So, while i don't mind the new system we got this month, it has 1 very serious flaw. What is happening now is people are fighting against bots that they might only win 1 in 6 against, and transferring the energy onwards after each win. This results in like 15k+ energy being taken in a 100 fight rape where the defender wins 80% of the time. It's ridiculous. So i propose a new energy (formula i guess?) for bots with low energy (generally dumpers).
We keep the original system as Ender has it set up now, with 900 or so being the max for a win and 450 for a loss. But bots with lower energy will have a different formula.
If you start a fight with 0 energy, and your opponents xE is 18, the most you can gain in 1 battle is 20. If you win the next one, it doubles to 40. If you win again, 80. Then 160/320/640. After you reach a point where xE gives you less energy than the Low Energy formula, the xE formula will take over, so you'll gain a max of 900.
On the other hand, if you start a fight with 0 energy, and your opponents xE is 18, you can win the first one and gain your 20 energy. However if you lose after that, you lose half your CURRENT energy (so 10). This applies all the way up until the xE formula for energy loss is less than the Low Energy formula (half your current energy).
Yes, this will effect bots that just joined a new clan, but it shouldn't take long to get your energy high enough that Ender's formula takes over.
Sorry if that's hard to understand, it's the best i could do to get my point across and sounded good in my head :P. And i know i called it a formula but didn't give any math calculations, i'm no good at that stuff.