suggestions

Angelo [112]
2015-05-13 13:44:15
[9 years, 3 days ago]

Much like dex improves attack rating perhaps strength could improve a new stat like critical hit chance? Nobody has made a reptilian battle hammer bot because strength is a throw away stat after 364 (apparently). The reptilian battle hammer requires 713 strength so I propose that for every point of str you have under 364 you gain 0.02% chance to crit which at 364 str gives you a 7.28% chance to crit. After 364 str I think the % should be increased to 0.08% gaining 27.92% between 364 and 713 giving a total crib chance of 35.2%.

This could change a lot of builds and would still benefit current builds. as for critical hits they should imo be hits that do between 5% and 50% extra damage, nothing outrageous like double damage.

opinions? some actual maths? i'd love some input/feedback :)

-Angelo


 
Esvrainzas [134]
2015-05-13 14:59:02
[9 years, 3 days ago]

From the top of my head the only thing I see as a disadvantage is at low levels where str bots will be much better. To balance it, the damage of str weapons could be lowered. Another option would be to add a non-unique set with more defense than kevlar set.


 
ChaosEmperorDragon [76]
2015-05-13 16:34:19
[9 years, 3 days ago]

Or alternatively the damage output of dex could also be upped to balance the str damage increase. Kinda like taking the formulas and just upping them all really hehe. Would make the game a bit faster maybe.

I haven't made a bot past 364 str so I really don't know what to say. Just adding in an idea.


 
Ducati [117]
2015-05-13 17:39:45
[9 years, 3 days ago]

logicly the dex bots will have gained x% chance to crit aswell

-Angelo


 
Fishwick [134]
Moderator
2015-05-13 18:37:09
[9 years, 3 days ago]

Strength is already insanely strong at pretty much all levels until 364 base, I'm not sure it needs a buff under that cut off point, but after it is pretty much seen as silly to add any more strength for a while, which is bad.

Messing with the optimal builds is a bit of a slap in the face to any half serious bot builder, but I suppose it'd add a bit of excitement. Might require a lot of theorizing and balancing, which would cut into serious development time I guess (as if we get any :p)


 
Shoegazer [102]
Moderator
2015-05-13 21:30:28
[9 years, 3 days ago]

i love this idea ^_^


 
Dragon Summoner [134]
2015-05-13 23:39:20
[9 years, 3 days ago]

Just make Int affect crit chance yo, that way normal/regular bots aren't affected, leveling bots are

Would make training bots harder but whatever


 
Triumph [200]
2015-05-16 15:09:17
[9 years, 0 days ago]

I was really hoping this would get talked about a bit more and that someone that knew maths a bit/lot better than I do could trow a better sum into the mix. The game is hurting my hard programming that strength is best. I'm aiming to make. a. dex. bot AHHHHHHH!

-Angelo


 
ChaosEmperorDragon [76]
2015-05-16 15:11:20
[9 years, 0 days ago]

Grats on level 200 :)


 
Gpof2 [130]
2015-05-17 13:07:25
[8 years, 364 days ago]

Instead of a critical strikes, which would make sense to be more geared towards dex, we have concussive blows. Your strength is just so beast that you hit the opposing bot so hard he is dazed and loses his next hit.


 
Trio [360]
2015-05-19 17:28:29
[8 years, 362 days ago]

Strength already increases your damage, but I guess not enough to make it relevant after 364? I have over 200 that, never noticed an issue >.>


 
Triumph [202]
2015-05-29 12:44:34
[8 years, 352 days ago]

I hadn't noticed the problem until I was told there was little to gain from having more than that. Since reducing my str and increasing my ex (and of course changing from onyx to kevlar/heraldic) i've won more fights and had a much better train rate against higher train bots. Obviously you don't have 200 reds points to test it out and i'm sure you're happy with your build but personally i'm much better off for less strength.

I don't want to OP strength even though they are the bots I prefer to build but would like to make them relevant at the higher levels and to give someone a reason to get the bloody reptilian battle hammer :p


 
Trio [361]
2015-06-08 18:57:42
[8 years, 342 days ago]

Do you mean relevant against other bots or train bots? Forgot to ask that earlier.


 
Triumph [203]
2015-06-09 09:28:27
[8 years, 341 days ago]

Mostly other bots, if your goal is purely to train then how you do it doesn't really matter I suppose. In my experience since replacing my excess strength with sex I have had a higher win rate against harder bots though.


 
ChaosEmperorDragon [77]
2015-06-09 09:29:41
[8 years, 341 days ago]
replacing my excess strength with sex

Do go on.


 
Satanus Inaximasus [319]
2015-06-09 09:30:24
[8 years, 341 days ago]

SEX? me like, tell us more


 
Triumph [203]
2015-06-09 13:31:35
[8 years, 341 days ago]

yes I would highly recommend we all speck to sex.

you knew what I meant, love you, assholes.


 
ChaosEmperorDragon [77]
2015-06-09 13:47:07
[8 years, 341 days ago]

You didn't go on that much :(

0/10 worst thread ever.

And what is it with everyone calling everyone assholes lately? I just took the opportunity to capitalize on your mistake and you call us assholes.

Speaking of the thread though, this str thing has been a problem since George's days. He used to use kevlar instead of other training equipment and it's the first bot I remember doing that. That's why he was so OP at tournaments also. But when it comes down to training, it doesn't truly matter. If someone wants the reptilian hammers they'll get them someday like Goliath did for strength bots. Adding new armours to the higher levels would be helpful and probably solve the balance issue. Figuring out the absorb and block rates would be the biggest problem. It's more than likely a formula issue and introducing new armours and say increasing the absorb to say 90% means that the rest of the formula would have to be changed to give lower absorb at lower levels. It would probably also balance out the lower levels and not make STR so OP in the low level range.


 
bad habits [1]
2015-06-09 19:07:36
[8 years, 341 days ago]

Does Ender know that freaking means that str is useless after 364? I'm surprised he has not chimed in. This is a great topic, and a great question. What can we do to make str relative?


 
Myriad [361]
2015-06-09 21:16:38
[8 years, 341 days ago]

The only way to make str relevant beyond 364 is by adding more armour, really. I mean the reason str is better than dex at nearly all levels is due to upgrading armours. The +stat points at lower levels and the high defense at higher levels is just too big an advantage.

The problem with adding more armour is that a bot will always be able to get more absorb by equipping a shield than you can get by upgrading armours. And the dex benefits not just absorb but also hitchance and blockchance.

Unless something funky like an absorb cap was implemented, I can't see str ever being better than balanced at high levels.


 
Triumph [205]
2015-06-21 10:51:25
[8 years, 329 days ago]

ChaosEmperorDragon, thats just how I speak. I obviously don't think you are a literal asshole calm down. I do feel I've raised a valid point and offered a possible alternative and that it is just being dismissed hence the frustration I suppose.