With everybody using the recent buffs, 150%/200%/250% battle speed means an equivalent increase in demand for armor/weapons.
In addition, people will be reaching higher levels faster, which means there will be even more demand for the rarer high level items.
This will be unsustainable in the long run for players without star delivery service.
I think the solution for this is to increase the max durability, especially for higher level unique armors, to at least 2x their current maximums.
Thoughts?
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You chose to use the buffs, so you should accept the consequences.
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Whether or not you choose to use the buffs, everybody else is using them, which means rare items will be nabbed up from the shop with higher competition than before.
Supply and demand. This upgrade vastly increased the demand, whether or not you choose to use the buffs.
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Best get yourself a comfy chair and be ready to camp then
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No problem here, even with constant speed buffs, I never run out of Mystery, Heraldic, or Opal stuff. And before you go "but you have stars" let me let you know I pretty much go through an armour set daily. The stars help me stock up on spares, which are an enormous help, but they are in no way the main source of armours. You just need to camp more, and properly.
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Oh and people using the XP buff should level faster, so need new armor sets thus reducing competition.
So yeah, no to this suggestion.
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"Oh and people using the XP buff should level faster, so need new armor sets thus reducing competition.
So yeah, no to this suggestion."
That makes no sense. If anything, competition will go up even more because people will be replacing their (not yet broken) armor with something new. The fact that they make 250% more xp doesnt mean their armor will break 250% slower.
"No problem here, even with constant speed buffs, I never run out of Mystery, Heraldic, or Opal stuff. And before you go "but you have stars" let me let you know I pretty much go through an armour set daily. The stars help me stock up on spares, which are an enormous help, but they are in no way the main source of armours. You just need to camp more, and properly."
Try not using your stars and let me know how that works out after a couple days.
You currently have much less competition at the top-level (420str) gear end, but at my level, there are a LOT of regular players nabbing up the Raven Caws, Blood eaters, behemoth helms, etc.
FACTS:
Demand for mid-high level gear is going up and will continue to go up.
Increased fight speed = increased gear breaking = higher demand.
But if everybody disagrees (which is strange, because it would only make the game more convenient), and this game ends up being "Showroom Camp 4" for me, I have other options of games to play. I'll know within 24hours.
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neps - "Oh and people using the XP buff should level faster, so need new armor sets thus reducing competition.
So yeah, no to this suggestion."
OP - That makes no sense. If anything, competition will go up even more because people will be replacing their (not yet broken) armor with something new. The fact that they make 250% more xp doesnt mean their armor will break 250% slower.
Your suggestion was to increase the durability of armour because they are breaking quicker due to the speed buffs. Neps was correctly pointing out that if you are fighting quicker then you'll level up quicker. That means new armour would be required therefore negating the need for a durability increase.
& btw not everyone is using the new buffs.
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I used my buff by accident :p
Dear Sir or madame complainer, use a non unique armour build or buy stars, lots of love.
~Angelo
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"Your suggestion was to increase the durability of armour because they are breaking quicker due to the speed buffs. Neps was correctly pointing out that if you are fighting quicker then you'll level up quicker. That means new armour would be required therefore negating the need for a durability increase.
& btw not everyone is using the new buffs. "
Equipment is limited by time. Therefore the way to determine the demand for new equipment is determined by damage/time. NOT damage/level.
It is true that you will need less armor for each level - BUT the damage/time ratio has gone way up due to buffs. This means armor will be purchased more quickly (but you will gain more levels for it), yet the supply of armor remains the same.
Makes sense?
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"I used my buff by accident :p
Dear Sir or madame complainer, use a non unique armour build or buy stars, lots of love.
~Angelo"
Call it a complaint if you want. Demand for armor has legitimately gone up, and I think something should be done to compensate for it. Increasing DUR would do just that. I consider this a helpful suggestion, and am blown away that everybody wants to store camp more than they used to.
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It is true that you will need less armor for each level - BUT the damage/time ratio has gone way up due to buffs. This means armor will be purchased more quickly (but you will gain more levels for it), yet the supply of armor remains the same.
Makes sense?
Sorry but no. I can not see how increased durability will solve this. Double shop stock would, but increased durability won't.
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"Sorry but no. I can not see how increased durability will solve this. Double shop stock would, but increased durability won't."
Double durability would mean you need to replace your armor half as often. How would that not help?
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New technology creates cars that travel twice as fast, at kilometer/liter ratio.
Do consumers deserve half-price petrol?
Do consumers deserve petrol that goes at twice the miles per gallon?
Is someone forcing motorists to drive twice the miles a day?
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because you've out leveled the armour :P
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Plus, you didn't address the fact that demand for these armors HAS gone up, and will continue to. Do you not agree that there is more demand (globally, not just on an individual level)
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Or maybe they should just be content that their slow cars have been replaced by cool new fast things. Yeah.
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"New technology creates cars that travel twice as fast, at kilometer/liter ratio.
Do consumers deserve half-price petrol?
Do consumers deserve petrol that goes at twice the miles per gallon?
Is someone forcing motorists to drive twice the miles a day?"
You're comparing a game that is meant to be played for entertainment to a RL commodity.
If you were on the road 2 hours per day, regardless of distance traveled, and you had a car that could travel at 2x speed while burning 2x fuel, you will need to pay 2x as much for your fuel.
If you were going to play a video game 2 hours per day, and you had a buff that let you play 2x as fast, you need to camp for armor 2x as long (or even more because everybody else is also camping for the same items 2x as long, and there is a limited supply).
Everybody is trying to measure this against total xp gained. People arent going to play less because they gain exp faster. They will play for the same amount of TIME, and in that time, they will need to camp the showroom 2x as much as they did before these buffs were introduced. And like I said, even moreso because there is more competition with others fighting for the same items.
I guess I may as well stop arguing because everybody seems hell-bent on spending more time at the showroom.
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Demand has gone up that's true, but, personally, increased competition of any sort on any level in this game is welcome in my opinion. Who said camping had to be easy? It's been taken for granted so long. Maybe we aren't supposed to be able to just get the armors we want. We have to actually fight for them.
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In fact, you guys have convinced me. The way to deal with it is to camp the showroom even more. If I dont like it, I shouldn't play. I don't like it.
Have fun campers. Bye.
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Now let me show you something.
I train more hours training than most players, I think it's safe to say. That said, I camp "seriously" (meaning click refresh every minute) about 20% of the time I spend training. The eleven stash spaces I have are currently full of spares. They've been full since the day I got the stars.
This means that that camping 1 hour gives me enough armor roughly to train for 5 hours, or more, since I usually end up constantly replacing the armors I'm still wearing with new ones that pop up in the showroom, while having a full stash. It means that even constant training does not require excessive camping.
Now maybe it may be due to the fact that my bot isn't freaked STR-wise. If your bot is, and you come to the forum with this complaint, well I hate to break it to you but its your fault for freaking your build. Add more STR and maybe you won't break too much stuff.
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The way to deal with it is to camp the showroom even more.
You did get it. Gratz.
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