It's been brought up before that the game is heavily tilted to the lower levels due to resetting and the lack of higher level bots / clans. I think in order to bring some parity about and give incentives for players to level beyond the 20-40 range that bots which are 100+ should get x2 the energy regeneration. So instead of 20 per hour, you should get 40 per hour, or however much you need to offset and create a balance with the lower level folks.
This also has benefits which diminish the effectiveness of using ratio whores to level other clans bots. A little bit more diversity in level ranges would be nice and give more options for each player.
Other's thoughts?
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I've always wanted more of an incentive to level while scoring in this game :)
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there are many angles to look at this, lower levels is faster, but requires stars to keep a stable build. and even then you will begin to level either buy using whores or dumping. At higher levels everyones got a lot of INT to help level. So any build made for energizing will have little competition and no one taking his energy.
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There are also some other alternatives using ratios. Sort of like a bonus to energy gain when fighting higher ratio players, thereby giving incentive to not just fight .10 < and less ratio whores. Perhaps something like:
18-24+(Ratio*5)
with a max of 100 energy gain per fight to keep abuse to a minimum. That should give some incentive to score while levelling and also go after more than just whores.
There are a lot of ways to tweak the system to make it more complex and appealing to a wider range of play. It's pretty simple and linear right now.
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Imagine that without the 100 energy cap. Make a bot with like, 10k wins, attack it a few times and youre already in the HoF :p
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This is one area which Ender should be able to tweak and update fairly fast as it shouldn't be much code. I am sure we could come up with amendments to the current system that created more diversity of play.
You could even have energy regeneration by level (to give meaning to actually levelling your bots...).
20+(LV*.25)
So level 100 bot gains 45 an hour. Thinking about it, that is probably a much better idea than the tier system I proposed in the OP.
You could also give incentive to actually attack other top clans. Something like 18-24+(Ratio5)(cR)
Where cR (clan Rank)
Rank 1 = 1.5
Rank 2 = 1.4
Rank 3 = 1.3
Rank 4 = 1.2
Rank 5 = 1.1
Sure, there is some abuse potential, but no more so than what we have now. I've always thought it weird that the game incentives to not attack each other. It's like you aren't really competing against each other, but really just seeing who can log the most hours. :p
There's a lot of potential to make the game a lot more complex and dynamic.
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I've suggested this before and everyone hated on me for it :(
I still like the idea, I don't want to have to reset all the time.
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Increasing energy gain per level would eventually give the low level bots the disadvantage wouldn't it? The lvl 20 scarabs wouldn't be able to go win for win with higher level bots and keep equal energy gain it seems.
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This is like jans index.
Endex!!!!
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Increasing energy gain per level would eventually give the low level bots the disadvantage wouldn't it?
I think that is the point
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And then in my next sentence I state that it doesn't seem like they could be equal. I mean, if we would like to see equal distribution of bots the possible energy gain should be equal. However I'm not sure how that would happen with the higher gains for higher level and higher gain for higher ratio.
It would be very nice to see others up here at high levels though. I do like the suggestion, don't get me wrong please.
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Floating point formula?
Yourlevel * (Yourlevel / Averagelevelof_all)
Average Yours Gain
50 20 8
50 50 50
50 100 200
Which you could make a max or something. The average level could be computed once a day, to take it easy on the database.
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Battles take much longer at higher levels, and due to the amount of time it takes to get a bot in the 110+ range, it means much less targets than those from 20-40. Simply put, higher level bots are at a severe disadvantage for those above reasons -- lack of bots, time constraints, and longer duration of battles.
How much energy you gain per fight really doesn't matter all that much. It is the rate of energy gain which is the deciding factor. Would you rather get 500 energy for a hour long fight, or 5 energy for a 2 second fight? Further, due to the low time cost you can make 20 or more whore bots in the low levels for every one you can make at 100+. There needs to be some sort of balance.
Right now it's pretty silly to have a bot 100+. There's really only enough bots at that range for one, maybe two energy scorers (without using dumpers).
Honestly I don't think many folk have thought it through too much. You see level 20-30 who get double and triple the energy of 100+ in half the time. The disparity is even worse as time goes on because more and more low level whore bots are made. I think there are too many advantages to low level energy scorers in comparison to higher level.
Balance is ideal. It's time to bring them into parity.
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More high-lvl ratiowhores to all!
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Lower levels have the disadvantage of getting levelled out of range of their targets fairly easily. Also, it's difficult for new players to get to 100+ quickly, and if they take the time to build a bot up to that level it will probably get raped due to a sub-optimal build. Allowing low levels to contribute was kind of the idea behind scrapping jansindex in the first place.
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Increasing energy gain per level would eventually give the low level bots the disadvantage wouldn't it? The lvl 20 scarabs wouldn't be able to go win for win with higher level bots and keep equal energy gain it seems.
That's the idea, there would actually be an incentive to level up while scoring. Not to mention and games like these, the purpose should be to level up and get good weapons, it's much more enjoyable
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