At the moment bots does not require you to use any skill apart from maths and planning ... ie make a sim calc perfect build, int up to lvl req then redis the int, bang perfect bot gain energy ...
the game at the moment only rewards online time, it doesnt require any skill to be good at the game, just the person who can spend the longest amount of time online is the best...
add something that would force you to need more than just a lot of time on your hands
I have one or two ideas for this maybe ...
[ #1 ++++++++++++++++++++++++++++++++++++++++++++++ ]
add into the game mining - mine ore which can be refined into customisable armour. Eg. three ore types - copper silver gold, combinations of each of these produce random results (take 30 tonnes copper 120 tonnes silver 4000 tonnes of gold and get the something with
270 Str Req
300 defence
+3 STR
-2 DEX
+6 INT
then you get to name you newly made armor and either sell in "Public Showroom" or keep and wear yourself
this would neagte the "perfect builds" in the game and add an element of surprise, skill and luck
btw i have a php game for this mining already set up that ender could have the code for and the sql for the databases
[++++++++++++++++++++++++++++++++++++++++++++++++++++++++]
[ #2 ++++++++++++++++++++++++++++++++++++++++++++++++++++]
add some form of strength and weakness element to each bot (class system)
so i set up my bot at level one and choose as a helm specialist
( could be a helm body boot glove weapon or shield specialist )
when fighting you have to choose an area to concentrate your attacks
( in workshop could set a default (ie always target body) )
If your chosen area is not their specialist area you inflict 1.01% dmg or something and when choosing their specialist area would be 0.91% dmg
im not sure on the numbers im just throwing ideas out there
[++++++++++++++++++++++++++++++++++++++++++++++++++++++++++]
Crucify these ideas, or come up with your own ... what you think of the principle ?
suggestions
2011-04-01 16:23:51
[13 years, 241 days ago] |
|
2011-04-01 16:26:44
[13 years, 241 days ago] |
>(class system) |
2011-04-01 16:27:08
[13 years, 241 days ago] |
What does this have to do with skill? It's still all about clicking. |
2011-04-01 16:28:06
[13 years, 241 days ago] |
I think at this point we should be focusing on expanding the game (it's great already, but it also has a ton of potential). |
2011-04-01 16:30:09
[13 years, 241 days ago] |
yea agree while ender is active he can really take the game forward, he is doing a great job, but things could improve, the clicking bit is the addictive element to me :P |
2011-04-01 16:31:19
[13 years, 241 days ago] |
>add into the game mining |
TheQ [39] 2011-04-02 09:37:26
[13 years, 240 days ago] |
A complex building without edmazur.com would definitely improve interest in game. |
2011-04-02 14:27:59
[13 years, 240 days ago] |
if ender wants the code just throw me a bmail, and ill give it to him, all the mining code is there in php, even if he just looks at the algorithms, would be easily put into this game |
GessGuitar1 [53] 2011-04-02 16:12:37
[13 years, 240 days ago] |
i hope something makes this game much more interesting than it is right now befor people lost interest way too fast! i think moving bots to a downloaded client base would make it much easier for ender to add the new features people keep asking for. |
2011-04-09 05:35:25
[13 years, 233 days ago] |
ENDER QUOTE FROM ANOTHER POST I THOUGHT WOULD BELONG HERE BETTER/SHOULD AS WELL: |
Head Moderator 2011-04-09 05:40:10
[13 years, 233 days ago] |
I'm struggling to see a difference between skill trees & weapon paths, aside from potential + stats. So ye I can't see how this will make a difference to the rise of perfect builds. |
2011-04-09 05:42:55
[13 years, 233 days ago] |
How about skills that you can activate in the middle of a fight? And I just realized how much I don't like that after I read it. |
2011-04-09 05:45:13
[13 years, 233 days ago] |
Yeah its not perfect, essentially it could be like another new feature.. but what I also meant was that they will improve more than what say INT will give. For example: |
Head Moderator 2011-04-09 05:47:27
[13 years, 233 days ago] |
oooh I like the idea of different elements such as luck. |
2011-04-09 05:49:28
[13 years, 233 days ago] |
What I mean is that they affect maybe 2 stat points. |
bluei [69] <Zero>
2011-04-09 07:32:28
[13 years, 233 days ago] |
Good ideas, but I think that something like that will still get figured out easily enough. Imo, this game could use a greater element of luck, and I'm not talking about showroom items. It's been mentioned before but critical hits could be an interesting addition. I don't know how it would be implemented, maybe a separate stat for luck could be involved. But that's a massive change to add in another stat, so maybe it could be another component of int, or even dex, since dexxies could use a buff ;) |
Head Moderator 2011-04-09 07:35:43
[13 years, 233 days ago] |
^ like :) |
Level 100 [111] 2011-04-09 08:46:25
[13 years, 233 days ago] |
I have to say that regardless of the inherent limits within this type of game, rather fanciful ideas continue to be thrown up into the air to which nearly everybody loves on face value but fails to realise are not going to happen. |
2011-04-09 09:13:34
[13 years, 233 days ago] |
Yes to anything that can negate perfect builds |