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Forum > Suggestions > Energy Regeneration
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Draoi [146]
2011-05-12 23:13:53 🔗
[13 years, 230 days ago]

I put forward the suggestion that energy regeneration rates be based on level as a sort of incentive to have a higher level. Right now the best way to get energy is start with a low level bot and once you get past 100 you start a new one and repeat.

I know this is only beta and people aren't particularly interested in leveling but there will always be the new players that have less than good bots that are easy to score off in their newbie clans.

Also, the attack limit is dynamic per level range. Would only make sense to duplicate it with energy.

Attack Limits:
1-49 50
50-99 100
100-149 200
150-199 300
200+ 400

Thus, Energy Regen Rates:(I just dropped a 0 off the attack limit numbers)
1-49 5
50-99 10
100-149 20
150-199 30
200+ 40

Note; this would also give high level, strictly leveling bots, a reason to be in a clan. Also, these are just suggested rates.

Note2; Blame ender for bad spacing, can only have 1 space between characters right now :(


 
Hobo [94]
2011-05-12 23:15:54 🔗
[13 years, 230 days ago]

i like this, there isn't enough energy in the higher levels.


 
Skeith [79]
2011-05-12 23:16:30 🔗
[13 years, 230 days ago]

level...........energy
1-49.......... 5
50-99 ........10
100-149 .....20
150-199 .....30
200+ .........40

I'll say the same thing I said before, I think it's fine how it is. But if it gets changed, that's fine too.


 
Draoi [146]
2011-05-12 23:17:55 🔗
[13 years, 230 days ago]

>>i like this, there isn't enough energy in the higher levels.

Would only increase energy for 150+ bots. It would lower anything less than 100


 
Hobo [94]
2011-05-12 23:22:43 🔗
[13 years, 230 days ago]

oh... well i dont like this.. some lower lvl bots have got like 3 or 4k energy and there is no way you can take it coz the low level, you'll just level up half way through, so maybe lowering under 50 a bit and raising over 50 a bit then raise it at 150, 200 etc

15 energy p/h under lvl 50
20 energy p/h over lvl 50
30 energy p/h over lvl 100
40 energy p/h over lvl 150
and so on etc..?


 
Skeith [79]
2011-05-12 23:25:29 🔗
[13 years, 230 days ago]

10 - under 50
20 - under 100
35 - under 150
50 - under 200
70 - under 250
95 - under 300

A little more drastic?


 
Draoi [146]
2011-05-12 23:27:06 🔗
[13 years, 230 days ago]

All I am suggesting is that the energy regeneration rate be dynamic. Once that is established changing the rates for each range is negligible.


 
BeRare [92]
2011-05-12 23:29:11 🔗
[13 years, 230 days ago]

There is 744 hours in a normal month.

10 eph -> 7440
20 eph -> 14880
30 eph -> 22320
40 eph -> 29760
50 eph -> 37200

Level < 50 -> 10 eph
level < 100 -> 20 eph
level < 150 -> 30 eph
level < 175 -> 40 eph
level < 200 -> 50 eph
level > 200 -> 60 eph


 
bluei [70]
2011-05-13 00:26:37 🔗
[13 years, 230 days ago]

Wouldn't this have the same effect as jansindex did? I thought we got rid of that so that new players would have a chance of beating well established clans...


 
Gpof2 [67]
2011-05-13 00:26:48 🔗
[13 years, 230 days ago]

I like the idea of making the energy regen dynamic with the attack limit. Only the attack limit though, not just level. So levels 1-49 all have the same rate etc.


 
Draoi [146]
2011-05-13 01:11:39 🔗
[13 years, 230 days ago]

I think clan size would more affect well established clans vs newbie clans. Also the fact that you don't need to compete for whore wars.


 
Gpof2 [67]
2011-05-13 01:15:18 🔗
[13 years, 230 days ago]

I wonder how wars will work out if there's diplomacy. Take double energy or something?


 
Hobo [94]
2011-05-13 01:16:17 🔗
[13 years, 230 days ago]

fuck knows, but the first rape day is gunna be awesome!!


 
ActiveX [119]
Head Moderator
2011-05-13 01:44:34 🔗
[13 years, 230 days ago]

I do not like this for the exact same reason as pointed out by Pat, it disadvantages newer, lower level clans. The issue with less energy at higher lvls should even out as more bots gain lvls.


 
Hobo [94]
2011-05-13 01:45:09 🔗
[13 years, 230 days ago]

When?


 
ActiveX [119]
Head Moderator
2011-05-13 01:46:37 🔗
[13 years, 230 days ago]

i would think during open beta. a lot of players (me included) are not knocking themselves out atm due to the imminent reset.


