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TorchDude [75]
2025-11-11 11:24:59 🔗
[13 days ago]

Hello my friends,

Returning to this site after being away for a number of years, I'm trying to refresh myself on exactly how energy and ratios work. I've looked around and it seems there's been some changes over the years. I haven't found one post that fully explains the current system from the ground up. Would someone be able to enlighten me?

I know you generate a baseline per day and you steal energy from others by winning battles. But I'm unclear on how ratios play into it, and what energy/month is vs just energy.

Thanks


 
Gpof2 [138]
2025-11-11 17:14:49 🔗
[13 days ago]

Welcome back.

Energy/month is just that, energy collected for the current month. The relevance being tied to clan monthly energy and the associated end-of-month rankings for trophies. Just energy would be the lifelong total sum one has collected on the bot, but this will reset to 0 if you leave your clan, as will the monthly energy if any was had.

The energy generation is currently a range of 20-60 per hour. Things that affect the amount include level, total wins, ratio, and the offset representing how much energy you've taken in the current month vs generated which is shown in parenthesis next to monthly energy. The upper cap of 60 EPH (energy per hour) generated used to go a lot higher, so this is in some ways a remnant of the system in an older state.

It's very trivial to hit 60 EPH if you aren't an extremely low level, I think it's near impossible to hit the cap without being at least level 30 or upper 20's. But once you're closer to level 60 you will get the full EPH just from holding a half decent ratio. You can take a look at the monthly HoF or look in random clan rosters to get a feel for how much each thing affects it.

The only main thing that's changed (currently anyway, hope it gets removed) is that each day we progress into the month, the amount of energy that gets taken/given from fights goes up by 5%. Day 1 starts at +0% though, so as of now on day 11 in the month, we're at a +50% energy rate shown by the Monthly Crescendo buff in the top left.


 
TorchDude [75]
2025-11-11 17:27:47 🔗
[13 days ago]

Much appreciated, and happy to be back. I'm just pleasantly surprised this place is still active after all these years. It's very cool to see, so I'm looking forward to getting back into this game for a while.

Could you tell me how much energy is stolen on a battle win? It sounds like the present system rewards a certain amount of passivity as generation seems quite strong.


 
Haruhi Suzumiya [66]
2025-11-11 17:48:47 🔗
[13 days ago]

I believe the base stolen energy is 16, at least that’s what I was getting just from hitting a few bots. I don’t think ratio/level impact this based on me hitting bots at different levels.

The monthly crescendo and dark energy buffs can increase that amount per win.

I believe there’s also a modifier similar to experience where more damage/battle length adds to it, but I don’t know the exact details/formula for it.

Assuming you’re getting 60 eph, you’d get 1440 a day, so a little over 40k energy a month just idling assuming no energy gained/lost outside of regular generating.


 
Gpof2 [138]
2025-11-11 18:00:30 🔗
[13 days ago]

Ed's spreadsheet on the energy amounts from battles. The range of amount taken is based on number of turns/actions in the fight. So if you're one shotting things in a single turn, it will be 16 on day 1. If it takes you more than 2 turns then the value goes up one threshold. I've forgotten the increments it goes up and if it's actually turns of your own that matter, or total in the fight (dual wield vs a shielded bot where you get more attacks for example). Too lazy to test right now.

Another nuance to point out is that the Monthly Crescendo buff essentially acts like an increase to the base amount of energy taken, as a self applied Dark Energy buff is multiplicative with Monthly Crescendo.


 
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