Do you have a high-end bot with more than 400 strength? If so, then you're going to want to read this update closely! If not, then you're going to want to start leveling up. :)
11 new high-end armors have been added:
- 3 are unique and 8 are non-unique.
- 3 are body armors, 3 are helmets, 2 are gloves, and 3 are boots.
11 existing high-end armors have been modified:
- 9 are unique and 2 are non-unique.
- 3 are body armors, 3 are helmets, 3 are gloves, and 2 are boots.
- On modified armors, only defense and stat modifiers (str, dex, con, int) have changed.
- In particular, required strength has not changed for any armor.
- Some armors were buffed slightly, others were nerfed slightly.
- If currently own one of these armors, its stats were changed (i.e. the change applies to existing armors, not just new ones).
The absorb formula has changed:
- At 1600 defense and lower, absorb is the same.
- At 1601 defense and higher, absorb increases more slowly than before.
- This was necessary to be able to add new high-end armors. Without doing this, bots would have neared max absorb too quickly.
Huge thanks to ReneDescartes for doing the heavy lifting of balancing all these changes. This update would not have happened without his diligence and hard work. Please share your thoughts on this update by responding to this thread. Your feedback will be important in determining whether more effort is spent on these kinds of itemization changes in the future.
Enjoy!
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awesome! update it on bots unauthorized so we can try out new stuff :D
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great job Ender! Another update, cool
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so this is what ive found so far
bone crushers
defense 216 durability 4000 req.skills STR: 438 cost 50,000 kudos
doom walkers defense 236 durability 4000 req.skills STR: 516 cost 80,000 kudos
imperial sabatons defense 216 durability 4000 req.skills STR: 441 cost 50,000 kudos
vanquisher crown defense 474 durability 4000 req.skills STR: 522 cost 180,000 kudos
atlas gauntlets
defense 233 Durability 4000 req.skills STR: 490 cost 80,000 kudos
dread plate defense 1065 durability 6000 req.skills STR: 555 cost 750,000 kudos
March of the Vanguard
defense 218 9 to STR durability 1600 6 to DEX req.skills STR: 494 2 to CON cost 1,800,000 kudos -4 to INT
Opal Brace (edited)
defense 200 -3 to STR durability 1600 req.skills STR: 460 5 to CON cost 1,500,000 kudos 12 to INT
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Heavens Might
defense 1010 6 to STR durability 1600 6 to DEX req.skills STR: 520 2 to CON cost 2,300,000 kudos 2 to INT
Deceits Visage
defense 435 2 to STR durability 1600 8 to DEX req.skills STR: 458 7 to CON cost 1,800,000 kudos -8 to INT
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Ooooh cool, thats some nice armour you have forged!
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I think; therefore i made new armors for everyone.
Armor rating is the most fairly distributed thing in the world, for each one thinks he is so well-endowed with it that even those who are hardest to satisfy in all other matters are not in the habit of desiring more of it than they already have.
Whenever anyone has offended me, I try to raise my armor rating so high that the offense cannot reach it.
It is only prudent never to place complete confidence in that kevlar set, by which we have even once been deceived.
Perfect armors like perfect men are very rare.
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Im glad to see new updates :-) That is all!
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I think this is accurate, I don't know
Kevlar Casque was the only armor I found with less defense, the rest were increased. Onyx Spire took a 8 stat hit, I'm not sure if the extra 52 defense outweighs that, someone else do the math on that for me.
Copper Soul
950 Def (Up from 915)
Mystery Shroud
870 Def (Up from 850)
Kevlar Fortress
950 Def (Up from 940)
Onyx Spire
452 Def (Up from 400)
2 Con (Down from 6)
2 Int (Down from 6)
Opal Helm
390 Def (Up from 360)
Kevlar Casque
433 Def (Down from 439)
Onyx Gauntlets
225 Def (Up from 200)
Heraldic Hands
210 Def (Up from 200)
Opal Brace
200 Def (Up from 195)
12 Int (Up from 9)
Onyx Greaves
205 Def (Up from 190)
Opal Traeds
185 Def (Up from 170)
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On a second note, while checking the build calculator, yours has always (I think?) listed Kevlar Fortress as 950 Defense (current value) instead of the older 940. I don't know what that's about.
