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Forum > Bugs > Bug in time played MAYBE!
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Samuli [150]
2017-01-23 02:00:53
[7 years, 304 days ago]

Time played gets reset when a bot is reset but the per day amount doesn't so people end up with stupid time played amounts.
Is this working as intended(tm)?
I can't google these things so I needed to create a new thread.


 
Execute [130]
2017-01-23 02:24:33
[7 years, 304 days ago]

just look at my average per day if you need a reference for this has me at 7 minutes a day after reseting 2 days ago


 
Samuli [150]
2017-01-23 03:53:00
[7 years, 304 days ago]

That's how I noticed this ;)


 
Gpof2 [130]
2017-01-23 11:19:54
[7 years, 304 days ago]

working as intended(tm)?

I think that's called a "feature".


 
Ender [1]
Administrator
2017-01-23 21:46:16
[7 years, 303 days ago]

Hmm, I don't think I've considered this.

Played time indeed gets set to 0 when a bot is reset and the played time per day indeed uses the bot creation time instead of the most recent bot reset time. So for consistency, either (a) played time should not get set to 0 upon bot reset or (b) the played time per day should use the most recent bot reset time.

I guess it would be weird to do (a) at this point, plus I imagine folks are used to it by now and like being able to see how much played time it took to accomplish certain things after a reset. So I will do (b) soon^TM unless anyone has anything else to share.


 
Ender [1]
Administrator
2017-01-29 23:35:16
[7 years, 297 days ago]

Alright, (b) is done now. The played time per day calculation will now use last reset time (if available) instead of original bot creation time.


 
Fishwick [134]
Moderator
2017-05-09 16:17:32
[7 years, 198 days ago]

Related to whats going on here?


 
Maleficent [43]
2017-05-09 20:01:51
[7 years, 197 days ago]

I noticed that awhile back myself. This is the only other bot I've seen with an alleged playtime of over 136 years: http://bots4.net/profile/53943/Mister-Fantastic

Weird.


 
Gpof2 [131]
2017-05-10 04:57:48
[7 years, 197 days ago]

And another one


 
Nosferatu [280]
2017-06-21 19:09:41
[7 years, 154 days ago]

The played time on those are all the same, and they never change.


 
Gpof2 [131]
2017-06-21 19:53:59
[7 years, 154 days ago]

Yea it's the maximum value that can be stored in seconds. I converted it to 4,316,432,707 seconds but I think that's due to improper conversion either on my part or the converter I used with such a large amount of time (leap years etc maybe, not sure). 4294967295 would make a lot more sense and is within what I'd call within margin of error for something like this, so I'm going with that.

It's the same thing with a bug I pointed out before with 114 being the highest level displayed on the beta HoF, experience values being what was topped out for storage. Only this time it's unsigned.


 
Nosferatu [280]
2017-07-18 12:57:44
[7 years, 128 days ago]

More likely an integer storage limit, rather than a seconds one, but yeah I agree. Likely a data storage limit that is occurring.


 
Gpof2 [131]
2017-07-18 13:00:57
[7 years, 128 days ago]

Integer is what I meant to imply with it being unsigned this time yea


 
Ender [1]
Administrator
2017-11-19 19:33:32
[7 years, 3 days ago]

In response to the posts starting 2017-05-09 (i.e. since my last response), I think this is unrelated to the original bug/fix from this thread. To test, I rolled back the fix for the original bug reported here locally and still saw the problem, so it's not a calculation problem. I also see that some of the affected bots have been reset and others have not, so that makes me think it's not related to the resetting process itself either.

There's a newer bug thread discussing just the "136 year club" problem, so let's continue discussion there:

http://bots4.net/forum/3/7157

*click*


 
Forum > Bugs > Bug in time played MAYBE!
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