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Forum > Complaints > thats not fair
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DREAM [99]
2011-07-15 05:09:27 🔗
[13 years, 166 days ago]

str bots are overpowered..


 
Number Two [68]
2011-07-15 06:32:42 🔗
[13 years, 166 days ago]

what kind? souls vs whips vs excals.

what wins damn it?


 
Mainor II [75]
2011-07-15 06:40:27 🔗
[13 years, 166 days ago]

not the excals...


 
Digi [97]
2011-07-15 06:48:48 🔗
[13 years, 166 days ago]

DREAM [97] attacked you [97] 37 times. You won 24 times and lost 13 times. You gained 12,084,688 exp. You gained 1,185,779 kudos.

Are you crying over this?

~Tito


 
Digi [97]
2011-07-15 06:50:52 🔗
[13 years, 166 days ago]

And btw, I just attacked you and you died in 2 hits coz you have low con.


 
DREAM [101]
2011-07-15 08:31:01 🔗
[13 years, 166 days ago]

Im not crying, I have 66.38% block, but lossing to inted equalizer bot, and others, like mega mauls, something is wrong !


 
zipter11 [94]
2011-07-15 08:36:52 🔗
[13 years, 166 days ago]

its your con...


 
EPIC [64]
2011-07-15 08:37:44 🔗
[13 years, 166 days ago]

you suck?


 
Digi [99]
2011-07-15 08:38:13 🔗
[13 years, 166 days ago]

Yeah its your con, most of the fights I kill you in 2 hits. Thats way too low for dex bot.

~Tito


 
DREAM [101]
2011-07-15 08:39:19 🔗
[13 years, 166 days ago]

Im not talking about con, how str bots can hit so much ?


 
EPIC [64]
2011-07-15 08:40:17 🔗
[13 years, 166 days ago]

coz there str bots DUH????


 
zipter11 [94]
2011-07-15 08:40:57 🔗
[13 years, 166 days ago]

well we are telling you if you increase your con you will win more fights.

if you want to ignore these comments, please do because you are a great target


 
Digi [99]
2011-07-15 08:41:50 🔗
[13 years, 166 days ago]

HOW CAN DEX BOTS BLOCK SO MUCH!

C'mon..


 
DREAM [101]
2011-07-15 08:43:19 🔗
[13 years, 166 days ago]

thats the point, they are not blocking, str bot with less than 100 dex, can hit more times than 250 dex ! Im still thinking : str bots are overpowered.


 
neps [124]
2011-07-15 08:43:33 🔗
[13 years, 166 days ago]
Im not talking about con, how str bots can hit so much ?

Lol. What kind of a question is that? Hm, how can dex bots block so much?

They're STR bots, they have high STR, its what the stat is supposed to do, make you hit harder. Don't worry, once you hit around level 200, your dex bot will start owning its strong neighbors. Hold fast my brother!


 
zipter11 [94]
2011-07-15 08:44:18 🔗
[13 years, 166 days ago]

i think he means hit so often?


 
Off [114]
2011-07-15 08:45:28 🔗
[13 years, 166 days ago]

He is talking not about damage, is it so hard to understand? The problem is (noticed many times also), that non-dexed bots (for example pure str) can do more blocks than shielded dexies (what is absolute nonsense)


 
neps [124]
2011-07-15 08:46:16 🔗
[13 years, 166 days ago]
thats the point, they are not blocking, str bot with less than 100 dex, can hit more times than 250 dex ! Im still thinking : str bots are overpowered.

Maybe you're very unlucky. I'd suggest refraining from playing any game where an element of chance is involved.


 
DREAM [101]
2011-07-15 08:46:47 🔗
[13 years, 166 days ago]

Thnx Off


 
zipter11 [94]
2011-07-15 08:47:10 🔗
[13 years, 166 days ago]

well its easy to say they hit often when they kill you in 2 hits:) 2 in a row and you are done


 
zipter11 [94]
2011-07-15 08:48:28 🔗
[13 years, 166 days ago]

off are you thinking the block % is not accurate?


 
EPIC [64]
2011-07-15 08:48:55 🔗
[13 years, 166 days ago]

more con?


