There have been a couple threads discussing possible changes to how clans work:
http://bots4.net/forum/4/183
http://bots4.net/forum/4/188
I read through these and liked some of the ideas I saw. I'd like to propose some refinements on those ideas and get some initial feedback before I go off and start writing a lot of code.
New system overview:
- Clanscore is gone and replaced with "energy".
- At the start of every month, every bot in a clan is reset to 1000 energy. You get more energy by attacking other bots; the winner gets 1 energy from the loser, provided they have energy to give.
- Diplomacy is gone. You can get energy from any bot.
- Clan rank is based on the sum of its members' energy.
- Clans are capped at 20 members.
- Level 100 to make a clan, level 50 to join one.
- Leaving a clan sets your energy to 0.
- Joining a clan after leaving one in the same month does not reset your energy to 1000. On the other hand, bots that were clanless at the start of a month who join a clan mid-month receive a one-time 1000 energy bonus and are then subject to the same policies as other bots.
I'm not sure how this system will play out over the long run. The intention is for there to be less whoring (though not completely eliminated and still allowed, just less effective) and more focus on having strong builds and real PvP. Removing diplomacy makes the barriers to entry to be a top clan lower. In the later years of bots2, you had to invest too much time or money building up whore clans to be competitive. Similarly, the smaller clan size cap will hopefully bring about a larger number of competiting groups. The higher level requirements are just so there aren't hundreds of noob clans.
In any case, I think it's worth at least trying out this idea during the beta phase to see how people like it. Please provide your feedback on anything you see fit. Even the name "energy" is fair game...surely we can come up with something more imaginative. Would "Jans" work? It seems pretty fitting, considering who the previous system was named after and that he was the one who submitted most of this new system. :)
suggestions
Administrator |
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I like it. 'Energy' is a great name! They're bots, they need energy, and it has purpose to collect/protect it. 'clanscore' was pretty vague and unimaginative.. |
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I thought energy sounded kind of bad. It reminds me of those cookie-cutter text RPGs where you have energy and train every day. Makes me throw up in my mouth a little thinking about it <_<. |
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I think their should be dips. So you can at least target a couple of clans instead of searching. 'War' should be a kept thing. 1 'energy' still, but shows that they are against the other clans/guilds. |
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Yea, 20 seems really small. Wouldn't this really defeat the purpose of merging too? |
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i would agree with 50 on the clan limit, maybe there not too many players but they would still have 2-3 bots per person so you could fill up the clan pretty fast |
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If we do any testing of the clans during the closed beta though, I think we should stick with 20. At least until open beta :] |
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yeah for open beta it should be enough |
Bazza [101] |
The lowest level to join a clan should be the same as the lowest level allowed in the tournaments (level 40 as in bots2) |
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I like all the proposed changes except the term "energy" |
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Anything but energy! |
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plasma is worse than energy. |
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Think of it this way, what is a potential resource that could be of value to robots? plasma. |
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For all i care we call it marbles. Maybe these bots have this crazy urge to collect them :) |
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Technically robots would be just as capable of joining a clan and acquiring clanscore as any other sentient being, haha. |
Administrator |
I'll take it as a good sign that most of the discussion so far has focused on what to call the arbitrary units we fight for and that there hasn't been any vehement opposition to the actual proposed mechanics. :) |
Head Moderator |
I still have the same reservation as I had when Jans suggested this, if all bots start with a nominal amount of cs/energy/mana/plasma whatever the fuck you call it will not smaller clans be disadvantaged? Which in turn deters newbies from starting up clans? |
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[i]will not smaller clans be disadvantaged? Which in turn deters newbies from starting up clans?[/i] |
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At the end of bots, smaller clans had a much bigger advantage, higher avg level and ratio=more jans. No need for all the deadweight |
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Hmmmm.. a clan with 20 guys starts with 20k marbles, while the smaller clan only starts with 5k. That is a double disadvantage indeed; they smaller, and start off with a handicap. |
Head Moderator |
Yes that did apply before . However I am not convinced that one flawed system should be replaced by another flawed system. |
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Here we go : |
Administrator |
Something just occurred to me that might be a problem with this system. It might sound far-fetched, but keep in mind people are going to find and exploit the path of least resistance for acquiring energy. And I don't see that as a bad thing, but it's important to keep that in mind when designing things. Anyway, if people still wanted to use whores as a resource like they were in bots2, they could just leave them clanless. When ready to use them, they'd join a clan with the whore bot and then immediately attack them on their main bot. Being clanless effectively acts as a shelter for the energy. |
Head Moderator |
Clanless bots could still fight right? They just wouldn't accrue/lose energy? |
Administrator |
Yeah clanless bots can still fight, they just won't gain energy. |
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"will not smaller clans be disadvantaged?" |
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Also, some name suggestions: |
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In regards to leaving/joining clans; i think it would be nice if players are able to switch clans during a month. But if you can hop clans without losing your score, it would lead to what Ender described; people would take out their whores when going offline, to prevent others from getting points off them. |
