Currently, clans are teaming up and using !take item multiple times, almost guaranteeing their friend/clan mate gets the item. Sort of unfair to new people or people with no friends :(
suggestions
2013-09-04 07:18:21
[11 years, 113 days ago] |
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2013-09-04 07:34:51
[11 years, 113 days ago] |
Agreed, when someone says !take shaftstop, others shouldn't be able to do the same. |
2013-09-04 07:36:34
[11 years, 113 days ago] |
What about in the case that multiple people actually need the same item? Besides, I think the team:derpitem ratio is pretty even and makes everyone equally upset. |
2013-09-04 08:03:32
[11 years, 113 days ago] |
sounds more like people just not getting items and frustrated cos of it, end of day its done by a RNG why blame people for a system they have no control over |
2013-09-04 08:07:28
[11 years, 113 days ago] |
Enders already said he was going to implement this, this is just a reminder really. It's not RNG when 3 people roll vs 1 person. Then it's 3:1 instead of 1:1. |
2013-09-04 08:13:12
[11 years, 113 days ago] |
i'm not denying asking for multiple items may be wrong but hey as gpof said if multiple people need an item. what your saying will gonna punish them ... can't suit everyone ... just saying |
2013-09-04 08:24:42
[11 years, 113 days ago] |
I believe the part Ender was more concerned with was the same person making multiple rolls, not multiple people rolling the same item. Maybe I missed a conversation about it though idk. |
2013-09-04 08:33:47
[11 years, 113 days ago] |
The feature is meant to convince people to come into chat, they won't be convinced if they lose out all the time because 4 people from the same clan are in there. |
2013-09-04 08:35:19
[11 years, 113 days ago] |
If jane allows each item to roll once, the RNG per item is equal. If multiple people need to get the item, it's first one to buy it. In the current state, if I have a clan of 10 people or 10 'IRC bots' to roll the same item, and anyone else rolls any other item, I will be 10 times more likely than anyone single person rolling an item. I can probably camp an entire bot before anyone else can get an item. |
2013-09-04 08:36:54
[11 years, 113 days ago] |
u still need to beat me to it in the workshop, just cuz u order it doesnt mean its urs (; |
2013-09-04 08:38:04
[11 years, 113 days ago] |
saying that tho if u had 10 people roll 10 different items ur still no better off to getting ur own item |
2013-09-04 08:40:07
[11 years, 113 days ago] |
i think we should play fair, so we don't ruin this cool feature and make it be taken out of the game |
2013-09-04 08:42:36
[11 years, 113 days ago] |
I think we should abuse it even more now since Fish mentioned friends teaming up. It promotes teamwork and making new friendships. How about them apples. |
2013-09-04 08:48:35
[11 years, 113 days ago] |
@LetsCrush Alan, the situation we are talking about is 10 clan members helping 1 person camp, where 10 people order the same item. The odds for that single item are significantly higher. By, putting in a limiter of 1 RNG roll per item per jane delivery, the other non-camping clan members would not roll at all. The situation you are referring to is when 10 people are camping for their own bots, everyone has an equal chance to camp items. |
2013-09-04 08:51:34
[11 years, 113 days ago] |
lol curse ur sneaky actions, that does make sense and promote a healthy team game... Sorry Fish I tried |
2013-09-04 08:54:27
[11 years, 113 days ago] |
question--just because it is ordered 10 times do u KNOW it is rolled 10 times? i dont go in chat so i dont know, like does it say shaftstop was rolled, shaftstop was rolled, shaftstop was rolled, twichtrobe was rolled... shaftstop won? |
2013-09-04 09:07:09
[11 years, 113 days ago] |
[12:05:36] [@^Jane^] The delivery girl turns her back with the backroom left open! (!take to take an item, 120 seconds remaining) Thats what happens with mutliple rolls |
2013-09-04 09:29:56
[11 years, 113 days ago] |
Funny how the only person truly opposed to this is the one who abuses it the most. |
2013-09-04 09:58:52
[11 years, 113 days ago] |
If i saw a bunch of people trying to get someone an item i'd totally buy it, just to be a dick :P |
2013-09-04 10:24:22
[11 years, 113 days ago] |
you've benefited off the same thing fishwick ;) i only asked ONCE earlier and that was to Ville not 10 people xD You spend time in the chat you will notice most people copy the item just to get a higher score ... |
<Storage>
2013-09-04 10:25:56
[11 years, 113 days ago] |
I buy the "won" item often. It makes the rage funnier than out rolling them. |
2013-09-04 10:27:52
[11 years, 113 days ago] |
I buy the "won" item often. It makes the rage funnier than out rolling them. same old Nosferatu xD |
2013-09-04 10:32:52
[11 years, 113 days ago] |
Plus read back through every one of my posts Fishwick you will notice one thing i never said it was a bad idea, i just stated that there was 2 sides to the issue. |
2013-09-04 11:07:55
[11 years, 113 days ago] |
Personally I wouldn't mind if it's changed, I just don't think the current "issues" with it are a big deal. |
Head Moderator 2013-09-04 15:42:33
[11 years, 112 days ago] |
I agree with Fishy. This tactic is just not cricket & causes unnecessary friction! Whether that is good or bad for the game/chat remains to be seen. Healthy rivalries promote healthy competition. By the same token people spamming !take cap isn't nice either ... PS Fishy I'll be your friend ;) |
2013-09-04 23:29:41
[11 years, 112 days ago] |
First come first serve is the best bet then :P Or you could just make friends with everyone in chat so that doesn't happen, lol |
Head Moderator 2013-09-05 03:28:26
[11 years, 112 days ago] |
Not sure how you came to that conclusion. The best solution is to only let an item roll once. |
<Torment>
2013-09-05 03:57:00
[11 years, 112 days ago] |
I thought that the point of bots4 was being NOT SO NICE! That's why I'm going to keep ordering dai-katanas. |
Administrator 2013-09-05 22:42:49
[11 years, 111 days ago] |
Yes, this is correct. I'm less concerned about people teaming up to increase their chance at a particular item than I am about the same person setting up proxies to increase their chance. That being said, where do we draw the line? What if I make it so that only one roll can be made per item and then people still team up to hedge their rolls for multiple items needed by a single person? I don't think giving an advantage (that word is important, this isn't a trump card because people not teaming still have a chance at winning, just less of a chance) to people that team up is necessarily a bad thing in a game that tries to promote community. And if you want to get creative, there are also ways to fight back against this: a winning roll doesn't guarantee item ownership, so you can always go into the showroom and beat the other person to the item. I'm not saying I think that's a particularly nice thing to do (it will probably earn you enemies), but if you're feeling like everyone's against you... |
2013-09-05 22:50:37
[11 years, 111 days ago] |
I LOLED so hard, +1 button (that is coming) I would read again, very funny |