I decided not to make the title about anything specific that way I won't need to make new threads when I find new things to complain about ^^
What prompted me to make the thread: 18xE?! Isn't that a BIT excessive?
That's all I can say for now. Once I start getting attacked I'm sure I'll bitch about it more. Thoughts?
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Oh wait I almost forgot. 18xE with energy buff, oh god it could basically be 45xE with the 250% buff. That's 900 energy a win ._.
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This is going to be fun. Time is no longer the major deciding factor. Work smart, not hard.
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Mmhmm, I definitely see this system as a better one. I can't say I'll like it much though. Hopefully there will be some quality fine tweaking here and there :]
Can't wait to see how things start turning out in the upcoming days, not enough energy floating around to really determine what it will be like.
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xE should be capped on like, 5.
You gotta reward time spent
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The main thing I don't like with this system is new/inexperienced players will find it difficult to contribute. If your bot is not perfect, it will be difficult to take energy from bots with any decent amount of energy, and when you get up to competitive levels (50+), you'll probably find all your hard earned energy taken in a day or two.
I can see this system leading to a lot of bitching about stars and freaked bots, as they are obviously a big advantage in beating high ratio bots. I wouldn't mind it so much if there were ways in which we could improve our bots beyond regular showroom gear, but since there isn't I'm not a big fan of the system right now.
Also, on a kind of related note, why do the new buffs only have a duration of 500 fights? At the very least, I would have thought you'd be able to buy both of them in the same day, you know, since they were kind of designed to be used together.
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Speed buff and EXP buff were designed to be used together. :)
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Not really, as fighting bots can benefit from the speed buff without the xp buff. 500 fights just doesn't seem worth the points unless you're playing on dumper bots (which this update has aimed to cripple).
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Yeah, I know what you meant, just kidding. ^^
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Can someone explain what the hell all this means?
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Higher level/ratio = more energy per hour (EPH)
Higher xE (measure of how quickly your bot gained energy) = more energy exchanged per fight. So generally the more energy you have the faster you can lose/gain it.
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Take into consideration how many fights you don't have to have when using the energy buff. It will make your gear and kudos last a whole lot longer. And it's not like it takes many fights to steal all the energy a given level range anyway.
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I think the xE should be capped to something reasonable like x10. Otherwise there will be a load of bitchin from people who put in time the whole month but lose their energy in a few hours.
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the last few days will be all that matters
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Maybe just leave things as is for this month to see how it plays out. Introduce a cap next month.
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I agree, can leave it as it is for now, Ender can monitor how it works out, and if by months end it really does turn out to be the last few days which matters and people get ALL their 10Ks of energy taken in just a couple hours into the hands of lucky and perfectly built bots then there can be something in a future update. In the mean time monthly clan scoring could be considered a tournament since it would only last the last little bit of the month.
Working on backup solution(s) now will decrease the time needed to wait until the system can be tweaked.
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I think the xE should be capped to something reasonable like x10.
Even x10 is too much. Why not cap it at 3.0, like the effect of ratio. Even x3 would be good, you'd be stealing 60 energy per win, which can go up to 150 energy per win if you're using the 250% energy buff.
Also, I disagree about leaving it the way it is for now. Ender can fix this now too, if he agrees that it doesn't work well in practice. It would be easy too. It's obvious that this system is too chaotic, he doesn't need to wait a whole month to figure that out. When you can steal 1.2k energy in one fight, it simply isn't worth it playing all month, people will just wait for the last few days.
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this new system is a load of balls.
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I'm glad i scored last month, not this one
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Yep neps. After scoring a bit yesterday I realized that a much smaller cap is needed. X3 seems about right. At the moment it's way too easy to lose the bulk of your energy in a few fights. If the cap is put in this month, Ender needs to do it soon so as not to give the leaders too much of an advantage.
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When you can steal 1.2k energy in one fight
So this means you can theoretically get 1.2 million energy in 1,000 fights? Of course there are losses involved, but still, its a possibility.
I don't like the sound of that.
Sorry btw, I'm just trying to understand this new system 0.0
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This is crap... my bot is not perfect - but it's good enough. I play a couple of hours to get around 3-4k of energy. Log out, live life a bit, then come back... and I am on zero energy. All my hard work wiped out.
This is very frustrating :(
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Obviously the new energy system could do with touching up a little bit but if your bot is losing all its energy then you need to adapt to the new scoring system, with the new system freaked bots will be at the top of the game for score. The new system concentrates a lot more on the build of the bot rather than who you are attacking. As a fan of real wars on bots2 I'm quite impressed with the new system :)
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What about energy insurance then? :)
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having an energy system would work actually, in the same system as the kudos system. Losing some energy to guarantee you have energy when you come back :) I like it! Get it posted in the suggetions thread! :D
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Would be abused to the max :P
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it would be abused yeah but I can't help but feel that without some sort of system like that then people will become tired of gaining a shit ton of energy and then logging on to have none!
