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Forum > Suggestions > Adjusting weapon damages.
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Garen [76]
2011-07-12 15:57:04
[13 years, 138 days ago]

Topic. DISCUSS! OP SCARAB ANSWERER CONQAXE!


 
Sera [105]
2011-07-12 15:57:37
[13 years, 138 days ago]

something else will become op then..


 
Saiyan Z [135]
2011-07-12 16:08:10
[13 years, 138 days ago]

I remember back when Soul Harvesters did 92-300 damage for a whole six months until they were nerfed to 85-275.


 
Garen [76]
2011-07-13 02:04:04
[13 years, 138 days ago]

Sera please don't comment here if your understanding is that low.


 
Garen [76]
2011-07-13 02:05:55
[13 years, 138 days ago]

Adjusting damage doesn't mean that a weapon would become useless... For example that Soulharvester nerf SayianZ mentioned...


 
Off [111]
2011-07-13 03:42:29
[13 years, 138 days ago]

There are tons of such weapons, which are OP at some certain levels, if that weapons would be nerfed, some others would become OP, so this discussion is worthless


 
Sera [105]
2011-07-13 03:59:40
[13 years, 137 days ago]

Lets say it like that. Firstly those weapons have survived more or less 10 years since it was implemented.

Secondly tweaking stuff to become balanced is an endless cycle of tweaking look at mmos, dota whatever it is that u might have played..

Thirdly as Off said it himself to you as well if u think MY understanding is so low, theres anothet respected player saying it. Mostly those weapons being really really OP is just for a few lvls. Yes its extremely OP against noobs, int bots and ppl who dont bother trying, but against other perfect bots it will only beat them for minimal lvl ranges. And believe it or not some weapon will beat some weapon on perfect build bots. Anything less than same conditions such as perfect build vs perfect build is not really an argument. Its like of course a quad core is gonna beat a pentium II computer in anything.

And those weapon being such low lvls beating them wont last much more than 1-3 days if ur a very active member.

Besides if your so knowledgable please tell me what dmg do you want to see on them?


 
Garen [77]
2011-07-13 05:53:47
[13 years, 137 days ago]

The game meta has changed a lot from bashing 1hit whores to building perfect bots. I just want to see more viable builds than there is available now. By adjusting weapon damages, I mean make more weapons viable and that doesn't have to be nerfing. I'm not saying that Ender should take 50 max damage off answerers. By doing some research I'm sure proper damages for each weapon could be found. Thats why I opened this thread here to see what other players think. "Buhuuu some other weapon will be op then." isn't a valid opinion due to past successful nerfs. Soulharvesters still won tourneys after the nerf.......


 
Garen [77]
2011-07-13 05:56:24
[13 years, 137 days ago]

PS. I don't really think you aren't enlightened bots player, just wanted to provocate to get proper feedback and arguments on my suggestion :)


 
Off [111]
2011-07-13 05:56:50
[13 years, 137 days ago]

But souls win tournaments not because of their damage, you should understand that ;)


 
Myriad [134]
2011-07-13 06:15:10
[13 years, 137 days ago]

If there is a change to weapon damage it should involve improving dex/balance weapons rather than nerfing str weapons imo. That said, raising the damage of dex/balance weapons is a pretty crude way of balancing the game given that they already do much more damage per stat point required than str weapons.


 
zipter11 [75]
2011-07-13 06:16:29
[13 years, 137 days ago]

shield bonus to con:)


 
Mainor [71]
2011-07-13 12:06:56
[13 years, 137 days ago]

you guys are all whining about changing weapons, but a much easier and better way to balance the game more, in my opnion, is to add more armours. especially around for dex/balanced bots there often are no adequate armours which is one the the reason for the str donination is lower levels. Also, i think we could lessen dex bots' pawnage above 200 by setting more restrictions on shields and thus balancing the game more :)


 
Garen [80]
2011-07-13 13:07:54
[13 years, 137 days ago]

I like your ideas Mainor.


 
Draoi [117]
2011-07-13 13:13:17
[13 years, 137 days ago]

*armors

fixed


 
Myriad [135]
2011-07-13 21:52:39
[13 years, 137 days ago]

Adding more armours would just worsen str bots' domination over dex/balance bots. The only reason balance bots are better than str bots at higher levels is because str bots run out of armour upgrades, while balance bots still have armour and shield upgrades ahead of them.


 
Hobo [74]
2011-07-13 22:47:51
[13 years, 137 days ago]

i personally think there should be a whole bunch of new weapons and armor(especially a dex range of armour and more pure dex weapons)


 
Dragon Summoner [60]
2011-07-13 22:50:06
[13 years, 137 days ago]

LALALA BALANCE


 
The Answer [107]
2011-07-13 22:50:34
[13 years, 137 days ago]

What mainor said imo..


 
Dragon Summoner [60]
2011-07-13 22:52:12
[13 years, 137 days ago]

The thing about Mainor's suggestion is that if implemented it also buffs, guess what, strength bots, because they can use those armors as well.

Only real applicable thing he's said is nerfing dex bots at higher levels, where no one will ever fight anyway.


 
Alan [100]
2011-07-14 00:10:39
[13 years, 137 days ago]

The way to balance all this, is to add more dex weapons that are "strong".


 
Hobo [74]
2011-07-14 00:39:12
[13 years, 137 days ago]

lets go with my idea then ;p


 
Alan [100]
2011-07-14 00:42:04
[13 years, 137 days ago]

Not dex armours. Just Strong dex weapons.

Answerers : 237/102 (102-204) New Dex : 120/200 (140-250)


 
The Answer [108]
2011-07-14 01:25:07
[13 years, 137 days ago]

Effectively the spirit needle? (100str, 300dex, 100-260)

Re-tweak of dex weapons?


 
Myriad [135]
2011-07-14 05:48:52
[13 years, 136 days ago]

As I said before, it's pretty clumsy to adjust weapon damage to fix build imbalances, as dex weapons already do more damage per stat point required than str weapons. Take for instance:

smasher - 303str - 70-235dmg
skull drill - 300dex - 75-260dmg

In order to make pure dex builds comparable to str builds you would probably need to increase the damage of their weapons by 20+%. And really, that just makes the damage disparity a little silly.

A possible solution would be to adjust the absorb formula to reduce the impact of higher armour def. Sure, that would be a massive change, but it would also allow for new armours to be implemented as well.


 
Off [113]
2011-07-14 05:59:05
[13 years, 136 days ago]

A possible solution would be to adjust the absorb formula to reduce the impact of higher armour def. Sure, that would be a massive change, but it would also allow for new armours to be implemented as well.

This idea could help a lot...


 
Forum > Suggestions > Adjusting weapon damages.
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