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Forum > Suggestions > Selling Items
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Agile Azrael [127]
2011-07-21 11:36:40
[13 years, 129 days ago]

Why is it that even if you sell an item that is completely trashed you get the same amount you would get if you sold it at 100% durability/condition? I think the amount you receive for selling said item should be altered based on the quality of the item.


 
Jans [40]
2011-07-21 12:08:53
[13 years, 129 days ago]

Agreed. Could be something like:
sell-price = original-price * 0.6 * ( current-durability / original-duribility )

So if you have a Blood Eater (756,000 for a new one) which still has 150 dur left, the showroom would give you
756,000 * 0.6 * ( 150 / 1200 ) = 56,700 kudos for it.

If it's brand new however, it's worth: 756,000 * 0.6 * ( 1200 / 1200 ) = 453,600 kudos


 
Mainor II [103]
2011-07-21 12:31:42
[13 years, 129 days ago]

This was also suggested in Bots][ and floR liked the idea but never got round to doing it (like so many things)


 
Ender [1]
Administrator
2011-07-21 13:16:55
[13 years, 129 days ago]

Err, is this really something people want? It would be very simple for me to add it, but it would add some extra work for players when replacing trashed equipment.


 
Saiyan Z [140]
2011-07-21 13:21:07
[13 years, 129 days ago]

It will be annoying to camp for expensive stuff and not be able to replace items for effectively half the price anymore. I don't see why not though as everyone will get the same "nerf". Will make things more realistic.


 
ActiveX [102]
Head Moderator
2011-07-21 13:23:01
[13 years, 129 days ago]

I don't like this idea, who cares about realism :P


 
Agile Azrael [127]
2011-07-21 13:32:22
[13 years, 129 days ago]

I dont care either way just was noticed it when switching out an item


 
Jans [40]
2011-07-21 14:16:12
[13 years, 129 days ago]

It just makes no sense that an item with 0/0% dur/con is worth as much as a 4000/100% item.
And I don't like things that make no sense ;)


 
Alan [117]
2011-07-21 14:21:07
[13 years, 129 days ago]

::::..:::.:....:::... floR's TO DO list

Priority ranges from 1-5, 1 being the most urgent.

Difficulty ranges range from 1-5, 1 being the easiest.

prio    diff       TO DO
2 2 Sell value, based on durability left.

 
Skeith [35]
2011-07-21 14:25:39
[13 years, 129 days ago]

It would make it harder trying to get more money from items that are useless.

Support +1


 
Jans [40]
2011-07-21 14:29:17
[13 years, 129 days ago]

That 'diff' column always bothered me :P Things either have priority or they dont - who cares how hard they are.
But floR rather fixed a couple of 5/1 issues than one 1/2..


 
Skeith [35]
2011-07-21 14:35:31
[13 years, 129 days ago]

Seems he had his scales backwards, to me.


 
Jans [40]
2011-07-21 14:36:50
[13 years, 129 days ago]
1 priority. Makes sense to me.
 
Jans [40]
2011-07-21 14:37:11
[13 years, 129 days ago]

Wtf happened to the previous post? :)


 
Saiyan Z [140]
2011-07-21 14:38:09
[13 years, 129 days ago]

floR's ghost lingers


 
Agile Azrael [127]
2011-07-21 14:39:21
[13 years, 129 days ago]

That happened to me in a bmail it seems if you do the pound sign as the first symbol that tends to happen.


 
Jans [40]
2011-07-21 14:42:15
[13 years, 129 days ago]

I dont really care for this 'markdown formatting'..


 
ActiveX [102]
Head Moderator
2011-07-21 14:42:34
[13 years, 129 days ago]

who gives a stuff what flor may or may not have wanted to do, wiggin is the omnipotent one now :)

The king is dead! long live the king!


 
Skeith [35]
2011-07-21 14:43:01
[13 years, 129 days ago]

floR's ghost lingers

Made me shudder, and now I'm extremely paranoid. Thanks.


 
Agile Azrael [127]
2011-07-21 14:43:07
[13 years, 129 days ago]

Got to tighten the leash on those sweatshop children coders.


 
Agile Azrael [127]
2011-07-21 14:47:14
[13 years, 129 days ago]
and by tighten I mean shorten
 
Skeith [35]
2011-07-21 14:48:17
[13 years, 129 days ago]
Wouldn't those be the same thing?
 
Agile Azrael [127]
2011-07-21 14:49:08
[13 years, 129 days ago]
Depends on how you look at it
 
Skeith [35]
2011-07-21 14:50:01
[13 years, 129 days ago]
Well, either way, they need to get back to work, we need to see some progress.
 
Sera [106]
2011-07-21 14:53:52
[13 years, 129 days ago]

Thats annoying.


 
Skeith [35]
2011-07-21 14:54:27
[13 years, 129 days ago]

Getting hard to read too. >...<


 
ReneDescartes [135]
2011-07-21 15:22:29
[13 years, 129 days ago]

Condition should really be taken into account as well, so maybe this would be a better formula:

sell price = (original cost * 0.25 * condition) + (original cost * 0.50 * current durability / total durability)

Obviously condition is represented as a decimal. This would mean that an item with 0 durability and 100% condition is worth 25% of the original price, whilst a full durability 100% condition item would sell for 75% of the original price.


 
Jans [40]
2011-07-21 15:55:24
[13 years, 129 days ago]

condition can easily be fixed though. Only takes a couple of kudos. Durability is a much more important factor.


 
Hobo [74]
2011-07-21 19:37:45
[13 years, 129 days ago]

dont like this, i play games so i shouldn't have to worry about realism and reality =)


 
ReneDescartes [135]
2011-07-21 23:24:45
[13 years, 129 days ago]

By changing the 0.25 and 0.50 'modifiers' one can easily change the effect of condition and durability on sell price. Perhaps 0.20 and 0.60 then?


 
DarkNinjaMaster [67]
2011-07-21 23:34:44
[13 years, 128 days ago]

well I don't mind so long as I can sell something I just bought for full price, my manic cranium is not a car ffs.


 
Alan [118]
2011-07-21 23:46:41
[13 years, 128 days ago]

^ +1

If it is under let's say half, it should then take effect on the price. Otherwise it's stupid.


 
Skeith [36]
2011-07-21 23:58:39
[13 years, 128 days ago]

It's like in real life, "here's my truck, it's got no muffler, no transmission, no gas, no oil, no hub caps, no fenders, no front seats, no back seats, no front axle, no drive shaft, no carburetor, and 280,000 miles. It's still worth the $23,000 I payed for it originally, though."

Too bad the paint faded, I might actually be tempted to pay less.

Still support +1


 
Myriad [144]
2011-07-22 00:01:03
[13 years, 128 days ago]

You already pay for repairs every single time the item gets damaged so I think it's fair enough that you get half price back whenever you sell it.

In any case, I don't really see why this is such a big deal.


 
DarkNinjaMaster [67]
2011-07-22 00:03:06
[13 years, 128 days ago]

change scares people


 
Skeith [36]
2011-07-22 00:03:54
[13 years, 128 days ago]

You pay for condition, not durability. Basically, it looks nice, but it's still gonna fall apart soon.


 
Dragon Summoner [70]
2011-07-22 01:21:31
[13 years, 128 days ago]

Fuck this suggestion.


 
Skeith [37]
2011-07-22 01:23:24
[13 years, 128 days ago]

Obvious troll is obvious.


 
Hobo [74]
2011-07-22 03:05:39
[13 years, 128 days ago]

Fuck this suggestion.

Yeah! Rabble rabble rabble rabble!


 
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