suggestions

ckjy [42]
2010-12-21 16:05:45
[13 years, 341 days ago]

The gameplay in Bots2 as it exists, is fairly linear - there are optimal (or near-optimal) bots at many levels that most players tend to build for after a bit of experience.

After you work toward one builds, the builds that follow tend also to be very linear and do not allow for any deviation unless you wish to build an inferior bot.

I would like to suggest having a larger pool of redis points be available, and also allowing players to acquire a larger amount of redis points more easily.

The motivation for this is to allow for more mid to high level bot build variation. There is much depth to be found in acquiring a certain weapon and adjusting your stats to maximize the use of that weapon. For certain builds this means reallocating more dex into str, and for others it may mean allocating str into con. It will allow for redesigning bots for tournaments to counter-build others. It will free the mid and end-game bots from a build that would otherwise have been deadlocked since the early 100s.

Redis points should not be completely free, since it would defeat the point of even having stat requirements on weapons. However, having the pool of points build up to 200, and acquiring 20 points per 10 levels, will allow for much more flexible build choice.


 
Jans [34]
2010-12-21 16:12:15
[13 years, 341 days ago]

Redis-points were capped to prevent people from adding loads of points to int, level up like crazy, and then redis all int away. It kinda made levels 0 to 100 a bit pointless.

Most games dont let you change anything afterwards, so it's kinda nice as it is. And besides, there's nothing wrong with fucking up a bot at first, and then starting over with a new one. Learning curve. Part of the fun of any game. Being able to easily correct mistakes is no challenge.


 
ckjy [42]
2010-12-21 17:16:03
[13 years, 341 days ago]

I agree with the int cap - perhaps prevent int from being redistributed?

The point of more redis point isn't to allow players to fix mistakes, but to allow for more dynamic builds.

For example, the optimal bot build at level 44 (level 36 with the right stat items) is 76/89/38/10 with a Genreti. This build has a greater than 50% chance of beating every possible build except itself at this level. This is the best possible build at this level with no redis points.

Since you can keep your weapon equipped without meeting stat requirements, if you were reallocate your points at this stage to 75/64/63/10 and accept weapon breakage repairs, this build beats the original 76/89/38/10 build 74% of the time.

With more redis points, the true optimal build is 45/55/102/10, keeping the genreti. This beats the original genreti build 94% of the time, beats ANY other non-redissed build at this level at least 99.9% of the time.

This build is mathematically optimal, and obviously not possible due to not having the requisite 75 redis points at this stage. The optimal build was computationally easy to find at this level, but is much more time consuming for the higher levels.

Build dynamics become even more interesting at the 100+ levels, where lower level weapons become optimal due to the damage spread, and the interaction effects of str and dex. Rather than builds becoming stagnant at level 100+, bots can continue to reallocate and move toward mathematically complex builds and counter-builds by having more redis points at their disposal.


 
Off [101]
2010-12-21 19:31:35
[13 years, 341 days ago]

Wait... what?! you're talking about redis pts or "perfect" builds, or ridiculous int caps? You CAN level with no int, especially on those low levels, so wtf?
Anyways, I think redis cap should remain as it is now...


 
Asmodeus [94]
2010-12-21 19:35:30
[13 years, 341 days ago]

I completely agree with everything Jans has said, and I absolutely agree that the rediss cap is fine as it is.


 
Shameless [1]
2011-07-30 20:55:17
[13 years, 120 days ago]

Yes the redis points r fine as they are. :-)


 
Nosferatu [66]
2011-07-30 21:21:41
[13 years, 120 days ago]

I would like them to be an even 40, instead of the 35 it is set at now. This would allow for a full 10 levels to be redissed rather than the odd number of 8 3/4ths of levels worth.


 
Nosferatu [66]
2011-07-30 21:22:16
[13 years, 120 days ago]

But yeah, what you are suggesting is the main reason as to why there was a cap added in the first place.


 
neps [142]
<123>
2011-07-31 05:27:43
[13 years, 119 days ago]

Perhaps a larger (one-time) pool of redistribution points could be bought with achievement points. But to permanently change the cap. Definitely no. If you want a bot a certain way at a certain level, then build it that way. If you want a bot a way unachievable with your current state, then make a new bot.


 
Draoi [120]
2011-07-31 14:37:50
[13 years, 119 days ago]

I see a larger re-dis pool being a cool benefit that you could buy with achievement points.


 
Saiyan Z [140]
2011-07-31 14:52:27
[13 years, 119 days ago]

I don't think achievement points should be used to benefit bots builds or give them a battle advantange or offline protection etc. Having lots of redis points can be "abused" by more experienced players to keep their bots optimum for longer. 35 points should stay the hard limit.

IMO achievement points should be used for purely cosmetic purposes such as colour scheme changes or maybe a free item order for 2000 achievement points etc...