Seems like anyone running a full Kevlar set gets +4 defense (+10 Armor, -6 Helmet) I'm not sure if that makes a difference in regards to a % or rounding or whatever, I'd assume if anything its a buff.
Those that run 3 Kevlar + Her Feet, your stuff stays the same. I'd assume the new armors are worth it on the merit of absorb alone, though with the new formula affecting 1601 + (and I'm not able to find the formula, not sure if Ender posted it) it might just make up for what you lost
Number wise, according to the build calc, on full old Kevlar @ 1790 Defense I should have 84.62% Absorb, now on 1774 Defense (16 less) I have 83.83%.
I don't know what I'm doing or what I'm talking about, I just want to see important.
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Lmao at your last sentence, you seem important to me Mr. Enoshima :)
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STFU pothead, atleast he tries, fucking wanker
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im just curious, how this will change tourney results, conned bots are gonna have a harder time now(dont say str bots will win) but is its gonna be more interesting, have to play around with eq now
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someone else do the math on that for me
It was exactly what Rene did ;)
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Wow thecause i wasnt trying to be offensive, I was applauding his humour. Maybe you should take a break?
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wow this thread is almost as toxic as LOL..
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Just a bit of confusion I think. Yay for updates!
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awesome! update it on bots unauthorized so we can try out new stuff :D
I'll do this eventually, but not for a bit. I think there's some value in letting the community figure out the stats of new items a bit organically. Not that it's hard (and a lot of it is already posted in this thread), but I don't want to make things too easy. :)
On a second note, while checking the build calculator, yours has always (I think?) listed Kevlar Fortress as 950 Defense (current value) instead of the older 940. I don't know what that's about.
I looked into this because I was surprised at the possibility of any of the lists on edmazur.com/bots having been wrong and unnoticed for the ~10 years they've been online. It sounds like you got things backwards - 940 is the newer value.
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Isn't everything listed in the order menu?
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Yeah, it's not hard to find the info. I think there's a difference though between having to dig through a relatively inconvenient layout vs. having everything immediately at your fingertips in sortable/filterable armor lists and build calcs. I remember the days of bots2 when only certain clans were in possession of full lists of unique armors. This kind of information was harder to come by back then and so there was more of a sense of exploration/discovery than I think exists today. This is my (potentially lame) effort at recreating that nostalgic feeling for a new generation.
Anyway, I don't want to get too far off-topic with my ramblings of days of yore. I'll still add everything to BU relatively soon for those that want it there.
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love the updates, bought them all already, still nothing to look forward too :) will play around ofcourse with all the items.
Maybe Rene helps you develop some new weapons/shields as well :)
Anyway great job and thanks for thinking for the trainers :)
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What is the new absorb formula past 1600 armour defense?
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have one request though, update your build calculator as well?
might be helpfull as now it is kinda usreless
still very happy with additions
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At first glance this feels very underwhelming...
Old absorb ~460 str - no freaking
Results against trainbot 750:
win ratio of 97.45 yield a xp/hour of
11714 million xp pr hour
Results against trainbot 1000:
win ratio of 80.77 yield a xp/hour of
16937 million xp pr hour
Results against trainbot 1200:
win ratio of 44.03 yield a xp/hour of
15743 million xp pr hour
New absorb ~460str - no freaking:
Results against trainbot 750:
win ratio of 94.69 yield a xp/hour of
11597 million xp pr hour
Results against trainbot 1000:
win ratio of 71.96 yield a xp/hour of
16243 million xp pr hour
Results against trainbot 1200:
win ratio of 34.54 yield a xp/hour of
14683 million xp pr hour
All based on my build with best white armours. Looking at uniques around these strength levels, with win ratio and absorb nerf in mind I don't see those doing anything positive in xp/hour rate.
It is frustating having spend so much time on a bot optimised for xp/hour with a grand total of 40 rediss points unable to adjust.
