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Forum > Suggestions > More Bot color options.
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Nosferatu [290]
2024-02-01 12:20:33
[293 days ago]

Can we have the bot color options increased by allowing the RGBs to be split and moved independently, rather than grouped.

Can we also be allowed to drop them to 0's with there being restrictions on allowing combos of anything 0-3 on all 6 digits. (example: allowing 00ffff, but not 112233)


 
Nosferatu [333]
2024-08-15 10:33:36
[98 days ago]

Bump!


 
Vegas [65]
2024-11-04 10:12:38
[17 days ago]

Bump! :)


 
Ender [1]
Administrator
2024-11-05 08:43:53
[16 days ago]

I actually added this to my backlog awhile back but never replied here. I moved it higher because I think this would be fairly quick to do as long as there's some reasonably simple way to decide whether a color will be visible enough.


 
Shaftstop [100]
2024-11-05 09:42:01
[16 days ago]

Yeah, I agree. I could see having a "blacklist" of options that aren't allowed (combinations that are too dark (000000/000001, etc) would be a way to go but that might cause a lot more effort and become more work than necessary. Could just make it were 444444+ options are available, that would open us to a lot more options.


 
Gpof2 [138]
2024-11-05 10:11:46
[16 days ago]

Make each character have a value. 0=0 1=1, 2=2 etc up to 9, then a=10 and so forth while having the requirement of meeting a minimum value. Could be 12 to match the current system, or 24 if the three pairs are split and individually controlled.

I imagine the code for the fight/train again links already has something that could be useful for this type of thing.


 
Forum > Suggestions > More Bot color options.
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