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Forum > Suggestions > New Energy System
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Corruption [71]
2012-03-04 10:05:11
[12 years, 266 days ago]

So, while i don't mind the new system we got this month, it has 1 very serious flaw. What is happening now is people are fighting against bots that they might only win 1 in 6 against, and transferring the energy onwards after each win. This results in like 15k+ energy being taken in a 100 fight rape where the defender wins 80% of the time. It's ridiculous. So i propose a new energy (formula i guess?) for bots with low energy (generally dumpers).

We keep the original system as Ender has it set up now, with 900 or so being the max for a win and 450 for a loss. But bots with lower energy will have a different formula.

If you start a fight with 0 energy, and your opponents xE is 18, the most you can gain in 1 battle is 20. If you win the next one, it doubles to 40. If you win again, 80. Then 160/320/640. After you reach a point where xE gives you less energy than the Low Energy formula, the xE formula will take over, so you'll gain a max of 900.

On the other hand, if you start a fight with 0 energy, and your opponents xE is 18, you can win the first one and gain your 20 energy. However if you lose after that, you lose half your CURRENT energy (so 10). This applies all the way up until the xE formula for energy loss is less than the Low Energy formula (half your current energy).

Yes, this will effect bots that just joined a new clan, but it shouldn't take long to get your energy high enough that Ender's formula takes over.

Sorry if that's hard to understand, it's the best i could do to get my point across and sounded good in my head :P. And i know i called it a formula but didn't give any math calculations, i'm no good at that stuff.


 
Nosferatu [1]
2012-03-04 10:59:14
[12 years, 266 days ago]

4 days after a "new" system gets implemented and already a suggestion to alter it..... Not to mention that after 1 day people were already complaining. Ender can't fucking win for losing can he......


 
Corruption [71]
2012-03-04 11:07:40
[12 years, 266 days ago]

So it took 4 days to figure out that there is a major flaw? What is happening isn't gonna change just because more time goes on.


 
Myriad [289]
2012-03-04 17:00:47
[12 years, 266 days ago]
4 days after a "new" system gets implemented and already a suggestion to alter it..... Not to mention that after 1 day people were already complaining. Ender can't fucking win for losing can he......

That's because this new system is a poorly conceived idea. It punishes players for being more active, while making dumping an even bigger problem than it originally was. If you don't believe me, wait until the end of this month and you will see in excess of 1 million energy dumped onto a single bot over the span of 1-2 days.

I like this suggestion, as it would force you to have a good bot in order to take substantial amounts of energy. Even better would be to combine this suggestion with 0 energy transferred on losses to eliminate dumping. There would still be problems though, such as the one way transfer of energy from higher level bots to lower level bots. The other problem would be that you could still make a legion of level 20 bots that regen 60 EPH each, and level them up at the end of the month to drain them of energy. I guess that could be fixed by making level more important than ratio in the EPH formula.


 
Nosferatu [1]
2012-03-04 19:40:53
[12 years, 266 days ago]

I'm just playing Devil's Advocate. :P


 
Ender [1]
Administrator
2012-03-05 22:44:30
[12 years, 265 days ago]

It sounds like the idea you're suggesting is some sort of win streaks? This could be interesting and I'll keep it in mind when tweaking the system.

Even better would be to combine this suggestion with 0 energy transferred on losses to eliminate dumping.

I feel like I must be overlooking something, but wouldn't that remove all risk of attacking if you could only take, not lose?


 
Rivan [94]
2012-03-05 22:46:40
[12 years, 265 days ago]

It's kind of a win streak thing. Basically it's just so you don't lose so much energy when your opponent doesn't risk losing any since he already has 0. No risk no reward kinda thing.


 
Myriad [289]
2012-03-06 02:48:40
[12 years, 265 days ago]
I feel like I must be overlooking something, but wouldn't that remove all risk of attacking if you could only take, not lose?

It would, but when you consider that a weaker bot can currently take energy, dump it off, and lose without consequence because they're at 0 energy, it's pretty similar.

The thing is, this update was seemingly aimed at crippling dumping, but has just made it a bigger issue, since bots can dump at an even faster rate - they just can't generate the energy themselves. Unless you're a level 20 bot with a 3+ ratio that is. I really think there needs to be a fix to the system this month, otherwise all energy records prior to this month will become meaningless.


 
SaiyanZ [130]
2012-03-06 04:17:01
[12 years, 265 days ago]

Wait till all those people making lvl20 clans start dumping energy on their freaked lvl50 bots. It's going to be crazy.

It will be easy to make a few lvl50 freaked adamizer bots and mess up all their plans though. Just steal a ton of energy with each win and then get rid of it. Even if you win just 30 fights out of 100 you can steal well over 20k energy because their xE will be high. With just 5 adamizer bots you can thus take over 100k energy per day from the lvl20 dumping masters. Month end is going to be crazy.


 
Myriad [289]
2012-03-06 04:33:22
[12 years, 265 days ago]

Taking 100k a day is nothing when you can dump 1 million per day. No one would go to the effort of making bots to take energy from others, when they can just simply make dumpers of their own. Level 20 bots should not be able to generate anywhere near 60 EPH as they currently can - level should make a much bigger difference than ratio.


 
SaiyanZ [130]
2012-03-06 05:00:17
[12 years, 265 days ago]

It's easier to make a couple of bots and take energy from the other fast scorers than to make loads of low level bots and wait for them to regenerate. Might not apply at month end but definitely does early in the month. I saw rivan and corruption scoring big the first two days. So I spent a couple of hours making a lvl70 and lvl90 to steal energy from them and found a way to transfer energy from the low levels up to lvl130. Lvl70 to lvl90 to lvl104 to lvl130. It looks like a long process but it only takes about 30 mins to do a full rape and steal/transfer from lvl70 to lvl 130.

Things are slowing down now since there's no more fast scorers at high level.


 
Myriad [289]
2012-03-06 05:12:13
[12 years, 265 days ago]

I guess what that emphasises is the inefficiency of scoring early in the month. You can score 20x faster at the end of the month than at the start, and run little risk of having someone take the energy away from you. In all departments, this system makes no sense and is only going to drive players away from the game imo.


 
SaiyanZ [130]
2012-03-06 05:29:29
[12 years, 265 days ago]

Ye, I'm kind of bored now and don't want to join the lvl20 bot builders. The only other thing I could do is make some lvl50 bots and leech off others when they start scoring.

The scoring is great the first few days but then slows down as the month progresses. The only way to score fast late in the month is going to be through your own dumpers that have generated energy throughout the month or by taking energy from people who start dumping late in the month.


 
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