This is just a suggestion to increase activity during the first couple of days of a new month. I don't know how this could work exactly, but possibly a 3x multiplier on energy generation that scales down to zero on the third day could give players an additional incentive to be active on those days.
suggestions
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<Berserk>
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<No Clan>
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Reverse crescendo, you gain energy at a 150% rate early, and it scales down to 0% on the final day. Someone will tell me why itβs a silly idea |
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<Berserk>
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That was sort of where I started with the idea but I believe it makes dumpers too strong, which I why I was putting forth a 3 day limit. Even that might be too much. |
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It'd be a buff to scoring normally too since switching targets every 2 fights is just as annoying as needing to wait for dumpers to accrue energy to avoid relogging every few fights. I think there's some merit to the idea, plus there's some room to play with balance-wise between it and crescendo (even if crescendo is an abomination that needs to be purged). |
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<Berserk>
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Yeah. Another way to do this is just give everyone some amount of energy (1000) or a days worth of energy generation at the start of every month, whichever is lower. |
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Dichotomy [146] |
Where's Zal at to suggest removing EPH, and having people attacking just gain energy, cs style. :D |
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<Berserk>
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The aim of this suggestion is merely to make the first day of a month more active. At the moment it is essentially the least active scoring day of the month, which feels like a wasted opportunity. |
