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wumpus [94]
2012-03-19 08:39:59 🔗
[12 years, 284 days ago]

I am not entirely sure how this is going to work now, but the idea of "diminishing returns" can be added to stealing of energy.

For example: First fight: 3 x multiplier. (i.e. 3 times as much as you win now)
Fight two: 1.5 x
Fight three: 0.75 x
..
Fight n: 3 / (2^(n-1))

At the end of the day, it gets reset.


 
Myriad [294]
2012-03-19 08:43:07 🔗
[12 years, 284 days ago]

You do realise that Ender has made a big update today that eliminated xE, right? It shouldn't be difficult to hold onto energy now.


 
wumpus [94]
2012-03-19 11:16:25 🔗
[12 years, 284 days ago]

Yes, I do... but isn't this the idea to throw some ideas around?


 
BFal [166]
2012-03-19 11:53:25 🔗
[12 years, 284 days ago]

yeah that's the idea, but the guys here love to smite on your ideas rather to come up with some optimizations of it :D


 
wumpus [94]
2012-03-19 21:40:59 🔗
[12 years, 283 days ago]

Thanks BFal... I noticed that too. :-)


 
Ender [1]
Administrator
2012-03-19 22:29:59 🔗
[12 years, 283 days ago]

Sorry, I agree with what Myriad said. If anything, it's probably too easy to hold onto energy now.


 
wumpus [94]
2012-03-20 00:00:55 🔗
[12 years, 283 days ago]

Agreed. The above was just an idea... and something which you may consider of you find your current system does not work.


 
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