Can't remember if we actually had a talk about this, but Myriad tricked this thought:
All pots: max durability - 100 fights
Str/Dex/Con/Int pots:
- Tier I : 5%
- Tier II : 10%
- Tier III : 15%
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Can't remember if we actually had a talk about this, but Myriad tricked this thought: All pots: max durability - 100 fights Str/Dex/Con/Int pots:
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Please, no battle-outcome-affecting buffs. The levelling race is already heavily donation-dependent, you don't want the other aspects of the game become like this too. |
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Plus, 100 fights? That's dumb. |
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@Alan, thx for the constructive critique |
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80 answerers won 42581 times (42.58%) |
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that's why i would limit it to 100 or less |
<Apex>
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I agree with neps, let's not have buffs that modify in battle stuff, there's already end of battle modifying buffs. To have the others would just be have buffs stacked to need less trains than we already do. |
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well it was just a suggestion anyway, and will in the end always be up to the others to decide whether or not it would be a good one. I think maybe instead of a buff, it could be used as a kind of "potion" for the tournaments? |
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That's even worse. |
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Buffs will always favour the user and whereas Ender is focussing on PVE currently I don't believe these buffs will be favoured due its PVP nature |
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In terms of usage of a 'potion' for it during a tournament, it would basically force all the participants to use them if they plan on winning. So it is a good trophy point drain, but top-performing tournament bots don't tend to be leveled anyways... On another note, tournaments haven't even been implemented yet and the progress on it is currently at an unknown state with the upcoming PVE patch labelled as soon. The workload of tournaments being labelled as a 5. I don't expect it in the upcoming future until another notice is posted. |
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As others have pointed out, I've shied away from adding buffs that affect the outcome of battles. This is mostly due to the fact that buffs only affect the attacker. |