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I kinda like 'force' :) |
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New question on this. What about the attack limits? There would be more energy than everyones attack limits. Say Clan A is superior to Clan B in terms of builds. So Clan A attacks Clan B. The most energy Clan A could take from Clan B is about 20%, and that's if Clan B hasn't taken energy from anyone else. |
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How about removing that online attack thing, if wars and cs(energy) will be mostly about PvP, if someone attacks you you can't do anything anymore, that sucks alot, if you can still go do yout thing would be much better. |
Administrator |
I'm not sure I like the idea of energy being transferable across clans (minus a small penalty). There should be a larger cost involved with changing teams because otherwise it doesn't really matter what clan you're in *during* the month, only at the end. |
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What if you have the energy gain based on your level, same as the attack limit on you? So at level 100-149 you'd get 200 energy at the start of every month. |
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Although it sounds logical, if the amount of energy depends on the bot's level, clans will discriminate against lower level players. I think it will benefit the game if new players are welcomed and not shut out. So in my view, everyone should start off with the same amount, regardless of level, ratio, etc. |
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hm, scratch that last sentence, that makes no sense. People would start attacking others with lots of points, and even with the shittiest of bots, they could take someone down :) |
Administrator |
I think variable amounts of energy is an interesting idea to explore for the future, but for now I think I'll just do a simple system to see how that works out. |
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It stems from the real-wars thread. If you lose points when you lose a fight, it's kind of discouraging to attack someone who's roughly as strong as you. If you do 1:1 against someone, it becomes pointless to fight; you lose as much as you win. The easy fix would be to not lose points when you attack and lose. It sorta makes sense too. If you try to rob someone, that either succeeds or it doesn't. But it's kinda weird if the robber suddenly gets robbed himself if his action failed. |
Administrator |
I see what you mean, but there does need to be some sort of risk involved with initiating attacks. Maybe there's some middle ground we can find on this. |
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Let's forget about cs for a moment, how about if you get like 10-15 energy in a fight, depending on how long it was etc. And when you lose a fight you started you lose maybe 3-4 energy. |
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I believe if you attack and lose you should lose an energy, if you attack and win you gain one. |
Administrator |
Hmm, I hadn't thought of deviating from 1 energy per fight, that's interesting. It would make it a little bit more interesting when hunting for targets, plus it allows for lower-but-still-present risks when initiating attacks. |
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I think that if you get attacked and you win that you shouldn't get any reward, whatever it may be called. If you do get something for winning then all you have to do is take a lower lvl bot and attack a higher lvl bot to replace their energy or add to their energy amount. It would almost create a double system of whoring wouldn't it? |
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"I think that if you get attacked and you win that you shouldn't get any reward, whatever it may be called." |
<Apex>
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I still see no point in that 1000 energy at start, but w/e. |
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I think it'd be funny if the bots were chasing something different every month :) |
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"So after a year, your bot would have collected 2640 paperclips, 4311 can openers, 595 napkins, 8480 spoons, etc. It doesn't serve any purpose at all, but does emphasize that every month it's a whole new game. Last month's coffee cups no longer matter, it's about paper weights now." |
<Apex>
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"So after a year, your bot would have collected 2640 paperclips, 4311 can openers, 595 napkins, 8480 spoons, etc. It doesn't serve any purpose at all, but does emphasize that every month it's a whole new game. Last month's coffee cups no longer matter, it's about paper weights now." |
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So if I would join a clan mid-month I wouldn´t get my 1000 My Little Ponnys? :( |
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"Although it sounds logical, if the amount of energy depends on the bot's level, clans will discriminate against lower level players. I think it will benefit the game if new players are welcomed and not shut out. So in my view, everyone should start off with the same amount, regardless of level, ratio, etc. " |
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Why should you gain more for winning than you lose for losing? It just doesn't seem fair. |
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Already explained why. Fair has nothing to do with it, it's for practical reasons. The exact same principle has applied to kudos for years; when you attack & win you get more kudos than when you lose. |
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I thought you take 1/3 for winning and lose 1/3 for losing? |
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hm, maybe im wrong |
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But when it comes to kudos, breaking even is just fine, cs on the other hand... |
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What about clanscore? I don't know about you but I never lost any clanscore o_O |
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I like the idea of taking "energy" off someone else when I win, and also giving some up if I lose. |
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What about floRs to collect? :) |
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I just though of another problem. |
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Seems unlikely someone is willing to completely destroy their ratio to help another clan, but yeah, its possible. Bigger question is; whats wrong with it? :) Clans will cooperate and fight with each other, thats the whole point. |