Of course I can allways look forward to lvl 405 in a couple of years when I can get 555 strength
New absorb total fantasy rediss to 555 str all from int, with absorb based on various function fit [90,26;91,39]
Results against trainbot 750:
win ratio of 99.48 yield a xp/hour of
[11768;11817] million xp pr hour
Results against trainbot 1000:
win ratio of 91.84 yield a xp/hour of
[17303;17763] million xp pr hour
Results against trainbot 1200:
win ratio of 62.27 yield a xp/hour of
[16448;17557] million xp pr hour
Again didn't test any uniques, I suppose 522 str and skipping the last body armour could be interesting, but I'm not gonna bother when absorb is based on guesswork
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Yeah, i've changed my mind from going for TA to raising strength, seems like better armours are benefiting absorb greatly. However, i believe everything will be much clearer when BU calc is updated.
Also, are you using some kind of fight simulator or doing battles by yourself?
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What is the new absorb formula past 1600 armour defense?
I'll share it eventually, but want to hold off on immediately making it public knowledge for the same reasons as I mentioned in my last post.
have one request though, update your build calculator as well?
See my most recent reply.
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Thanks for the update Ender; it's always refreshing to see new gear being added to the game. Although Brad did initiate the notion of new gear and created all the item stats/reqs, I would like to take some credit for a few of the names :p
However Xerex does have a point, despite the negative tone. Bots above 350 rarely level more than 2 times a month, so a change like this should be accompanied by giving the higher players some extra redis points imo. Nothing too dramatic, but something like 20 redis points would be helpful in reducing the amount of grinding required to finally equip some of these items.
I would like to think that new shields and weapons are not far away as well (some new shield names and possible formulae are currently in the mix), so we can't just use up all our redis points to equip new armour.
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Tbh i disagree with you Pat, About the 20 redis points why should the high levels be given redis points and nobody else?
Nobody should have any redis points at all we should of added str just incase new items ever came
as the saying is you made your bed now lay in it :)
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i agree on this, no need to add rediss points.
you high levels decided on a build and pumped con, i did not, i added stats for training purposes.
now you complain you can cant buy the good stuff?
just deal with it
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Cool, I think you should get double distribution points at all levels!
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Maybe increased purchasable redis points at higher levels. Raise it from 5 to 6 after level 200 etc.
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@ SJ - read my post again. Higher level bots cannot just level 5x a month and acquire the stats for new gear unless they added it already.
It's easy to say, 'well, bad luck, you should have added str/dex beforehand', but the reality is that we all have our own goals. Otto, you added str/dex so you could train faster, but I added con to give myself the best chance in tournies. In truth, no one could have predicted new gear would have ever been implemented again, considering that no new gear has been implemented since the last batch of weapons was introduced into bots2 in like 2009.
For me, I honestly don't have an issue getting a few more levels to equip the new gear, but I do feel it is unfair for some who have added stats for other purposes eg. Xerex, who cannot simply redis at will. Had this gear been implemented 2 yrs ago, no one would be complaining, but considering the rates at which xp scales at higher levels, it would actually be quicker to level a new bot to 300 with optimal stats than to get an extra 5-10 levels to equip new gear.
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Im in the same position mate i cant level 5 times a month as iv only 40int im lucky to level twice tbh and its going to be hard for me to get the new items also but i think it would be shit to have 20 redis points given to us
I do like the idea of the more redis points to buy as you get high level 1-200 =5 201-300 = 6 301-400 7 etc
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I did add str and dex to level faster, i still stand by SJ of not increasing to 20 points.
i do agree with the raise off rediss points you can buy, maybe even raising the limit you get every 10 levels to 3, so you could have ten rediss points every 10 levels.
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need to specify, 10 rediss points if the SJ calculation would implemented
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I dont understand how this can be fair and seems like people wanting changes to the game to suit their own needs again, so while we are at it ... As I dont have as much time on my hands i would like 2x wins per click because my wins are high?
What about the current best built bot for lvl 300+ ...tournament wise i dont see how it is fair as it gives others an easier opportunity to recreate/better that build and all this after 5 years of building/training, but I'm pissed as a fart and pretty emotional right now, so fuck the world.
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chill dood. it's not like this is vote thread anyway.
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I'll still add everything to BU relatively soon for those that want it there.
181 days ago.
endar pls.
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