I had this idea while playing fight night, on that game if you block a punch the next one you throw does more damage. I thought that if you own a shield on here and you block an opponents attack there could be something like a 10% chance of doing an extra percentage of damage.
Maybe even do it without shields, just thought it would add more usefulness to beefing up your DEX.
suggestions
Paulus [51] 2011-04-22 16:01:26
[13 years, 220 days ago] |
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2011-04-22 16:06:47
[13 years, 220 days ago] |
If something like counter attacks or critical hits were implemented, they should be based on intelligence. The chance of striking a critical hit should be very rare as well, maybe .02% per int. |
Paulus [58] 2011-04-25 17:43:22
[13 years, 217 days ago] |
Maybe a combination based on DEX and INT. Or perhaps have weapons with a critical hit chance. Similar to the Block percentage on shields. I doubt it'll happen though, and I guess it would end up with everyone owning the same 'uber-weapon' because of the critical chances. |