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FNIX [132]
2011-03-03 04:06:18 🔗
[13 years, 301 days ago]

Ok so far we are having this new energy thing with clans. What can I say from my point of view? energy for a level 20 bot and for a level 132 is worth the same, in this way at the moment, the clan who has the most bots (-ID-) has the most advantages

What I sugest is this, I like energy gain every 1 hour, but 20 energy gain is not logical for all level bots heres my sugestion

1-49lvl bots gain 10 energy every 1hour;
50-99lvl bots gain 20 energy ...;
100-149lvl bots gain 30 energy ...;
150-199lvl bots gain 40 energy ...;
200-249lvl 50 energy;
250-299lvl 60 energy;
300-349lvl 70 energy;
350-399lvl 80energy;
400-449lvl 90 energy;
450lvl+ 100 energy :)


 
Intsecuris [98]
2011-03-03 04:09:48 🔗
[13 years, 301 days ago]

I like it. Think it can be even more energy for lvl 200+. Just to give some incentive to trainers aswell :).


 
FNIX [132]
2011-03-03 04:17:16 🔗
[13 years, 301 days ago]

Well ya know every moth has ~ 720 hours, 720*50 = 36 000, I think its pretty good for abot with no targets.

Indeed this system would be awesome for levelers, High level bots would get a really huge advatage, energy gaining from doing nothing but leveling

And I actually like it

Low level bots would would have fighting advantage tho :)


 
Emanuel [74]
2011-03-03 07:37:24 🔗
[13 years, 301 days ago]

I'm not sure I like this idea. Why wouldn't a bigger clan have the upper hand?


 
Alan [80]
2011-03-03 07:47:35 🔗
[13 years, 301 days ago]

Low bots will not always have the fighting advantage.

Lets crunch some numbers.

Current System maximum energy in a month : 14,880
For an entire clan : 297,600

The average level of -ID- is somewhere around 80 probably.
With your new system that is : 14,880
Entire clan : 297,600

Average level of a Bots2 clan (145-155) : 22,320-29,760
For an entire clan : 446,400-595,200

That is a difference 148,800-297,600 because you are a higher level.
Ender is striving to make the entire game an even playing field. I don't think the gap should be a hundred and fifty thousand to three hundred thousand just because you are level 150. Personally, I was never that level in Bots2 so I do like the new system. What happened to all of the players that couldn't get in to Rapture,12M,FoB,or RoN? Nothing. They could not win until they got to 150. It was a crappy system. Now, everyone is on an even playing field and now you see who has the better bots. Real wars boys and gals.

If anything,
level > 0 get 20 energy per hour.
Level > 150 get 22 energy.
Level > 200 get 24 energy.

That means a clan full of 200's would get 17,856 per month or 357,120. A difference of only ~50k.

-Alan


 
Jans [53]
2011-03-03 09:29:04 🔗
[13 years, 301 days ago]

1) let's not change variables too soon, let's see how the current settings works out first?

2) the whole idea behind it is to make it a resource. It SHOULD be scarce, not abundant. Not only do you have to collect it, you need to PROTECT it once you got it. That's a whole new aspect to the game. But at the moment it's a little too scarce probably, due to lack of players :)

3) 'maybe' there can be a small difference in regen per level, but i dont really see a reason for it. It's what i actually like about this setup; clans wont be such douchebags anymore towards new low leveled players.

3.1) IF there will be a difference in regen per lvl, i think max clan size should differ too. For instance: a maximum of 1500 level points per clan. So a clan could consist of 10 lvl 150 bots, or 30 lvl 50 bots, 60 lvl 25 bots, etc. Over time this cap could grow, depending on average level or something.


 
ForThePeople [82]
2011-03-03 14:52:41 🔗
[13 years, 301 days ago]

Why not put a cap on energy regen....I have 3,654 gained energy after a total of 2000 energy my energy doesn't regen anymore


 
Intsecuris [98]
2011-03-03 15:32:23 🔗
[13 years, 301 days ago]

So if you´re good, you get a penalty? Dosn´t make sense to me.


 
ForThePeople [82]
2011-03-03 16:09:55 🔗
[13 years, 301 days ago]

A bot that sits there (No attacks or Defenses) can only get 2000 Energy

A active bot will hit that 2000 max regen, but will still climb because of his attack


 
Shadowfax [93]
2011-03-03 16:31:58 🔗
[13 years, 301 days ago]

I dunno, Just take their energy. The reason why a lot of IDs inactive have so much energy is that there are not many actives playing incredible low... the most active energy zones are 70-90. Theres also the fact that people are limited to one bot. When everyone can have a bot level 20,30,40,50,60 and so on, you can bet that there will be a lot less bots sitting around gaining their energy with no one molesting them.


 
Shadowfax [93]
2011-03-03 16:34:08 🔗
[13 years, 301 days ago]

Sorry about the double post, woulda edited:

I defined that as the most active energy zone because 7-8 of the top 15 come from the 70-90 zone or I have seen attacking bots in that zone.

