Size:
Ender suggested 20 members as a max for clan size. Personally i like small clans. But like others suggested, many people tend to create more bots; 2, 3, more even. So with 20, there's maybe room for 10 actual players.
In regards to the newly proposed clan competion, where every clanmember gets an X amount of points to start the month with: How about we get clansize into this as well?
- The max amount a member starts the month with is 1,000 points
- The max amount a clan starts the month with is 20,000 points
So if a clan has more than 20 members, the amount per member drops. 40 members equals 500 points per member. But 5 members still means 1000 points per member.
That way, larger clans are possible, while having less initial benefit from their size, and whoreclans can still exist, but not grow stupidly large.
Tax:
Should there be a clan treasury, like in Bots2? Its main purpose was to clean up inactive dead clans, and it was an attempt to keep clan sizes at bay - but that didn't work very well, with all the trainers.
How about this: instead of a kudo-tax, how about a threshold for points? At the start of a month any clan gets 20,000 points max. If a clan fails to hold on to 10% of that, for 3 months in a row, they get scrapped. Fair?
suggestions
2011-02-16 05:36:51
[13 years, 313 days ago] |
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2011-02-16 05:41:55
[13 years, 313 days ago] |
To start with, the clan size should be kept pretty low. We don't know how many will be playing yet, if it's like 150 people, a clan size of 50 is just ridiculously high. |
2011-02-16 05:45:08
[13 years, 313 days ago] |
You're very strict :) Clans should be able to take time off though, so i don't think linking the threshold to the ranking system is the way to go. |
2011-02-16 05:48:52
[13 years, 313 days ago] |
Then the clans should be able to take "vacation month"s, these months the clans won't show up on the HoF, and they can't earn any kind of cs. |
2011-02-16 05:57:17
[13 years, 313 days ago] |
Fair enough. Not lose points either though. |
<Apex>
2011-02-16 06:30:07
[13 years, 313 days ago] |
wait.. |
2011-02-16 06:39:41
[13 years, 313 days ago] |
Being alone in a clan didn't work too well in bots2 either. |
<Apex>
2011-02-16 06:42:33
[13 years, 313 days ago] |
It was hard to find enough GOOD players to fill the clan :) |
Administrator 2011-02-16 07:54:59
[13 years, 313 days ago] |
I don't know, I still like the idea of 20 bots per clan, even if that means 10 real players on average. The web game I played before bots was less active than we ever were, but the group size was limited to 10 with no alts and there was always plenty of competition for the top spot. Being able to have a huge clan with such a small community means that if one clan gets out too far ahead, they're impossible to catch and everyone else gives up. With smaller clans, the potential size of that gap is decreased and it's not as hard to fill up a solid team. Think of it more as cherry-picking an all-star team as opposed to being able to invite everyone and their cousins. |
2011-02-16 10:05:56
[13 years, 313 days ago] |
20 seems a bit strict: I'm more of the fan of 25 to 30 if you want to go "low" |
2011-02-18 05:45:22
[13 years, 311 days ago] |
capped at 20 dosent leave much room for new players to get a go in a decent clan |
2011-02-18 08:16:47
[13 years, 311 days ago] |
Ya, If i make a clan and its all my buds, 20 reaches quick. Then noobs can't join my clan to get experience. :) Take that mr. Ender. |
2011-02-18 08:34:48
[13 years, 311 days ago] |
20 for starters is fine. If the game takes off, it can always be changed later on. |
2011-02-18 08:36:55
[13 years, 311 days ago] |
still think its going to be hard to take of when new players cant make a clan till level 100 and probably wont be able to join one |
2011-02-18 08:39:39
[13 years, 311 days ago] |
That's another thread!!1one |
2011-02-18 15:27:05
[13 years, 311 days ago] |
Jans your awesome!!! |