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Forum > Suggestions > Slow Energy
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ConK [76]
2011-04-01 07:30:13
[13 years, 31 days ago]

Personally I used to enjoy waiting for the new month to begin just so i could start csing for hours on end on the first of the month, but with how energy is gained it hardly seems their will be any point even logging on for the first couple of days until enough has built up to have a good session.

My suggestion is that instead of stealing others energy and having an hourly gain of it is that you gain energy based on the quailty of the bot you are beating such as gaining more for raping a bot with higher wins/ratio and less for one with lower maybe none for bots with extremely low ratios. this would allow for long energy scoring sessions without having to wait for targets to regain energy.




 
Jans [74]
2011-04-01 07:31:49
[13 years, 31 days ago]

So basically like XP?


 
ConK [76]
2011-04-01 07:33:34
[13 years, 31 days ago]

yes basically, but of course gaining not nearly as much per kill


 
Jans [74]
2011-04-01 07:37:48
[13 years, 31 days ago]

I'm not saying the current system is perfect, but i do feel strongly about the fact energy should NOT be an infinite resource.

If you can gain endless amounts of energy from a single target, we're back to where Bots2 left;
with extreme whoring and where cheaters had an huge advantage over fair players


 
Jans [74]
2011-04-01 07:40:45
[13 years, 31 days ago]

Maybe the starting amount could be set a bit higher though, to get things started. But only if hourly regen is set lower.

Currently a bot generates 14,400 energy per month.
We could change that to 4,000 at the first of a month, and 10,800 during the month (15/h)


 
Judgement [33]
2011-04-01 07:42:52
[13 years, 31 days ago]

I was thinking something along the same lines, maybe not that high, 2000 should be more than enough, but that will definitely make the start of the month more interesting.


 
Champion [85]
2011-04-01 07:45:18
[13 years, 31 days ago]

Keep the regen amount the same, lower the amount gained by a win loss?

Example is gain 6 lose 3?

Seems simple to me


 
ConK [76]
2011-04-01 07:45:42
[13 years, 31 days ago]

I personally don't see that being as big a problem as it used to be, now that wars are gone any whores made will be targeted by everyone and if it is made so no energy can be gained off bots below a certain ratio the owners of them will end up having to put in much more time just to keep them useable, depending on how long they end up having to spend on each bot some may decide its no longer worth it.


 
Jans [74]
2011-04-01 07:50:14
[13 years, 31 days ago]

That's true. But it still doesn't seem right someone could target one bot and keep shaking him down for energy, endlessly.

You could argue the same goes for XP, but experience actually is infinite. You learn from every fight. Over and over and over.

Energy = limited


 
gr33n [79]
2011-04-01 08:10:00
[13 years, 31 days ago]

If you would give every bot 4k, the people online at the reset will just get 2400 of it by themselves if it are easy wins. I think the 20/h is just fine myself. In the end the weak bots will have 0, and the strong ones 60k eventually.


 
ConK [76]
2011-04-01 08:11:54
[13 years, 31 days ago]

The targets ratio dropping to the point of it no longer giving energy would stop it from endlessly being gained from a single target also the rape limit and chances are with multiple people targeting single bots they wont last long before they are no longer available for energy gain, leaving esers(?) with only each other as permanent targets for gaining as they will be the ones keeping a steady ratio. forcing you to fight bots that can actually beat your own which is always fun...


 
Jans [74]
2011-04-01 09:32:16
[13 years, 31 days ago]

If energy gained from low ratio bots can actually drop to zero, it might be an option.

But since ratio doesn't count for much, other than looking pretty, people would just switch their es / whorebots every month.


 
Ender [41]
Administrator
2011-04-01 11:54:02
[13 years, 31 days ago]

The core problem doesn't really seem to be that energy is slow, but rather that there's less to do at the start of a month. Maybe that's a little nitpicky, but I think it's an important distinction to make when deciding how to address it.

Anyway, I think there are other ways of fixing this that don't involve using variable amounts of energy regen. I don't want to post details just yet mostly because I'm not sure of them, but I do have some ideas floating around in the back of my mind. I'm just focusing on finishing the game right now though, so that's still some ways off.


 
Jans [74]
2011-04-01 21:42:51
[13 years, 31 days ago]

Thanks for such a non-answer :P


 
Skeith [65]
2011-04-01 23:52:15
[13 years, 31 days ago]

>Thanks for such a non-answer :P

He has such a way with words though, huh? Maybe he was a politician in his past life...


 
Badger [69]
2011-04-02 04:28:00
[13 years, 30 days ago]

Sounds like a Blizzard answer to me...


 
Skeith [66]
2011-04-02 04:38:35
[13 years, 30 days ago]

>mostly because I'm not sure of them

I feel like this has microsoft written all over it.


 
Forum > Suggestions > Slow Energy
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