Made two pure int bots and put str up to 18 points to buy one hand axe each. Then I rigged them to take turns to lose so the ratio stays at 1.0 by swapping one weaker weapon for the hand axe. From lvl2 upwards I made them fight. Now less than an hour later I have two lvl26 bots with 102 int each :) 10 con, 10 dex, 18 str....no armours. Can still go for a while. I get almost 30k exp per fight but it takes about a minute for each fight.
/SaiyanZ
miscellaneous
Int1 [26] |
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<Apex>
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Sounds like a lot of work, but a nice way to get some low level whores. |
Int1 [26] |
Just thought of how this can be used to abuse the energy system. I can make a clan full of these int bots in a few hours and another clan full of scarab blade bots (or any other low level build...anything will win fast). Then I hit them constantly with the scarab blade bots. The int bots ratios will drop to 0.0 real quick because they'll never win a fight. So eventually I will get hardly any exp from fighting them so my scarab blade bots will level slowly. This will also be the fastest fights since the int bots have no armours and 10 base con. The int bots will also level up now and again due to the massive int and the shear number of attacks they'll be receiving. |
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And that is gay, why stunt the game to level 30 to 80? does no one want to level past there? if more people did then there would be more targets at the higher levels so then high level bots actually have some attack selection |
bluei [70] <Zero>
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That problem was solved in bots2 by preventing bots with 0.0 ratios from giving cs, so I imagine something similar could be applied for the energy system. Simply negate energy regeneration for 0.0 bots (i.e. your bot sucks too much so it doesn't gain any energy per hour). |