suggestions

Asmodeus [192]
2026-07-04 22:20:50 πŸ”—
[6 days ago]

This is just a suggestion to increase activity during the first couple of days of a new month. I don't know how this could work exactly, but possibly a 3x multiplier on energy generation that scales down to zero on the third day could give players an additional incentive to be active on those days.


 
Dragon Summoner [45]
2026-07-05 00:02:13 πŸ”—
[5 days ago]

Reverse crescendo, you gain energy at a 150% rate early, and it scales down to 0% on the final day.

Someone will tell me why it’s a silly idea


 
Asmodeus [192]
2026-07-05 01:08:09 πŸ”—
[5 days ago]

That was sort of where I started with the idea but I believe it makes dumpers too strong, which I why I was putting forth a 3 day limit. Even that might be too much.


 
Gpof2 [138]
2026-07-05 11:14:19 πŸ”—
[5 days ago]

It'd be a buff to scoring normally too since switching targets every 2 fights is just as annoying as needing to wait for dumpers to accrue energy to avoid relogging every few fights. I think there's some merit to the idea, plus there's some room to play with balance-wise between it and crescendo (even if crescendo is an abomination that needs to be purged).


 
Asmodeus [192]
2026-07-10 17:25:48 πŸ”—
[5 hours ago]

Yeah. Another way to do this is just give everyone some amount of energy (1000) or a days worth of energy generation at the start of every month, whichever is lower.


 
Dichotomy [146]
2026-07-10 17:27:17 πŸ”—
[5 hours ago]

Where's Zal at to suggest removing EPH, and having people attacking just gain energy, cs style. :D


 
Asmodeus [192]
2026-07-10 17:44:14 πŸ”—
[5 hours ago]

The aim of this suggestion is merely to make the first day of a month more active. At the moment it is essentially the least active scoring day of the month, which feels like a wasted opportunity.