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Forum > Suggestions > Clan Competitiveness
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Daviesr [80]
2011-07-31 14:59:30 🔗
[13 years, 154 days ago]

Personally, I'm thinking the monthly clan battle is heading in the same direction as bots2 (between 1 and 3 clans battling for no1 each month).

For me, the main cause of this is that all veteran bots players seem to gather together in these 1-3 clans and as a result, leaving other clans hopeless to achieve anything.

My suggestion is simple: Maybe, for the good of the game, veteran bots players shouldn't pool themselves together in 1-3 clans and spread themselves out more, creating more clans and recruiting lesser experienced bots players to create a more competitive monthly clan battle.

I haven't really thought this idea through, its just a spur of the moment thing :p

This idea is very simplistic and is not exactly a genius suggestion and I know that. But, its a suggestion none the less and there's no harm in just suggesting :)


 
Esquire1 [91]
2011-07-31 15:00:29 🔗
[13 years, 154 days ago]

Everyone's individual competitiveness will prevent this from happening, unless their ego overrules them and an individual decides they want to lead a clan to number 1.


 
Draoi [121]
2011-07-31 15:00:52 🔗
[13 years, 154 days ago]

Yeh, good luck this idea doesn't sound like players will go for it.


 
Daviesr [80]
2011-07-31 15:11:43 🔗
[13 years, 154 days ago]

of course they won't haha


 
Esquire1 [92]
2011-07-31 15:15:59 🔗
[13 years, 154 days ago]

The only way something like this could ever work is if there was a max combined clan level that would have to adjust as the player base increases and bots level up through fighting. Even then, people would find ways around it. The greatest change has to come from the players, not the developers. If the players agree to "rules" outside of the coding, everything would be peachy.


 
Daviesr [80]
2011-07-31 15:19:51 🔗
[13 years, 154 days ago]

I was suggesting for the players to agree rules outside of the coding. It will never happen though :p


 
ActiveX [105]
Head Moderator
2011-07-31 15:21:16 🔗
[13 years, 154 days ago]

I don't see a problem with experienced players grouping together. As the newer players can learn the mechanics of the game & clans, then set off with that knowledge to make their own clans.

A good example of this was Immortalis, xtr3me left to make Boondock Saints & dyl mad Fields of Babylon. Both were hugely successful clans.


 
J1gsaw [67]
2011-07-31 15:27:06 🔗
[13 years, 154 days ago]

I think everything you've actually said there is complete nonsense. Firstly you can presume that clan competition is between 3 clans when there has only been one month of full competitive competition. Secondly, why should the people who have played this game for years be expected not to go into teams with other members who have also played for a long time.
The new players need to keep working at there bots and such like all the "veteran" players did when they first started.


 
Daviesr [80]
2011-07-31 15:31:12 🔗
[13 years, 154 days ago]

yeah you're right. Idiotic suggestion, I apologize.


 
Draoi [121]
2011-07-31 15:31:52 🔗
[13 years, 154 days ago]

weren't both dyl and xtr3me in 12M at some point?


 
ActiveX [105]
Head Moderator
2011-07-31 15:33:46 🔗
[13 years, 154 days ago]

They may have had random bots in there (as a lot of immo did at one point), but they were not officers.


 
Ender [1]
Administrator
2011-07-31 15:54:10 🔗
[13 years, 154 days ago]

I've arrived a bit late to this party, but just to throw in my 2 kudos...

I'd say the clan competition is looking to be a great deal more healthy in bots4 than it was in bots2. Take a look at this comparison. The final column is that clan's percentage relative to the top clan.

bots2 (last complete month on blue, December 2009):

1   Acedia                      3,612,759   100.00%
2   Shadow Of Darkness          3,459,903    95.77%
3   Cataclysm                     828,954    22.95%
4   Forgotten Fighters             29,373     0.81%
5   Spice & Sugar                  23,635     0.65%
6   =]ID[=                         20,817     0.58%
7   Berzerker Barbarians           19,763     0.55%
8   Age of Champions               17,072     0.47%
9   Ford                           14,918     0.41%
10  Vasterbotten Of Darkness       11,505     0.32%

bots4 (5 minutes ago):

1   <Eternal>                     805,580   100.00%
2   <Atreides>                    560.059    69.52%
3   <Madagascar>                  417.812    51.86%
4   <Rapture>                     359.014    44.57%
5   <gradol>                      344.590    42.78%
6   <Dinosaur Kings>              276,418    34.31%
7   <Heartattack And Vine>        251,611    31.23%
8   <The Bruces>                  244,153    30.31%
9   <Philippines>                 239,412    29.72%
10  <Synced>                      197,969    24.57%

7 out of the top 10 clans in bots2 had less than 1% of the CS of the top clan. I don't think I can emphasize enough how extreme of a difference this is compared to what we have now in bots4.