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the new system did nothing to remove dumpers from the game and only makes my experience less enjoyable.
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It makes dumpers even more valuable and actually necessary.
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very true - now you have to have dumpers and a super freaked bot
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Dumping is different now. Dumpers need to be freaked builds as your main bot and you need to actively gather energy with them too. Its not like having dumping clans generating tons of energy while you do nothing. This system now rewards the best builds and then the most active people. It's real wars now (best build win and whores are completely useless). The only thing different is that you have to compete with more than one bot to reach high scores. The one who can save and gain actively more energy will own the game :)
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even if you have a great build, you can still have your energy easily drained off of you and quickly whisked away to a bot you have no chance of taking it back from.
for example:
i log on today to see that i was attacked 100 times. i win 60 and lose 40. but the end result of that is that i lost 6700 energy. okay, no big deal, ill go fight that guy and take it back, but turns out that energy has already been moved elsewhere. potentially as far up as a level 116 bot which id have no chance in hell of beating.
i guess if ender wants people to play less than this is working as intended, because i see no reason to even worry about energy until the last week or so of the month.
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If this new system was to address dumpers, it did...by making them more important.
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Logged on... played to 2k energy, logged off... Logged on, 0 energy
(repeat x4 times)... I'm now on 0 again. I see no point in playing for energy anymore.
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How does it make dumpers more important?
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Take me for example, there are not any players around my level that have collected much energy at all, so trying to gain energy off of the bots with a few levels of me is very inefficient. It's easier for me to log on a lower level bot and take energy from players around that bot's level and then dump that collected energy to Shoegazer. Without dumping I'd be relying mostly on my EPH.
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It hasn't changed the game at all except that you can lose energy a lot easier now.
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Freaking has to be removed from the game if you are going to make a system like energy work.
It is completely unfair on people that do not have enough stars to freak their bots.
Which is now the reason I am not competing.
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You can still workshop freak
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Hardly comparable to getting armours, weapons and shields potentially 10 levels higher than what you should be able to use.
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Which is now the reason I am not competing.
Were you competing before?
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There are no builds that require stars.
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this has given stars an even bigger advantage
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There are no builds that require stars.
I understand that this is literal, but you are well aware of the difficulties it would not only take to achieve a decently freaked bot without stars(let alone one that is max freaked). Then to take into account maintaining it after you do complete it is a completely different argument, one that can be made.
This being said, I do understand it is possible to do anything that is essential in this game without stars you can do with them.
I for one dislike the ability to use anything you don't have the stats for, but I do believe that people need to quit acting like it's as simple to freak a bot without stars as it is with. I'm also not suggesting it should be. I suppose it adds to the list of things made easier by supporting the game developer with server cost and incentives to continuously work and improve this game.
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There are no builds that require stars.
lol
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The number of online players has been pretty low the past day or two, and I can only imagine that's due to the new energy system. Once you drain a target to 0 energy, they will not regen any energy from then on, limiting the amount of targets you have. The only real way of effectively scoring is to build a legion of bots with a ratio of 3+ and waiting until the end of the month to dump millions of energy.
The system needs to be fixed this month, or there is a risk of more players quitting the game. There is simply no point in grinding to 100k energy over a week early in the month, when you could dump that much in less than an hour at the month's end, and with no chance of anyone stealing it from you.
Hopefully Ender doesn't think that by putting in this energy and buff update and neutralising a cheater that his work is done this month.
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Once you drain a target to 0 energy, they will not regen any energy from then on
I do not think this is accurate. I have brought a couple of bots down to 0 energy (bots that I own and do not gain energy on)and they will regenergize.
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Check the EPH of a bot after you bring its energy down to 0. I'm pretty sure you'll find it will be 0 also.
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yah i saw that and thought the same thing, but still log in to find that energy has come back, must be something with the way eph is updated at the hour
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i just brought soul release (level 86) down to zero energy, still has a eph of 3
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I think the EPH formula is something like half your energy gained in the last 10 hours divided by 10. Could be wrong with the actually hours but the principle is the same. The formula only kicks in after being in a clan for at least 10 hours.
So if you drain someones energy they will still regen because they still gained some energy in the last 10 hours. The regen will start slowing down eventually the more energy they lose because they regen less and less.
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ender should release the formulas :)
please.
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On a positive note; Your bot gains 14 experience points (1,156,648 xp to next level).
Damn I love this 1 int
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I love this system, ratio whores who haven't freaked beware!
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yah, best part of the update was the new minimum int and the buffs - the rest i haven't gotten my head around quite yet.
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