I computed that I had enough low levels to get 10M by month end. Literally minutes after I start, Ender removes xE.
Must say though, this new system looks much better, much more stable. Let me be the first to say, thanks for the update Ender.
Also, awesome on the level based EPH. I have 753 EPH, and LOL, Myriad has 1226. That's more than 800k energy per month, just idling. :D
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Thanks for the update Ender :) It gives me hope =D
And lol @ Myriad
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800k idle energy may be a bit OP, might look into retweaking the level aspect. :)
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You should have let me dump my 10M first. I built eight hundred level 20s. Hehe.
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I'm curious about the PvE thing...
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Ofc this makes energy system way better, but such changes shouldn't be done in the middle of the month I think :)
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Make a cap on the EPH?
Or a log formula? After let's say 500 EPH, it starts to slow down ?
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Took me 36 hours at the least. :/
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Sorry for ever doubting you ender, I should know better by now. Looking forward to seeing how this plays out.
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I built eight hundred level 20s. Hehe.
Holy fuck. Neps you need help ^^
Thanks for addressing the issues wiggin :)
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I am not sure that this is the best way to fix the system...
I liked the fact that you could fight good bots from opposite clans, and get award for that. I believe that fixing the EPH as ender just did, and putting a cap on xE of 3.0 would have been a better solution.
Maximum energy heist one could make then would be 60 energy per fight (without buffs) and that isnt so much than regular 20, considering you have to fight a really good bot and not a dumper whore for that energy.
opinions?
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agreed. People might like PvE but it should be possible (and worthwile) to take others down.
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800k idle energy may be a bit OP, might look into retweaking the level aspect. :)
Right now myriad will get ~480k energy by the end of the month, prolley a top10 spot for straight chillin'.
lol
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Mainor! When you gonna score again :(
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There's going to be two camps on this issue and it's not really possible for them to both be pleased. I may look into bringing back some limited PvP aspects in the future, but for now things will remain mostly as they are. A lot of players (not all, I know) really didn't like being able to lose their energy.
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new updates! <3
I like them, just cap the max energy per hour.
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The one thing I still don't like with the current system is the way bots with 0 energy have 0 EPH. It limits targets quite significantly, especially if bots get drained in the first few days of the month. Without being able to take large chunks of energy quickly, scoring could become stale quite quickly.
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fight people that have energy?
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Tell that to the other bots that have given up?
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myriad has a really good point, just because you don't have any energy shouldn't mean you have 0 EPH, same goes for if you have more you get more. but I still think that an energy ratio should be taken into account, just not so much that bots will end up with 1000EPH
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EPH will likely be adjusted a bit more. It's probably too high for some bots. I also wouldn't be against making the minimum EPH 1 instead of 0, so if you lose your energy and go inactive, you have at least some potential of gradual regen.
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I think everyone would agree that there have been too many changes this month and that if there is a change to the EPH it should occur next month ;)
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Looks like someone is hoping to get a top10 monthly energy trophy. :P
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2500+ eph?
cmon...something has got to be wrong with the formula.
so, take xE and thus option of taking bigger energy hauls away from lower level bots and gift high level high wins bots sick high eph.
the fuck...
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