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hypthehyperion [31]
2024-11-02 17:23:24
[18 days ago]

So I was just thinking about last month and what actually Mara did 6mil energy and it's sad to see that he was awarded only 1 plat like the rest of others. If you compare played time 1st vs 10th place it's a huge difference but the rewards are the same.

It should be at least..

1mil of monthly energy = 1 plat (repeatable)

Or extra HA buff rewarded for winning 1st place.

Maybe this would encourage others to participate more in monthly competition.


 
Ender [1]
Administrator
2024-11-04 08:36:30
[17 days ago]

Along the lines of what you suggested, I've had an idea on my backlog for awhile about a trophy tier above platinum. It would be for the most prestigious trophies where there's the most competition, and probably all time-locked (e.g. monthly trophies). The 2 that come to mind are (a) owner of top clan and (b) monthly energy leader. I haven't thought about what benefits this would bring, but that's what I see possibly doing for these kinds of accomplishments.


 
Fishwick [135]
Moderator
2024-11-04 08:42:21
[17 days ago]

Instead of another tier, you could just allow doubling up of certain plats.

At the minute, whoever gets first place for energy doesn't get the top 10 plat, and whoever gets George Washington doesn't get the plat for being in the top clan.

Could just allow them to get both instead so coming first gets two plats, and leading a clan to first while being in the 20 contributing members gets two plats.


 
Ender [1]
Administrator
2024-11-04 08:50:41
[17 days ago]

Makes sense, though my thinking was that the new tier should be more special and unique than "just" another plat.


 
hypthehyperion [31]
2024-11-04 09:01:01
[17 days ago]

Well I still think monthly 1st place is way bigger accomplishment than getting GW plat, as anyone can have this just by clan owner changing the ranks.

I think all top 10 should be awarded accordingly based on how much energy was scored

for example.

1st place 5mil = 5plats 2nd place 2mil = 2plats 3rd place 1mil = 1plat

or permanent 1st place = 3plats, 2nd = 2plats, 3rd = 1plat and the rest maybe get a gold trophy.

500k anyone can make it in just couple days, but to get 4-6mil it takes a month of grinding everyday for minimum of 10 hours.

So let's be fair.

Or like Ender suggested something above the platinum.


 
Malz [26]
2024-11-04 09:13:41
[17 days ago]

I think the game is already too rewarding, in regards to trophy points, to the "haves."

Never been a fan of game mechanics that increase capability of the people at top already.

Honestly, the whole clan getting a platinum for first place finish is much worse offender than individual rewards, however.

I'm all for rewards, mind you... just more against anything that creates competitive disadvantages over level playing fields.

If trophies didn't offer very real game benefits then I'd not feel the same.

But if you're at the top then a game shouldn't really do anything to actively try and keep you at the top...


 
Smeagol [398]
2024-11-04 09:37:49
[17 days ago]

I would suggest removing trophy points from the game, then make the best versions of each buff selectable, make it so we can pick 2 buffs of our choice.. only once a day or so though. This way the buffs will open up for everyone, would make making new bots a hell of a lot more fun. Keep the trophys though for E-peen status, just my 2 cents. Also reduce the price of stars to 5$ each, thanks. xD


 
Smeagol [398]
2024-11-04 09:41:11
[17 days ago]

With "once a day" I mean that after you picked your 2 buffs there will be 24h cooldown before you can select buffs again, also no battles limits on the buffs.


 
PeeT [150]
2024-11-04 09:45:02
[17 days ago]

I think the power of trophies keeps the game alive. Fast speed scoring (also on dumpers), high xp to lvl quickly, and the horror of needing kudos...

So i think the TP system is good for now, getting a trophy per 1m energy is imo ridiculous. Getting 2 plats for #1 sounds fair tho :)

Getting TP for a number of days signed in, gaining a number of energy, gaining a number of xp per day sounds like a better reward system


 
PeeT [150]
2024-11-04 09:46:26
[17 days ago]

and unlimited use of a buff is ridiculous too imo.


 
Smeagol [398]
2024-11-04 09:51:55
[17 days ago]

I don't see it as ridiculous, I see it as fair.. for everyone.


 
hypthehyperion [31]
2024-11-04 09:55:25
[17 days ago]

Let's keep this on topic please.


 
Malz [26]
2024-11-04 10:31:25
[17 days ago]

I don't see it as ridiculous at all...

If everyone has that option...

And let's be real: with the introduction, it just feels bad now to play without a buff and that only discourages player engagement.

I'm sure many old players will feel the work they put in the past is somehow diminished if unlimited buffs were a thing... but that's kinda silly.

I mean... not like those players want to get rid of the buffs even though their very presence woulda already had that same impact...

You like buffs? Just have the game give you buffs without trying to limit them, imo...

Granted, if it was up to me then I just wouldn't have them - minus the initial buff game gives ya that let's you skip that horrible grind at very start.


 
Gpof2 [138]
2024-11-04 10:45:27
[17 days ago]

Never been a fan of game mechanics that increase capability of the people at top already.

This, especially with an otherwise unobtainable HA buff.

And on the flip-side;

I think the power of trophies keeps the game alive.

I also agree with this to a degree. I like the aspect of trophy points being a resource as it promotes building more bots, at least with how the state of the game has been for a long time.

Let's keep this on topic please.