 
Off [114]
2011-07-15 08:50:27 🔗
[13 years, 166 days ago]

I am almost sure it isn't accurate :)
Noticed this on beta also, but nobody paid attention to this


 
zipter11 [94]
2011-07-15 08:51:26 🔗
[13 years, 166 days ago]

This should be examined in full detail then!!!! lol


 
DREAM [101]
2011-07-15 08:51:40 🔗
[13 years, 166 days ago]

because everybody is making str bots


 
zipter11 [94]
2011-07-15 08:52:27 🔗
[13 years, 166 days ago]

hmm someone call ender to this party


 
Good Hope [49]
2011-07-25 15:28:29 🔗
[13 years, 156 days ago]

wtf?!?! i just fought this bot like 20 times (Alan4) and then it told me 'why dont you go fight someone else for a while'. wtf is up with that? its not fair that he can do that.


 
Just Botted [73]
2011-07-25 16:23:13 🔗
[13 years, 156 days ago]

Good Hope, that means that you leveled up and are now a higher level than him.


 
Good Hope [50]
2011-07-25 16:25:12 🔗
[13 years, 156 days ago]

i was only half way leveled up. i went back to him like 5 different times to try to fight but it kept on saying that???


 
Agile Azrael [131]
2011-07-25 16:30:58 🔗
[13 years, 156 days ago]

Or he half-ass raped you and only had 20 fights left this 24 hours


 
Alan [119]
2011-07-25 18:35:12 🔗
[13 years, 156 days ago]

I don't half ass rape people. And Alan 4 should be level 49.


 
DarkNinjaMaster [67]
2011-07-25 20:10:45 🔗
[13 years, 156 days ago]

'why dont you go fight someone else for a while'

Means you got to the fight limit. Does this include fights going both ways? I thought it would be only restricting the amount of times you can attack him, not "only fifty fights between you two in a 24 hour period"


 
Mancer [46]
2011-07-26 02:14:15 🔗
[13 years, 155 days ago]

The fight limit applies only for the attacker.


 
neps [137]
2011-07-26 02:25:14 🔗
[13 years, 155 days ago]
The fight limit applies only for the attacker.

True that.


 
Good Hope4 [52]
2011-07-31 19:24:21 🔗
[13 years, 150 days ago]

I swear to god man what is the point of having 160 dex if a damn blackrazor bot is still goin to hit you as mant times as you hit him???????????????????????????????? wtf


 
EPIC [109]
2011-07-31 19:27:26 🔗
[13 years, 150 days ago]

your dex bot obviously sucks,


 
klassick [108]
2011-08-01 12:53:18 🔗
[13 years, 149 days ago]

Dex bots are completely over looked and under powered that equivilent str bots at the same level will rape you. Makes the game 1 deminsional and Ender has stated when he gets time he will look into this issue.


 
Esquire1 [93]
2011-08-01 13:00:47 🔗
[13 years, 149 days ago]

Everything is in series. Con wins early, then dex for a few levels, then balanced, then str for a long period, then balanced again, and late end game, dex wins. Level 250 dex bot will rape face. Give it a few years.


 
klassick [108]
2011-08-01 13:07:05 🔗
[13 years, 149 days ago]

No, I don't think there should be stages. I think a perfectly built lvl 60 dex bot should be able to go toe-to-toe with a lvl 60 perfect balanced or strength. Likewise a lvl 150 balanced should be able to go toe-to-toe with a level 150 strength bot or dex bot.

I think the game needs to be fair for everyone and not require people to be in a certain level range to use the bot they want to use.


 
Agile Azrael [136]
2011-08-01 13:08:35 🔗
[13 years, 149 days ago]

If everything could go toe-to-toe with everything else what would be the point..


 
Megamind [25]
2011-08-01 13:10:28 🔗
[13 years, 149 days ago]

The point would be to discover an edge, and not rely on an overpowered weapon to win.


 
Ecoueses [149]
2011-08-01 13:14:28 🔗
[13 years, 149 days ago]

if you can discover an edge then its not toe-to-toe...