 
Jans [76]
2011-05-13 01:49:12 🔗
[13 years, 230 days ago]

Even though the suggestion makes sense on paper, i dont like it for reasons bluei / dragonrose mentioned.


 
Draoi [146]
2011-05-13 01:49:25 🔗
[13 years, 230 days ago]

I would like to point out that the majority of bots at the end of the game were <150.

Also, getting to level 100 is no amazing feat. Combined with the fact that there will be larger amounts of energy < 100 than >100 I don't see your point 'rose. (more bots <100)


 
Gpof2 [67]
2011-05-13 01:49:30 🔗
[13 years, 230 days ago]

Draoi's name is Pat too? :D !!!


 
Draoi [146]
2011-05-13 01:52:49 🔗
[13 years, 230 days ago]

Basically my whole point for this suggestion is that the higher level bots should not be penalized for leveling up, like they are now.


 
ActiveX [119]
Head Moderator
2011-05-13 01:54:58 🔗
[13 years, 230 days ago]

They are not penalised, they just have fewer targets.


 
Gpof2 [67]
2011-05-13 01:55:16 🔗
[13 years, 230 days ago]

I'd say it's bad enough to where I purposely try not to level up eh?

Agreed with you... Pat... :3


 
Jans [76]
2011-05-13 01:55:20 🔗
[13 years, 230 days ago]

They're not penalized at all. But there's no reward either, so yea, that might be something that needs fixing. Dynamic energy regen isn't the way to go imo though.


 
Draoi [146]
2011-05-13 01:57:56 🔗
[13 years, 230 days ago]

My theory is that if there is increased attack limits for bots the higher level you get then energy should act under the same principle.

Why have different attack limits for bots of a different level range?


 
Draoi [146]
2011-05-13 01:58:19 🔗
[13 years, 230 days ago]

Also my name isn't pat, it's kevin.


 
Gpof2 [67]
2011-05-13 02:01:46 🔗
[13 years, 230 days ago]

Oh, Active must've meant bluei then :x

/stupid


 
Draoi [146]
2011-05-13 02:01:49 🔗
[13 years, 230 days ago]

Also, since I'm tired and about to goto bed my thoughts are a little slow. So sorry for the triple post but also...

I'm all for helping new players out but I am against penalizing players that just want to stick to one bot and not have to start a new level 30 bot every other month.


 
Hobo [94]
2011-05-13 02:41:47 🔗
[13 years, 230 days ago]

^Agreed,


 
Draoi [146]
2011-05-14 23:27:35 🔗
[13 years, 228 days ago]

I still think this is an important issue even tho' no one has said anything in a bit.

I don't want to have to have a level 50 bot to be the top energizer of the month.


 
Gpof2 [75]
2011-05-14 23:29:13 🔗
[13 years, 228 days ago]

Why not? If he can kill every single bot at his level I say he deserves it if he obtains all the energy by legitimate means :)


 
Draoi [146]
2011-05-14 23:32:54 🔗
[13 years, 228 days ago]

I kill all the bots at my level on the bot I energize with, I don't see your point(120, cookie)


 
Gpof2 [75]
2011-05-14 23:34:29 🔗
[13 years, 228 days ago]

Level 120 doesn't have nearly as many targets as a 50 would at this point. I still like your idea, I just don't like how you look down on somebody winning based on their level.


 
Draoi [146]
2011-05-14 23:38:06 🔗
[13 years, 228 days ago]

I'm not 'looking down on them', I'm sorry if you took it that way from my post but sometimes things don't come across very clearly with just text.

But yes, that is my point. Higher levels have less targets so their energy regeneration should be higher(makes sense rp wise) just like how attack limits are set.


 
Gpof2 [75]
2011-05-14 23:40:07 🔗
[13 years, 228 days ago]

Not being able to take enough energy from other good bots, and not having enough energy to take at certain level ranges makes this a touchy subject :\

But yes, I do see your point for lack of targets.


 
Sera [111]
2011-05-15 06:22:00 🔗
[13 years, 228 days ago]

This argument, without going live, is always counter by the argument: "Not enough players in beta//People arent playing serious in beta".

However my own view is that most players average around lvl 110-120 as a good bot and rarely go beyond for a good fighting bot. So I guess it depends also on how much Ender looks into catering for those players.


 
easy [73]
2011-08-01 14:17:57 🔗
[13 years, 149 days ago]

I still support the idea of different energy regeneration rates for different levels. I'm already seeing a slowdown in available targets than I did last month. :(


 
Ender [1]
Administrator
2011-08-01 14:27:27 🔗
[13 years, 149 days ago]

The problem with this, as pointed out by a few people in this thread, is that you end up in the same situation as bots2 where you need to be a high level to even be competitive in the clan race.


