At the moment I believe that the energy system so heavily favors attackers theres no point to keeping more than a 1.0 ratio. Heres why:
You gain 18-24 energy upon attacking someone and winning
You loose 8-14 energy upon attacking someone and loosing.
Theres no reason not to suicide yourself upon a target as long as you win 50% of the time. even if we do the extremes (only gain 18 and loose 14) over the course of a rape:
At level 40: You win 25 times and gain 450, you loose 25 times and loose 350 energy. Net gain of 100 energy. While that doesn't seem a lot that is the EXTREME here's what it would normally be: 500 energy gained and 250 lost. Thats just for winning 50% of your fights, you gain 250 energy (This might not seem like a lot, but I mean thats half a days regen which can add up)
At level 80: You win 50 times and gain 900 energy you loose 50 times and loose 700. Net gain of 200 energy. Again this is the extreme (18 win and 14 lost) Heres a normal spread (20 gain 10 lost) 1000 gained and 500 lost. 500 energy thats a lot of energy for 50% of the fights and theres no way for the defender to even stand a chance.
The ratios just get ridiculous the more you level: At 100 you would gain 1350 and loose 1050. Net gain of 300, the extremes are slowly increasing but look at the normal ranges: 1500 gained and 750 lost. Net gain of 750 energy. Once again, thats a lot.
750 doesn't sound like a lot to us who are used to 150,000 CS, but keep in mind how scarce energy is: The guy in the led for monthly energy gained only has +5,531 (And is level 70ish). One guy decides to suicide on him, going 50/50 right? He only has 5031 energy now. Thats NINE percent loss because he TIED with a bot. See how thats just plan crazy? You are equally as good as the other guy but he gets nine percent of your energy every two days.
Also keep in mind that I didn't do the extremes in the benefit of the attacker (I.E. 24 gain and only 8 lost) I only did the extremes that benefited the defender (18 gained and 14 lost).
Theres no reason to ever be on the defensive. You log off your energy is free game. I LOVE this about the new system I think however, the defender should have some way to "protect" his energy. There should be no free zones. But there should be a way to GAIN energy from someone attacking you. If they want to suicide on you, then they should defiantly have something to risk as well.
What Im suggesting is that the energy gained and the energy lost ranges overlap:
IE you can Gain 15-24 energy per fight. You can loose 9-18 energy per fight. I made these numbers up on the spot(Two ranges of 9), but they can be tweaked as everyone sees fit to make them "fairer".
suggestions
2011-03-03 16:28:26
[13 years, 298 days ago] |
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2011-03-03 16:58:09
[13 years, 298 days ago] |
The difference in lost/gain was done on purpose though, or there'd be no point in challenging a bot that's roughly as strong as you. |
2011-03-03 17:00:27
[13 years, 298 days ago] |
I agree with you, there should be a reason to challenge a bot thats even skill with yours, there should be some risk however. At the moment there is 0 risk. You will -always- steal his energy, I feel like there should be a little more risk then the defender needing to win twice as many fights as the attacker |
Administrator 2011-03-03 17:35:29
[13 years, 298 days ago] |
This is an issue that's on my radar. I don't want energy to be so impossible to hold onto that there's no point in fighting for it until the end of the month, but I also don't want it to be so impossible to take from other bots that there's no point in attacking them. And I do feel there needs to be some advantage for the attacker because they are investing their time to carry out the attacks. How much of an advantage this should be is debatable. |
Bazza [103] 2011-03-04 15:30:27
[13 years, 297 days ago] |
I have just had 105 fights with a good bot, 13 levels highter that me. I won only 77 of these fights, yet I was able to take all of his energy (1,736). |
2011-03-05 08:57:37
[13 years, 296 days ago] |
I'm glad this issue was raised Shadow :) I have a couple of ideas when it comes to balancing energy also. I believe it may be in the best interests to lower the amount of energy gained/lost during a battle in order to put it in line with rape limits. Also, I believe in FNIX's idea that different levels should have different regen values. Here's my idea on how to balance the whole mess: |