The point is to bring JOY and HAPPYNESS to the world while leveling and/or fighting others witch is same strong as you, and see how lucky you will get by percentage of wining.. CAN I GET AN HELL YEAH?


 
klassick [108]
2011-08-01 13:15:41 🔗
[13 years, 149 days ago]

The game as it is now forces people to conform due to the simple nature they want to win. That in turn forces the game to be one sided.

Look at any level range currently, you'll most likely discover that the mass majority of the bots are the same build, due to those being the ones that are "the norm" for that level range to win the most wins. It's that way all the way up the ladder. If you balance the power, rather than have it one sided all the way up, you bring diversity to the game.

This is what ender is trying to accomplish with "freaked" builds, though I fear all he is doing is forcing that dimension onto us by forcing us all to go freaked if we want to fair well in this new game.

I say balance the power and bring a little more diversity, as well as chance, to the table.


 
Sera [107]
2011-08-01 13:16:02 🔗
[13 years, 149 days ago]

I agree with nos but it will take alot of time for such as stage to be reached. Imo finish the base first (eg we dont even have clan and indi profiles), and such a huge change would require lots of rebalancing. Essentially smh like that needs to be simmed against every other build on every level with every armor n weapon which would take i itself alot of time.


 
DarkNinjaMaster [67]
2011-08-01 20:23:43 🔗
[13 years, 149 days ago]

The point is to bring JOY and HAPPYNESS to the world while leveling and/or fighting others witch is same strong as you, and see how lucky you will get by percentage of wining.. CAN I GET AN HELL YEAH?

HELL YEAH.

Problem: Everyone is the same build as everyone know what builds are optimal.

Solution: Change. New stats, new weapons, new armours, new armour slots (greaves, pauldrons, amulets and rings etc), new game modes (bots4 questing anybody?).


 
Draoi [124]
2011-08-01 20:25:19 🔗
[13 years, 149 days ago]

Would be cool to have new gear slots.


 
Esquire1 [97]
2011-08-01 20:27:06 🔗
[13 years, 149 days ago]

Anybody realized how powerful a dex bot can be with "freaking"? You get some ridiculously strong builds along the way.


 
Draoi [124]
2011-08-01 20:29:46 🔗
[13 years, 149 days ago]

Say hello to my power answerers!


 
Myriad [151]
2011-08-02 00:32:30 🔗
[13 years, 148 days ago]
No, I don't think there should be stages. I think a perfectly built lvl 60 dex bot should be able to go toe-to-toe with a lvl 60 perfect balanced or strength. Likewise a lvl 150 balanced should be able to go toe-to-toe with a level 150 strength bot or dex bot.

Agreed. While I don't necessarily believe it's a bad thing that one build type is stronger than another at any given level, it's concerning when one type (i.e. str) is consistently stronger over a MASSIVE level range (50-150 roughly). Since the vast majority of bots in the game fall in this range, I would say it's a pretty important problem.

I've said it before and I'll say it again - str bots only start to fizzle out once they run out of decent armour upgrades. Therefore a change to the absorb formula may be a possible way of fixing the issue. I've tried to come up with some sort of exponential decay formula but it just seems like too much of a change from the current one. Then again I'm not much of a maths/stats person so maybe there's a better approach...

New features are always fun and could add a bit more life into the game. As far as I'm concerned, new features = more excitement = more players. So be creative people, think of something fresh and exciting ;)


 
Ideotik God [107]
2011-08-02 00:40:44 🔗
[13 years, 148 days ago]

Perhaps a completely new fresh formula is what we need. :)


 
Esquire1 [97]
2011-08-02 12:01:13 🔗
[13 years, 148 days ago]

I've said it once, I'll say it again, and I'll probably be ignored or ridiculed once more: floating point absorb formula.

Allows infinite addition of armors, keeps the game ever changing so nothing is stagnant, and cuts down the power of strength bots through that long range.

As a side note, freak out a dex bot, and they can be great through the mid levels.


 
ActiveX [107]
Head Moderator
2011-08-02 12:35:06 🔗
[13 years, 148 days ago]

Hi Esquire1

Can you please explain what you mean by a floating points absorb formula?