Also "Inactives" are defined as people who are not more than 500+ positive energy


 
FNIX [133]
2011-03-03 16:56:00 🔗
[13 years, 301 days ago]

its not going to be that easy to level up now, becoz we dont have bonus xp, take away 33% of a leveling speed.

Alan you did goog calculation, but theres not going to be so many targets in high levels as in low becoz its hard to level and i dont think its going be so much whore clans now.

What I see now a high level bot is worth much less than a low level bot. So why work on it?

With this new system we are trying to prevent whoring. But its not going to work becoz people will make new bots everymonth:

1. Its easy to level up to 50lvl in 5 days,
2. There will be a mass of bots in 20-70 levels,
3. there will be a mass of targets in those levels
4. You finish the month you whore your bot, becoz its a new target and you didnt put a much effort in it


This system needs to give some advantige to high level bots becoz it will screw the idea


 
Jans [54]
2011-03-03 17:46:37 🔗
[13 years, 301 days ago]

We'll have to see how it works out in ob. Too early to debate possible solutions to possible problems.

(also, i feel the need to point out that with good old clanscore, level didnt matter either, whether you were lvl 40 or 140, you got 2cs per win)


 
Alan [80]
2011-03-03 21:06:52 🔗
[13 years, 300 days ago]

What if clans were ranked by how much they have fought? Like the (+7000). -ID- would still be lead, but it would change the ranks for most of the other clans.


 
Ender [27]
Administrator
2011-03-03 22:04:45 🔗
[13 years, 300 days ago]

I like the idea of variable energy regen and I like the idea of there being some benefit to playing a bot long-term and getting to higher level/more wins. I also think it's too early to be making any significant changes to the system though. Until open beta it will probably be hard to draw very many conclusions.


 
Wegandi [111]
2012-01-28 14:14:27 🔗
[12 years, 335 days ago]

Necro bumpity bumpity for the comment from Ender. Any chance you will change energy regen to a more dynamic formula? The current system is imbalanced and favors the folks from 20-60ish by a wide margin over 60-100 and especially 100+. Without dumpers 110+ will MAYBE accommodate 3 bots with decent energy gain for month (120-160k). That is without dumpers (which shouldn't really be factored in as a base standard).

As it is now, even with the (highly annoying, but legit) ratio whoring low levels you can still thoroughly destroy any bot 70+ just going from 20-50 and it isn't even close, and further, this region can accommodate 20+ bots all scoring 200-400k easily.

This system should really be looked at again; not to favor one level region over another, but to come to some sort of balance between the two. Something should be done for the folks who would like to score energy, but are forced not to due to lack of targets (110+). The game shouldn't ONLY revolve around the very early levels.

If/when the game become too top heavy favored you can always change the system to again become rebalanced. It shouldn't be too much code to fix energy regen balance.


 
Ender [1]
Administrator
2012-01-30 12:58:44 🔗
[12 years, 333 days ago]

I'll let you wait and see. :)


 
Made2shred [24]
2012-01-31 03:01:44 🔗
[12 years, 332 days ago]

I hate waiting...


 
Nosferatu [1]
2012-01-31 21:35:27 🔗
[12 years, 331 days ago]

I hate seeing.


 
neps [313]
2012-01-31 21:52:38 🔗
[12 years, 331 days ago]

I hate you.


 
Made2shred [24]
2012-01-31 22:11:00 🔗
[12 years, 331 days ago]

I love you too neps


 
neps [313]
2012-02-01 02:41:01 🔗
[12 years, 331 days ago]

How about this:

The amount of energy gained per hour doubles every 50 levels.

<50 = 10/hour
50-99 = 20/hour
100-149 = 40/hour
150-200 = 80/hour
200-249 = 160/hour

And before you think it's too much, think of this: just exactly how many bots are 150+? Are 200+? Compare the targets at level 20 and at level 120, trust me, there is more than ten times the amount of targets.


 
Made2shred [25]
2012-02-01 05:20:17 🔗
[12 years, 331 days ago]

the amount of targets will change with time, we already have over 15,000 bots registered.


 
Saiyan Z [140]
2012-02-01 10:24:00 🔗
[12 years, 331 days ago]

The number of 0-50 bots will always be more than 50-100. Even more so as more bots are built. So over time the discrepancy in number of targets will get worse.


 
Shadowfax [94]
2012-02-01 10:39:01 🔗
[12 years, 331 days ago]

Keep in mind though isn't just the raw numbers, but also in the types of bots that are 1-50 versus those that are 100-150. At the end of bots2 there were more bots that were 1-100, but lets face it. you had to be 130-150 to compete.


 
neps [313]
2012-02-01 10:40:27 🔗
[12 years, 331 days ago]

Plus, unlike floR, Ender never deletes bots. So yeah.


 
Made2shred [28]
2012-02-02 00:22:55 🔗
[12 years, 330 days ago]

I wonder if ender will ever delete bots... thinks


 
Apex Predator [83]
2012-02-02 15:56:33 🔗
[12 years, 330 days ago]

+1 for OP idea. like it


 
Forum > Suggestions > again energy
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