So, we got new weapons in the end but what about a few new armour and shields for the 412+ str and 400+ dex?
suggestions
Toddy [142] |
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have faith in ender |
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Man I'd MUCH rather see a new injection of lower and mid range gear than another bunch of "obtainable at level 150+ stuff". |
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edit /me has faith in Ender.... |
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So, we got new weapons in the end but what about a few new armour and shields for the 412+ str and 400+ dex? Due to the nature of how defense translates into absorb, there is a cap on the total amount of defense a bot should be allowed to slap on, which is probably why new armors are hard to implement. If new armors are implemented, they will probably be something like Onyx stuff, stat reqs in the 450+ SR range, but still inferior to kevlar in terms of absorb. |
Nosferatu [63] <Solo Act>
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We need unique shields so our balanced bots and dex bots can compete with str bots. |
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Def Old New New 2 10 6.32 7.23 4.47 20 8.94 12.24 6.32 30 10.95 15.77 7.75 40 12.65 18.56 8.94 50 14.14 20.87 10.00 100 20.00 28.92 14.14 200 28.28 38.28 20.00 500 44.72 52.66 31.62 1000 63.25 65.07 44.72 1500 77.46 72.93 54.77 2000 89.44 78.78 63.25 2100 91.65 79.79 64.81 2200 93.81 80.77 66.33 2300 95.92 81.70 67.82 2400 97.98 82.60 69.28 2500 100.00 83.47 70.71 2600 101.98 84.31 72.11 2700 103.92 85.12 73.48 2800 105.83 85.91 74.83 2900 107.70 86.67 76.16 3000 109.54 87.41 77.46
I like the "new" formula. |
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It's cool that you took the time to come up with some new formulae, but I think they are both a little low on absorb. Atm the max defense is 2001, which gives ~89.5% absorb, compared to only 78.78% for the 'new' formula. That means you will take roughly twice as much damage as you normally would with that amount of defense, which is just too big a change. At this point I'm not sure if absorb changes are even going to be considered, but I could try making one later on if I have time. |
Toddy [142] |
Due to the nature of how defense translates into absorb, there is a cap on the total amount of defense a bot should be allowed to slap on, which is probably why new armors are hard to implement. If new armors are implemented, they will probably be something like Onyx stuff, stat reqs in the 450+ SR range, but still inferior to kevlar in terms of absorb. Yeah something higher than the kevlar at 412 str but nothing unique just like kevlar but with more def and higher absorb |
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Isn't that the point though? You make the absorb of all the current armours lower so you can add some new armour in and their absorb won't go over 100%? Hmm, couldn't we add new armours that DO make absorb go over 100% AND add new weapons that mitigate a % of absorb? |
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But the thing is, even with 3000 def you won't get to 89% absorb. Sure, it affects everyone, but it makes it MUCH harder to level since you're taking 1000+ dmg from the high level trainbots. This would make all records from bots2 pretty much irrelevant. So then you'd have to nerf the trainbots, which is kinda pointless if you could fix everything with one formula. |
Saiyan Z [140] |
I don't really see the point of dropping the absorb of everyone just to add new high level armours. New armours will only affect lvl160+ builds and everyone else takes a big hit. The whole con/weapon balance of the game will be changed. Reducing absorb will make high con a must and you'd end up delaying weapons further. The new lvl120 "perfect" bot may end up being an answerer bot instead of a mega/evap bot. Plus if new armours are added then they need to be a little overpowered or there is not much point in adding them. Since nobody will use them if there is already better stuff around. |
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Man I'd MUCH rather see a new injection of lower and mid range gear than another bunch of "obtainable at level 150+ stuff".Agreed. This would also help dex/balanced bots compete a little more with str in the 30-150 range. |
Saiyan Z [140] |
Any new armours to help balanced bots will make frozen blades, frostreavers, conquerers, answerers and equalizers even more overpowered in the lower levels. |
Esquire1 [52] |
The thing with the suggested formulas is that you still hit a wall. Why not introduce a floating point, something like x/(x+1), where x is the highest attainable armor value in the game? This would cause builds to always fluctuate and there would be no consistent "perfect" build, as that would always be changing. |
Esquire1 [55] |
That should read X/(y+1), where x is the armor the bot has and y is the max attainable armor in the game. |
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That would mean a linear relation of defense to absorb, and thus drastically changing every build. I'm not sure whether that's a good idea. @DNM, i dont think so. I hoping for more armours in the 40-150/200 str area, thus not affecting the builds you are talking about. There are more than enough armours past 200 str. |
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^ Saiyan Z. sorry :) |
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What new weapons? |
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guns. |
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holy shit really? |
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HAHAHAHAH I GOT YOUR POINT. YOU KNOW THAT YOU WERE STUPID AND NOW TRYING TO MAKE FUN OF IT SO IT DOESNT LOOK THAT WAY. |
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??? im stoned and confused is what i am, so back down you little piss-ant |
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alright, imma go have a cone and not care about this, so you go ahead and keep thinking your awesome. |
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thanks, after all, this is suggestions topic. |
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yes, to bad the OP made it look like a question/complaint. |
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I don't really see the point of dropping the absorb of everyone just to add new high level armours. New armours will only affect lvl160+ builds and everyone else takes a big hit. I disagree. Depending on the formula, it may help improve defense at lower levels, thus boosting dex/balance builds while nerfing str a little. This game is so overwhelmingly in favour of str bots already, that I can't see how this could be a bad thing. Also, there definitely need to be new armours introduced into the game. I mean, you can obtain the best armours in the game within a week after starting at level 1. That's just ridiculous when you consider you can't get the best weapons until like level 250. Without new armours high level str builds like reptillian battle hammers will just get dominated by bots that have the same amount of absorb and way more dex/con. |
<Apex>
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^ What he said |
Saiyan Z [140] |
I don't know. Changing the game for everyone so that one or two bots can get a reptilian battle hammer with decent armour at lvl 350 after three years of training. Not really worthwhile for everyone and we all will probably have to remake our bots to stay decent. |
Administrator |
Does no one remember how hard I had pushed in bots2 for a new absorb formula that applied to only post-2000 defense? :P I don't remember what the exact formula I had come up with was, but the idea is simple enough. The image I'd made is still online too: http://edmazur.com/images/absorbformula.png |
Glorfindel [98] <Solo Act>
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Yeah I remember. |
Esquire1 [72] |
If armor is going to be calculated differently after 2000, it would only make sense to calc it different from 0-499, 500-999, etc. |
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@Ender - The problem is that strength bots are pretty consistently better than all other bots until they run out of armour upgrades. To me that suggests that there does need to be something done about the absorb formula pre-2000 def. If that formula could also accommodate the addition of new armours, it would be amazing. |