Critical hits would make the game much more interesting. giving players a chance to turn the tables in an un-fair match, or by making strong bots even more of a force to be reckoned with.
you could factor in str and int.
something like
(str/10)+ damageFromAttack
and inteligence could be used much like luck is in console games which would give players a higher critical hit percentage the more they invest.
giving players all the more reason to not redis there inteligence to other areas.
Let me know what you think!
suggestions
GessGuitar [38] |
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I do like the idea of critical hits, but I think it should be a certain percent of the damage instead of a str modifier. |
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At the moment, all Int does in a fight is increase the odds of your bot having the first strike. I think. |
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Oh, and Int could affect how quick your bot 'understands' a new weapon :) |
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Another way could be that crithits automaticlly inflict maximum damage (Ignoring your opponents absorb). |
<No Clan>
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I suggested Int as being part of the formula for % to critical hit in Bots2, as a somewhat method of reducing the effectiveness of whores. Granted they were still one hit etc, but with their high amount of int they'd be hitting pretty hard, seeing as most were really high strength, and 2x would mean they did just as much/more than a proper bot. |
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I like Jans' idea. |
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I think int should be used for the first hit and exp/kudos. |
Administrator |
I like the idea of gaining experience with weapons and will keep it in mind for the future. Alternative methods of advancement are always good in my book. |
GessGuitar [48] |
I like the idea of a crithit doing maximum damage and ignoring your enemies absorb. though i think we need different stats to upgrade such as speed, endurance, and agility it would make people think much more about the way they build there bots and remove the three main bot types out right now. |
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People who get 2000+ cs in a hour would highly disagree with not putting their precious points in str. |
GessGuitar [50] |
yes but more areas to place your stats means more things that factor into your critical hits, overall damage, your defense, how often you land a hit, and how often you get hit. speed could increase the scroll rate. |
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"People who get 2000+ cs in a hour would highly disagree with not putting their precious points in str." |
Administrator |
Yeah Jans fortunately that is something I've become aware of. I've realized that people will always complain about changes whether it's a new game feature or a new Facebook layout. After the initial shock of it wears off, that's when it becomes possible to get a better idea of how good the idea was. I also think it's hard to really evaluate some ideas until they've been implemented and played around with some. |
X3R0 [35] |
I like criticals, and if the use is to "turn the tides" might as well just make is a fixed percentage for the bot who had done less damage at a certain point in a match. Maybe a 10% chance to crit doing however amount of damage (just enough to turn the tides a little). |
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Do not like the idea about efficiency. |
X3R0 [35] |
Well from my understanding the 25% was just an example. But instead of learning to make normal damage we having anyways, why not add to the amount. Perhaps at 100% efficiency you gain a 10 or 25% bonus to the min- max damage? |
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"Your weapons are your life in bots, without the ability to use them at optimal form you would be put at a massive disadvantage" |
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btw, sorry for hijacking this thread, GessGuitar.. |
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I think the simplest way to make the game more diverse is to add more weapons that are the same in relation to another optimum build |
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It all depends on how quickly you can train the weapon skill. |
GessGuitar [55] |
i made another thread just on weapon experience and classes of weapons because it seemed like something everyone had ideas on. |
GessGuitar [55] |
LoL off topic but criticals has more views than any other suggestion thread! |