 
Esquire1 [97]
2011-08-02 12:44:52 🔗
[13 years, 148 days ago]

X = Max available armor presently in the game (this will change as armors are added) Y = Predetermined value greater than or equal to 1 to prevent a 100% absorb rate

In its most basic form:

Absorb % = [X / (X+Y)] * 100

Although, I think if we are going to use a level based block chance, armor should use a level based factor as well, perhaps accounting for the Y aspect.


 
Esquire1 [97]
2011-08-02 12:51:15 🔗
[13 years, 148 days ago]

Realized I mistyped that... Forgot to add the Z value Z = armor a bot has

Absorb % = [Z / (X+Y)] * 100


 
Jans [80]
2011-08-02 13:23:44 🔗
[13 years, 148 days ago]

Good idea :)


 
Myriad [152]
2011-08-02 23:05:26 🔗
[13 years, 147 days ago]
A floating point absorb formula wouldn't really do much other than progressively reduce the impact of armour defense. Basically everyone in the game would receive a nerf when new armours are put in, so everyone would have to buy better armours just to get back to the same amount of absorb they had before the nerf. So from that perspective I don't see how it could a very attractive option.

This was my response in a thread a few days ago. Basically, I don't see how a floating point formula could be very appealing given that it involves constant nerfing of absorb for everyone just to put more armours into the game. I mean, isn't the point of adding new armours to improve your bot, rather than to get back to where you were before the nerf?

You also mentioned that it would tilt the game in favour of conned bots, which I would have to agree with. But why is this a good thing?

It's a good suggestion, but I just don't see how it could be a solution.


 
Esquire1 [98]
2011-08-03 12:04:32 🔗
[13 years, 147 days ago]

It adds a constant change factor, something that adding a new armor somewhere along the route does not do. Yes, it is a large, on-going, and constant nerf, but since everyone is using the same mechanics, it is equal across the board. It also takes power away from STR bots, and as stated actually allows for con builds to be viable, something that isn't even remotely possible right now. Remember, CON bots needs STR/DEX for armors and weapons still. Adding the level factor into the equation makes armors progressively worse, like the current block chance formula.

FYI, I'm not saying we should use that exact formula, but it's a much better starting point than the one currently in play.


 
Glorfindel [98]
2011-08-03 20:16:54 🔗
[13 years, 147 days ago]

I don't like your idea either to be honest. Myriad's explanation makes me think that is essentially taking two steps forward and one step backwards. I think we need to discover a method that makes progress to the current system without hindering everyone who is already used to.


 
DarkNinjaMaster [69]
2011-08-03 21:47:20 🔗
[13 years, 146 days ago]

essentially taking two steps forward and one step backwards

At least you'll be making headway.


 
Ideotik God [110]
2011-08-03 22:12:16 🔗
[13 years, 146 days ago]

Perhaps in the simplest form, but overall I think that would have more harm than good. We need a system that allows for advancement, not one that doesn't govern to additions. When something is added it should add to the ecosystem, not negate what is already there.


 
small neps [69]
2011-08-04 03:39:11 🔗
[13 years, 146 days ago]

I agree with nos. In addition, something that radical would take a shitload of balancing, which, added to the fact that no one can actually say what is "fair" at this point, would probably turn into nothing but a tangled sticky mess.


 
Myriad [153]
2011-08-04 03:43:40 🔗
[13 years, 146 days ago]
In addition, something that radical would take a shitload of balancing,

Any big change to the game mechanics is going to need a lot of balancing, really. So I don't think it should be a major consideration when talking about potential changes to the game. You kind of have to take one step back to take a few steps forward.


 
Mainor [78]
2011-08-04 04:53:07 🔗
[13 years, 146 days ago]

Esquire, you're idea has got some potential and is interesting in itself. However, you stated as a absorb as a floating point, this would mean that new (higher defense) armours would need to be added constantly, or perhaps every year or so. This would mean adding better or at least higher defense gear constantly. I can not see this to be more than a temporary solution. you just cannot keep adding stuff...


 
neps [147]
2011-08-04 05:50:49 🔗
[13 years, 146 days ago]

And if Ender for some reason is unable or starts getting too lazy to update/add new armors, training high level trainbots will start to actually make you weaker.


 
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