suggestions

Forum > Suggestions > Energy System
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wumpus [94]
2012-03-16 17:15:18 🔗
[12 years, 287 days ago]

As I see it, there is a balancing act between gaining energy easily (relatively) and also being able to hold on to it.

I would like to know why the same amount of energy is not being exchanged for losses/wins. If your opponent is offline, does this mean the bot becomes dumb and therefore loses more energy?

I suggest making it equal, i.e. making it a little harder to gain energy.


 
shoyuken [144]
2012-03-16 17:18:18 🔗
[12 years, 287 days ago]

it is based on a combination of xE and potentially the dark energy buff. Your xE must be high.


 
Draoi [51]
2012-03-16 17:18:32 🔗
[12 years, 287 days ago]

It's to encourage players to attack other players and to discourage dumping(to a degree)


 
neps [331]
2012-03-16 17:28:55 🔗
[12 years, 287 days ago]

When the time comes that people don't all have the same build, maybe your suggestion will work.


 
wumpus [94]
2012-03-17 03:25:44 🔗
[12 years, 286 days ago]

Same build? We can solve that...

The items in the shop can be used for that. Why not generate truly unique items... i.e make a few list of words, for example:

A = {Huge, Glittering, Purifying, Golden} B = {Dagger, Mace, Sword, Spike}

...use this for the naming by choosing random words. The naming should probably be based on the stats as well, otherwise you may get a 300 damage Huge Dagger and one with 7 damage.

...and then, define minimum and maximum damage, combined with minimum and maximum stat modifiers, required str/dex. The chance of seeing a good item will then be a function of these parameters. Then randomise, something like minDamage = randomrandom1000 (this will result in a very low chance for high damage... but that's details and can be worked out.)

...same for armour.

For example, a function may generate:

Glittering Golden Spike, +4str -2dex -2int, damage: 67-111, required str=111, dex=99, chance=0.78%.

of course, seeing this kind of weapon again, will be practically zero.

This will result in different bots, a very dynamic game and a more rewarding experience in the shop.


 
neps [331]
2012-03-17 04:47:10 🔗
[12 years, 286 days ago]

Randomized item generation has been suggested dozens of times already. And Ender has already stated his thoughts and gameplan concerning it many times as well.


 
wumpus [94]
2012-03-17 04:57:08 🔗
[12 years, 286 days ago]

Well, I'm sorry... I should have searched first. Did not know.


 
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