I have an idea about the future of energy.
Right now i feel like 90% of the energy battle happens in the under 100 range.
There are the most targets and it is easy to make dumpers/whores and also the best weapons/armors are available in that bracket, there is no incentive to go any higher than that range.
I personally think that energy and clan fights should be with higher level bots and should not fall off as you level but should get better.
To reach this goal i had an idea that would impliment a formula to cap the total energy a bot gould get / month based on level. also it would increase the range at which you stole/lost energy based on your level.
Right now you can score as much energy/month as you want. What i am suggesting is that you cap it at some REASONABLE amount but make it so the top players will hit that cap if they really tried. And then as you level up raise the cap but ALSO rase the energy steal/loss rate proportionally. I think this would make it more competitave among ALL level ranges.
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A monthly energy cap seems silly to me.
If any level range balancing is needed, would a level based EPH do the trick?
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This is kinda unfair to people like me that don't want to have to level to compete, and new players possibly.
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If anything, You could do;
- Lvl 20 : 60EPH max (44640energy)
- Level 50 : 65EPH max
- Level 100 : 70 EPH max
- Level 150 : 75 EPH max
- Level 200+ : 80 EPH max (59520energy)
Only 15k energy increase over 180lvls.
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I think he's saying cap the amount of energy you can obtain through any means. If that was the case, people with the highest level ratio whores would win by making the most high level dumpers. This would put newer players at an even larger disadvantage.
Having the best of both of worlds is tough, level and energy. The old uncapped EPH formula is probably the closest thing we'll ever have to allowing higher levels to be competitive without breaking the game too much for a long time. I'm interested to see how PvE energy will play out whenever Ender gets around to that.
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maximum amount of energy for monthly? that wouldnt work with the top 10 spots or clans competeing against one another...
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Terrible idea. If you want to reward leveling for energy, simply make the higher level train bots give a flat amount of energy.
Level 280 bot - 5 energy (just as an example)
Then increase the energy of each level of bot by ~2. This gives the folks who want to level and also do not want to make a million dumper bots competitive.
With this I'd also like to see the long awaited reworking / new armor/weapon additions.
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I like the game how it is tbh....
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EPH really isn't that big of deal when it comes to your main bot's energy. Ya 50k is a lot, but you can make that up in a day or two.
The thing is dumpers. That 50k a month on 20 dumpers in 5 clans is remarkable. It's just over 4.4m energy. HUGE, just for idling. At the same time that is 100 bots sitting at perfect 60 EPH. It's really a toss up. Ed has said he wants the game to be able energy. Not high lvl bots, like that buy Myraid had and was gaining infinite energy back when variable EPH could go higher and higher.
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I'm against level being put into any energy calculation. Remember Jans Index? At first it was if you weren't scoring over level 100 you wouldn't win. Then it was level 130. Then it was level 150. It changed the game from who had to most time to gather clanscore to being about who had the highest level ratio whores. To me this isn't about making a newbie more welcome in the game, it is about preventing the slow powercreep that happened in bots2. Every time someone made their whores a little higher - everyone had to make their whores a little higher just to compete.
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What i was trying to get at with my first post was a way to remove the need or desire to have whores...i feel like dumpers and whores make it really hard for new players to get into the game...
they start the game and work their way up in lvl only to be told that they need another 40+ bots to feed them energy and be their main bots whore...sounds great for new players, right?
i was aiming for an environment where each player only needed 1 bot.
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i was aiming for an environment where each player only needed 1 bot.
A lot of players enjoy building up their number of bots though, it's a big part of the game for them. Dumpers, ratio whores, kudo whores, clans, etc. I don't think that should be limited, or rendered useless.
I also don't think the situation is too unbalanced or unwelcoming to new players. There's no real need for a whole entourage of extra bots to be able to score. Especially at the lower levels, there are many targets to fight.
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If you team with someone with resources, its fine. No game should be made to where every person is even all the time. There would be no winner.
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There are a TON of targets at low level. Lower levels have 0 problem scoring at 20-30 and 40-55
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You can't have it both ways likely.
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I don't really see a problem with a certain level range being optimal for the clan competition. Putting in mechanics as suggested in OP that force you to use higher level bots would only raise the barrier for entry to be competitive at the top and that's the opposite of what I'm trying to do; more competition is better.
And we tried variable EPH before where higher level bots got more energy and the response was largely negative. I have some ideas like PvE energy that will aim to help alleviate some of the "there's no energy to be gained at my level" types of problems.
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Looking at the original point, under 100 is best, i'd disagree, You looked at the Hall of Fame for this month so far Crabwhistler (#1) level 130. Its not the problem with energy its the problem with the bots owner not being prepared enough :)
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Its not the problem with energy its the problem with the bots owner not being prepared enough :)
i fully agree with you on this one ender :D
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