I think there should be a platinum trophy for achieving 1,000,000 energy in a month, called E-Millionaire. Perhaps there could be lower ranking gold, silver and bronze for achieving lower levels of energy in a month.
suggestions
2011-11-17 13:44:18
[13 years, 9 days ago] |
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2011-11-17 16:06:04
[13 years, 9 days ago] |
Why don't you just call it the Neps Trophy. |
2011-11-17 18:36:09
[13 years, 9 days ago] |
hehe |
2011-11-18 03:05:55
[13 years, 9 days ago] |
Should at least start with 1,000,000 total. Even that should take most people more than 1 month, and there are plats out there that take far less time and effort (100.0 ratio, Insanely Aggressive) |
<123>
2011-11-18 04:35:28
[13 years, 9 days ago] |
Why don't you just call it the Neps Trophy. I have yet to achieve this. :/ |
Spawn [126] 2011-11-18 12:04:44
[13 years, 9 days ago] |
+1 Roman lol |
Administrator 2011-12-07 21:24:14
[12 years, 354 days ago] |
I don't really like the idea of energy trophies with specific energy values because of how the relative value of each point decreases over months as the number of bots increases. |
2011-12-07 22:45:25
[12 years, 354 days ago] |
You could make the similar arguments with win or loss trophies. |
2011-12-17 07:08:08
[12 years, 345 days ago] |
So you're saying that this won't be implemented because people are making more whores/dumping bots? 1M monthly energy is still worth a plat I think even if you have all the targets in the world. |
2011-12-17 07:44:44
[12 years, 345 days ago] |
Dumping is hard work, people should realise that. |
2011-12-17 08:26:27
[12 years, 345 days ago] |
It really is. It took me over 2 hours to dump just 15k energy. |
2011-12-18 04:17:29
[12 years, 344 days ago] |
rofl |
Administrator 2011-12-29 21:56:06
[12 years, 332 days ago] |
To clarify on my previous statement, I'm specifically talking about how the amount of energy in the game each month only increases (provided of course that there are always more bots in clans (non-NC) than in the previous month). You could make a similar argument for wins/losses, but these resources are much less scarce because they are virtually unlimited. |