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Earn reserve -name- by fighting rare's? create bots at random levels with random weps/armors/stats additionally random train bots for those who choose not to fight. You are required to fight these random targets 10/20/50/100 times in a month to earn reserve -name- for the next month. |
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I'm really really concerned about this new system, (I will make a much longer post later today) |
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Once the game is public 100 won't seem so bad. |
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I think it would seriously dissuade new players, will it cost kudos as well? I think fifty to found and 20 to join are much more feasible |
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Here it is |
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Could this scenario become reality? |
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A pretty easy way to get energy without to much work? Yeah I guess it could happen. |
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I have already told Ender about the flaw in the system, all you need to do is make 20 strong bots and let them regen nrg throughout the month, at random intervals whore them and take all the nrg. |
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Maybe regen will have to differ per lvl/ratio after all. We'll have to see how it turns out. |
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And the game gets to be so much fun when there are 10000+ lvl 30 whores lying around. |
Bazza [102] |
Even better if your one good bot is nearly unbeatable like some people can build |
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There are a couple of builds that are extremely difficult to beat, the only problem is everyone will have them, once they know what they are. |
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Well at least the good news is that these energy farms will be attackable by all. Just a matter of having some decent low level bots around to collect energy with. |
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And regarding nearly unbeatable bots, that's kinds the point of the game, innit? Ender should make sure bots cant ever be made unattackable though, like in bots2, or they'll be used as 'safe energy storage'. |
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This whole thing will result in less brainless clicking and more thinking. I'm loving it! |
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It will overall result in a less enjoyable experience, because you will end up having no choice but to attack bots that you will at best have a 52% win chance against, it is not ideal. |
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People will undoubtedly find easier ways than two equal bots fighting each other (which still gives you more energy per win than you'd lose from a loss btw) |
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Defeats the entire purpose of having a ratio though, why would I want to know I have a 1.2 ratio even if I am one of the strongest bots at my level? |
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Then keep your pretty ratio and dont fight ;) |
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I will, but only after I destroy yours :P |
Administrator |
I think some of these claims will only hold true as long as there only a few dozen bots as there now. Once open beta starts and especially after the official start, I think energy regen is going to be an insignificant factor. 20 regen per hour is effectively 1 attack per hour. Maybe people are stuck in CS numbers? Divide energy by 10 if this is happening to you. Would you go through all that trouble to gain 2 CS per hour? |
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my cookie cutter build was bots2 best kept secret! |
Takusic [129] |
I thought the purpose of ratio was bragging rights... kind of like level or wins or whatever. It doesn't have to factor in to the clan energy it already factors in to the exp. |
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Perfect builds are still coming up and being discovered. Or at least, re-discovered. Asmo found one last night, we both tried to beat it the best we could, but no cigar. I'm gonna have to go with Ender on this one and say, we will have to wait until later to see if this really does hold true on the major whoring and 100's of lvl 30's. |
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idk but i think 100 to make clan is too high.. im not even on 100 n i been here for a while although i realize ders not much bots to fight but still.. i believe 70 to make clan and 35 to join any thumbs up? |
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Wrong thread, and its settled on 50 / 20 for a while now ;) |
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200 (+100) |
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yea i agree 100% and its kinda fun idk i like it |
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Wait? The reason you like this new system is because it allows you to be lazy Jans? ;) |
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Im enjoying the new system at the moment. |
DREAM [47] |
I want oldschool gaming (clan score, wars, hostiles), If Ender will do this I promise to donate 50 pounds ! |
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Clan: clanless |
DREAM [47] |
I tryied yesterday. |
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No likey huh? |
DREAM [48] |
No, clan score was way better and is there bonus xp if you fight bots from other clans ? |
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Nope, no xp bonus anymore. |
drock [61] |
you must find a way to incorporate wars/extra bonus for hostility. The most fun of bots was waring another (real) clan, and getting members to beg you to stop attacking. |
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But that hasn't changed. You can still make your enemies cry and beg to stop. |
drock [62] |
Good points, Jans. I do enjoy the new system, but I feel weak bots will still be of primary focus. There still is very little incentive to attack good/decent bots, because there will still be crap bots in random clans everywhere, making whores more accessible to everyone. |
Aqua Regia [75] |
That probably won't be a problem, the bad bots will run out of energy quickly, and the stronger ones will have to fight each other for it. |
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It wasn't so much aimed against whores. But they've gone from 'private' to 'public' now ;) And people aren't very likely to spend a lot of effort (or money) on stuff that isn't entirely theirs. |