 
Draoi [123]
2011-08-01 14:29:38 🔗
[13 years, 149 days ago]

The only reason a high level was needed to be competitive in bots2 was that the part of the JI formula was based off level.


 
Pukis [75]
2011-08-01 16:59:33 🔗
[13 years, 149 days ago]

And as it seems, it was way better than it is now. Maybe it will change somehow eh?


 
Mainor [77]
2011-08-01 17:27:16 🔗
[13 years, 149 days ago]

Jansindex might have worked, but the current system is still in development and has more seriously more potential in my opinion.


 
Pukis [75]
2011-08-02 04:32:48 🔗
[13 years, 149 days ago]

New system isnt working becoz:

There is not enough targets (yet) Energy regeneration isnt logic (20lvl regenerates same as 150lvl) There always going to be much more targets in 30-50 lvl than in 100-150lvl, leveling is a huge disadvantage, so basicly several players can make a clan in 2 days(30-50 lvls) and win a month. We all seen what a one man-clan can do (Bazza, shoes).

Im actually really disapointed in this new system, then ur about to start having fun you get lack of targets (some people cant be arsed to make a huge rapings and have a ratio of 1, besides those freaked builds gives a huge advantage for people who own stars).

I am for good bots fighting good bots, but right now its just hundreds of scarab blades, equalizer or answerer bots fighting each other, hows that fun?

You are all talking about making it a nice welcome for new players, but as soon as the new player joins a clan hes bot will get extremly raped by this new system.

If this new system is fun for old-schoolers Im sure its really not fun for new comers.

Im a bit mad also. Ender should experiment with this new system and try out what the others sugested. People are giving really nice ideas. Sure it is hes game, so yea..


 
Shadowfiend [115]
2011-08-02 07:15:56 🔗
[13 years, 149 days ago]

^ this and yeah, ones that "dare" to not have the perfect build and join a clan, will raped each hour.. so not much fun for newcomers, eh


 
Shadowfiend [115]
2011-08-02 07:17:38 🔗
[13 years, 149 days ago]

i got an idea so we can bring part of the old system back: bots should be able to buy energy for very high amounts of kudos (sort of like redis points).. let's say 1000 energy points for the value of 5 redis points. this way people could build whores


 
Sera [107]
2011-08-02 07:18:50 🔗
[13 years, 149 days ago]

The point of energy was to remove whores or at least limit it.


 
Shadowfiend [115]
2011-08-02 07:35:07 🔗
[13 years, 149 days ago]

buying energy would be limitated .. yes, since you hardly gain kudos at lower levels


 
Pukis [75]
2011-08-02 16:04:11 🔗
[13 years, 148 days ago]

Now I actually realize that the old system was really good, until the massive number of whores came up. What needs to be done is make people do better bots, not letting them fight if they doesnt reach some point.

What this new system does is getting people who has nothing better to do with their 24 hours day take all easy 1-hour energy.

Some people can play this game a hour or two, but what can they do if theres no energy? fight mainor and hes "freaked" bot? That really sucks, I mean i cant really understand if you people really like it or you just mad or blinded and "so sick of whores". This unperfect system ruins the game right now.


 
easy [74]
2011-08-02 16:29:20 🔗
[13 years, 148 days ago]

I don't mind attacking difficult bots for energy except for the fact that it levels me too quickly out of range of the easier targets as well.


 
J1gsaw [68]
2011-08-02 17:50:58 🔗
[13 years, 148 days ago]

i must admit this has also been the case for my lower level bot its gone from level 32 to 54 in the space of 3 days. During that period i have had to camp for 3 different builds


 
Garen [122]
2011-10-01 02:41:19 🔗
[13 years, 89 days ago]

Now we got buffs, an easy way to lvl fast! I think this topic should be necroed once again, so I'm going to do it :)


 
Ender [1]
Administrator
2011-10-01 09:23:19 🔗
[13 years, 88 days ago]

Relevant post from yesterday:

It's pretty well agreed that the bots2 system didn't work because it gave too much advantage to high level bots in clans. By 2010, your clan had to be stacked with level 150+ bots just to compete.

The current bots4 system went in the opposite direction and took level out of the equation completely.

My current thoughts are that a balance would be best. Level should factor in somewhat, just not to the point where it's impossible to compete at low levels. I've actually already worked out how I plan to do this and it will be included in the upcoming clan/energy system update. It's not a formula change fyi.

Source: http://bots4.net/forum/4/2778


 
Forum > Suggestions > Energy Regeneration
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