TPs and buffs are all that have been discussed, the two things directly related to both of your potential suggestions. How has this not been on topic?


 
hypthehyperion [31]
2024-11-04 10:54:11
[17 days ago]

The point of this topic was the monthly energy awards, I suggested to increase more plats as there are no other awards sadly.

In 12 years time only 5 players managed to get 4mil+ monthly energy, and they all been awarded the same single 1 platinum trophy.


 
Execute [418]
2024-11-04 11:08:24
[17 days ago]

The point of this topic was the monthly energy awards, I suggested to increase more plats as there are no other awards sadly.

Which directly relates to the current award of a plat and trophy points.

I also don't like the trophy point system but at the same time it's another element to the game, some people enjoy collecting trophy just for the fun of it.

I think Enders initial idea was that it could level the playing field of people who don't have as much time to play but as we all know there are ways to circumvent this and it definitely rewards those at the top who put more time in. If you are going to make buffs free is there really any point in them? You might as well remove them and make 250% for each thing default as obviously nobody will use their free purchase on 200% or 150%.


 
Vegas [65]
2024-11-04 11:36:42
[17 days ago]

Or just remove them all as purchasable buffs. Leave the trophy system as a means of recognition, and make the 250% buffs permanent on all bots and togglable for on/off, because let's face it very few of us play without buffs(if any at all, and generally only for a specific purpose), and if buffs were removed completely a lot of the game would conceivably die (we all enjoy seeing big numbers).


 
hypthehyperion [31]
2024-11-04 11:43:22
[17 days ago]

To have some kind unique trophy of recognition is a good idea.


 
Scabara [81]
2024-11-04 11:54:29
[17 days ago]

I think something special for standout achievements is good, first place for energy doesn't really seem to have as much competition these days, at least compared to first place for clans so would be nice to see some incentive to see people fight for it.

Or maybe just have certain energy milestones that reward a plat, say 1m, 5m, 10m, 25m etc in the same way levelling gets one at 200, 225, 250, etc.


 
Nosferatu [353]
2024-11-04 12:59:26
[16 days ago]

My biggest concern with the energy ones would be that total energy can be gained just through idling in a clan forever (The Lonely Island had a lot of the Top 100 spots just from idle energy after 10 years).


 
Nosferatu [353]
2024-11-04 13:00:42
[16 days ago]

I also recall mentioning monthly rewards in the same vein as daily login rewards. Could do something along those lines as well.


 
Fishwick [135]
Moderator
2024-11-04 13:14:22
[16 days ago]

True, they already do get rewarded for that though, a one-time 2 plats each for some of Raptures long standing members is nothing compared to their 19k trophy points for idling so far (e.g http://bots4.net/profile/59/Chapo)

Login rewards would be best with an account management system and account wide rewards really, otherwise you're just going to feel obligated to log into 100+ bots every day.


 
Nosferatu [353]
2024-11-04 14:09:26
[16 days ago]

Login rewards would be best with an account management system and account wide rewards really, otherwise you're just going to feel obligated to log into 100+ bots every day.

Agree. Could be linked to email.


 
Ender [1]
Administrator
2024-11-05 08:52:21
[16 days ago]

Never been a fan of game mechanics that increase capability of the people at top already.

This is a fair point. Meaningful rewards need to be balanced with giving players at the top too much of an advantage. My thinking for the theoretical diamond-tier trophies is more cosmetic than practical benefit. Basically a way to flaunt something pretty rare and difficult to achieve. Plat count sort of does this right now, but I think it's kind of inflated.

level the playing field of people who don't have as much time to play

FWIW, I do generally support this idea, but AFAIK I haven't really intentionally designed many game aspects around it. I think it makes a lot of sense - like WoW rested bonus. The general idea is that people with the most time to play will (generally) come out ahead, but those with less time will still be able to make meaningful progress.

daily login rewards

This is something I also plan to do, but maybe after "meta account". Like Fishwick/Nos said, could be too grindy/annoying if you have a fleet of dozens of bots that you need to log into daily, do quests, etc.

Let's keep this on topic please.

Sorry in advance for some of the replies this post is probably going to generate. :D I'm mostly just sharing quick stream of consciousness on stuff I see being mentioned in here, but I recognize not all of this is related to the original suggestion.


 
PeeT [150]
2024-11-06 03:30:45
[15 days ago]
This is something I also plan to do, but maybe after "meta account". Like Fishwick/Nos said, could be too grindy/annoying if you have a fleet of dozens of bots that you need to log into daily, do quests, etc.

I generally support the idea of the meta account, but if it is easy(ier) to implement the daily login reward, then i would this first. Since, the whole game is already based on grinding anyway. So, if you want the login reward on multiple bots, you should log them in every day. Isn't that the whole point of a reward anyway?


 
Gpof2 [138]
2024-11-06 04:26:45
[15 days ago]

Dailies, login rewards included, are a plague in the gaming space and needs to be abolished. FOMO from not doing your daily chores like a good little doggy turns me off immensely.

I do like the idea of some type of flashy cosmetic only type of thing for certain achievements that don't fit the usual parameters. Maybe allow monthly top score earners more leniency on the color code so they're able to use a more unique color or something like that.


 
Rio Blast [10]
2024-11-06 04:59:24
[15 days ago]

Everyone agrees with being anti-FOMO in abstract... but... it is highly effective at increasing player engagement, nonetheless...


 
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