dont know if this has been suggested but
longer battles = more experience
so for higher levelled bots with high dex, longer battles are useful.
a buff that slows battles down implemented to help higher levels
good or bad idea?
suggestions
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I think its a good idea. |
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dont know if this has been suggested but longer battles = more experience so for higher levelled bots with high dex, longer battles are useful. a buff that slows battles down implemented to help higher levels good or bad idea? I am not sure you understand how the xp formula works... |
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So uh, you want like a counter Spirit of the Wolf buff? Or like, more actions during the battle? I'm not quite sure if I'm following here. |
<Apex>
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@OP: |
<Apex>
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Yea, having -speed buff would be useless, wouldn't change the xp. The Spirit of the Wolf buff doesn't decrease xp. |
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oh ok, didnt understand how it worked |
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know that is sorted out ... it's still a good idea .. a buff that would allow more attempts, that is. |
<Apex>
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I'm not sure how that would work, it's not like we have a spped stat and a timer. |
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Just make it a modified Kodiac's. The buff shouldn't affect the actual battle, only modify the speed at which it unfolds. If you want more attempts, add CON. Bufffs so far have not modified fights, and it would be a good idea for a game that doesn't want to be branded "pay-to-win" to keep it that way. If you don't want to read all this shit, just scroll down to the bottom of this long-ass post. "Attentive Learner Buff" Level I - 50% battle speed, 300% EXP. Inb4 "but Level III would only give me 400%/2 EXP/hour bonus, or 200% EXP per "half-train." I know that, it's only natural. Kodiac's of course should still give better EXP/time, but that's just right, otherwise there wouldn't be any reason to buy Kodiac's at all, unless you wanted to also wanted to inflate your train count, a task easily achieved by slaughtering Infants. The point is, with this buff, you're getting more extra EXP per buff. Not to mention saving up on repair costs. Hypothetically, a bot gains 1 EXP per train. All his trains take 1 minute. With those values: Level I Kodiac's vs. Level I A.L. Kodiac's: A.L. Level II Kodiac's vs. Level II A.L. Kodiac's: A.L. Level III Kodiac's vs. Level III A.L. Kodiac's: A.L. This lines four buffs (Spirit of The Wolf, Kodiac's, Dark Energy, and this suggestion) into a spectrum, EXP on one end, energy gathering on the other. For levelling, in terms of efficiency (TP to extra EXP gained ratio) to Dark Energy < Spirit of The Wolf < Kodiac's < A.L. For scoring, naturally, it would be the reverse. Dark Energy > Spirit of The Wolf > Kodiac's > A.L. ALL CAPS TO CATCH THE ATTENTION OF ANYONE WHO WANTS TO SKIP TO THE TL:DR VERSION. A new buff that gives you a little less than double the EXP bonuses of the current EXP buffs, at the price of halved battle speed. Who would benefit from using this buff? People who want to utterly maximize their trophy point usage efficiency. |
<Apex>
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That's my kind of buff :) maximized trophy point efficiency. And I find it funny you referenced slaughtering infants when you have one at home. |
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I said Infants, not infants. Besides, who else but us bots players can say things like "just let me finish raping Draoi, he's whored out right now" or similar, with a straight face, not to mention no other concepts coming to mind other than green text and numbers. |
<Apex>
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lol I see. And yes you're completely right about how we use the terms we do. One of those things where outsiders shouldn't evesdrop and risk disturbing mental images. |
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i dont think half battle speed would give you more xp, when i use a speed buff the amount of xp is the same per fight, just get more in a hour, meaning same amount of hits,blocks etc, just twice as fast, neps his suggestion is nicer though with dbl triple xp etc |
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also wanted to add that if a fight is still going on after a amount of time(dont know the exact number but im sure someone will correct me) 200 sec orso, the fight is forfitted |
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It's not the time that makes the fight time out actually, but the number of "rounds" or exchanges. 100 exchanges if I recall correctly. |
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yeah wasent entirely sure about that, had it a couple of times with low lvl bots both equipped with crabs, didnt remember which one it was, i like your idea though, but for buffs decreasing train/fight speed makes absolutely no sense as it is just a multiplier, it only get interesting when you add a 300/400% xp in it |
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lol actually this got me thinking, Example a normal fight, no speed buff, dbl xp(200%) buff would last lets say 30 sec giving 100 mil xp a fight with half speed buff, xp 400% would give 200 mil, fight lasts 60 secs xp per hour would stay the same |
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"just let me finish raping Draoi, he's whored out right now" This is an interesting idea for a new buff but I feel like it is too similar to current buffs. I could see it being implemented though, depending on how hard it is to do and if ender feels this will add to overall game depth. |
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lol actually this got me thinking, Example a normal fight, no speed buff, dbl xp(200%) buff would last lets say 30 sec giving 100 mil xp a fight with half speed buff, xp 400% would give 200 mil, fight lasts 60 secs xp per hour would stay the same No, those weren't the values I suggested. Level II Kodiac's vs. Level II A.L. Kodiac's: A.L. |
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What you were comparing (200% EXP vs 1/2 speed 400% EXP) was Level II Kodiac's and Level III A.L. |
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Who would benefit from using this buff? People who want to utterly maximize their trophy point usage efficiency. People who easily do 1k trains a day and always run out of buff. I thought the reason behind the one buff per day rule was to make buffs more of a temporary boost than an always-on thing. Personally I would prefer new buffs that are different to all the current ones, like preventing/reducing gear damage or increasing stats or something. |