Personally, I think this can be mostly attributed to the smaller clan size:

  • More people end up starting their own clans instead of joining.
  • The maximum potential of any single clan is limited.

Note that I'm aware of the downsides of small clan sizes and will be addressing them.


 
ActiveX [106]
Head Moderator
2011-07-31 15:56:34 🔗
[13 years, 154 days ago]

blue's not a good example to use. it always was pretty much a two horse race.


 
Ender [1]
Administrator
2011-07-31 15:56:54 🔗
[13 years, 154 days ago]

I also meant to mention that the bots4 competitiveness is surely also at least partly due to the excitement of it being the first month.

And what I hope for the future is that the clan achievements are lucrative enough to encourage people to fight for top 10, top 25, and top 100 as well. In bots2, the only prize was bragging rights, but in bots4, there are/will be tangible benefits to performing well in the clan competition.


 
Ender [1]
Administrator
2011-07-31 16:01:12 🔗
[13 years, 154 days ago]

It was a similar story on green.

bots2 (last complete month on green, December 2009):

1   Rapture                           1,840,242    100.00%
2   Fields of Babylon                 1,276,997     69.39%
3   Rise of Nations                     500,124     27.18%
4   Shoegazer                           178,362      9.69%
5   12 Monkeys                          160,541      8.72%
6   Dark Memories                       123,615      6.72%
7   Bubza.                               43,549      2.37%
8   Unknown Heights                      39,029      2.12%
9   Diatomic Seven                       36,951      2.01%
10  Academy                              22,672      1.23%

Also note that what I posted above for blue is actually January 2009 because I clicked the wrong link on BU.


 
Mainor [77]
2011-07-31 16:15:47 🔗
[13 years, 154 days ago]

Shouldn't Bots ][ Unauthorized be changed to Bots ]||[ authorized anyway?


 
Sera [107]
2011-07-31 16:46:03 🔗
[13 years, 154 days ago]

All the stuff thats said in this thread aside, your asking individual players to actually take responsibilities, make and manage a clan. Whilst not trying to say that myself, or other current clan owners are good or anything, not everyone wants to go manage a clan. Speaking of experience its quite a time consuming job if you want to do it right, whereas alot of the so called 'high potential energy players' are generally players that do not actually focus much on the game itself.

Without really assuming stuff lets take Rivan for example. Rivan basically won month April by himself with a few energy bots from Kerrod. Rivan just clicks whilst watching movies. He can get a shitload of energy. Hes a player that most clans would want. But seriously leading a clan would come in the way of him watching movies probably. Whilst I am not saying Rivan wont be a good leader, its just that alot of other high energy players are playing bots as a side thing- at work and at home, thats how they get so much online time. Players that just play at home generally cannot outplay the players that can pull some work time too. But that also means that they rarely are focused on the game, or know much of the new players, or know potential recruits for their clan.

It sounds good and whatnot, but one reason the veteran players bunch together besides knowing each other, is because they know the person leading them will take care of the things for them, its like an accountancy/lawyer thing. The energy players are the workers, the account/lawyer is the clan manager who manages them, so they dont have to care about anything but gathering energy. The veterans trust that accountant to make his stuff, therefore they will join him. A random new clan doesn't have the credibility therefore it will be hard for him to start up.

Besides that it is the first month. And being the first official release winning clan leader, may I say that I put alot of effort and time into reaching and maintaining the first place.


 
klassick [107]
2011-07-31 17:09:48 🔗
[13 years, 154 days ago]

Acedia FTW!!!!


 
jaffar666 [75]
2011-07-31 17:53:08 🔗
[13 years, 154 days ago]

I agree with sera


 
jack dingus [94]
2011-08-01 02:19:24 🔗
[13 years, 153 days ago]

i agree with nos


 
small neps [66]
2011-08-01 03:16:45 🔗
[13 years, 153 days ago]

Acedia FTW.


 
DNM [105]
2011-08-01 05:34:45 🔗
[13 years, 153 days ago]

Did nos even post in this thread?


 
Arkuden [21]
2011-08-01 06:35:33 🔗
[13 years, 153 days ago]

klassick [107] 1 11 49 2011-07-31 17:09:48 [13 hours ago]

Acedia FTW!!!!


 
DarkNinjaMaster [67]
2011-08-01 06:46:29 🔗
[13 years, 153 days ago]

right, ty


 
Skylordious [34]
2011-08-12 17:38:00 🔗
[13 years, 142 days ago]

lol SoD all the way \m/


 
Nosferatu [70]
2011-08-12 17:50:18 🔗
[13 years, 142 days ago]

SoD only won when we decided to take a break. :P


 
Skylordious [35]
2011-08-12 18:40:57 🔗
[13 years, 142 days ago]

lol we would of had you, you were lucky bots2 ended :P


 
Forum > Suggestions > Clan Competitiveness
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