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Forum > Suggestions > for those who misses bots2
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FNIX [74]
2011-07-22 08:06:04 🔗
[13 years, 160 days ago]

What if then you drain energy from your target to 0, you would still be able to get atleast 2 energy points for a won fight. And lose 1 if you lose. In this case you would still be able to get some energy even if you dont have any decent targets atm.


 
The Warden [83]
2011-07-22 08:08:21 🔗
[13 years, 160 days ago]

CLANSCORING FTW!!!


 
Allotrope [91]
2011-07-22 08:08:41 🔗
[13 years, 160 days ago]

I support anything that promotes more activity. I know I don't play as much purely because there is nothing to do.


 
Blitz [74]
2011-07-22 08:46:35 🔗
[13 years, 160 days ago]

I like it.


 
DREAM [112]
2011-07-22 09:48:57 🔗
[13 years, 159 days ago]

Agree.


 
Saiyan Z [140]
2011-07-22 09:56:28 🔗
[13 years, 159 days ago]

Good idea. Will definitely make me play more


 
Bazza [34]
2011-07-22 12:16:03 🔗
[13 years, 159 days ago]

Sounds very good to me, it's just what we need atm.


 
Dipsyy [35]
2011-07-22 12:20:13 🔗
[13 years, 159 days ago]

+1


 
Dragon Summoner [71]
2011-07-22 21:46:59 🔗
[13 years, 159 days ago]

So this brings back whores

I'd much rather get 2 energy every second than potentially lose every 20


 
DarkNinjaMaster [67]
2011-07-22 22:26:09 🔗
[13 years, 159 days ago]

-1


 
Skeith [38]
2011-07-23 02:25:37 🔗
[13 years, 159 days ago]

I'm both ways on this one. What does Ender think?


 
Obsidian [34]
2011-07-23 02:27:41 🔗
[13 years, 159 days ago]

Agree with DragonSummoner.
If this was made, then you could just have crappy bots made. Then all they would do is become more crappy, have no energy, but still give energy.

Bending the Rules FNIX. :)

-Alan


 
Saiyan Z [140]
2011-07-23 04:00:35 🔗
[13 years, 159 days ago]

After thinking about this, I don't think it will really work. Bots regenerate only 480 energy per day. If we're allowed to get 2 energy per fight we would get 400 energy from a lvl100+ rape. oO people would just rape any easy bot they can find. The 480 energy per day recharged would be too little to make people want to fight better bots.


 
Skeith [39]
2011-07-23 04:03:11 🔗
[13 years, 159 days ago]

Against -1


 
ForThePeople [1]
2011-07-23 05:33:14 🔗
[13 years, 159 days ago]

Make it 1 for win and still - 10 or whatever it is for a loss.

That way if someone decides to make whores you would still have to be close and would be at a disadvantage for fighting them. Also another adding to this at a certain level ender could increase the %of absorb you need and level so on, to make it better then what flor had in place. This way there technically will be a chance for the whore to win. And if you did lose 3 fights at this rate you would only win 197 energy but lose 30 for a gain of 167....just saying this may work instead of making the 400 like the proposed one would state.


 
neps [134]
2011-07-23 07:19:32 🔗
[13 years, 159 days ago]

Ugh, whores. Definitely don't want to go down that road again.

spits


 
neps [134]
2011-07-23 07:24:00 🔗
[13 years, 159 days ago]

In theory, if the only activity this update would stimulate would be people raping legit drained bots for the small energy gains then by all means yes. But anything that will encourage whoring on any level will never have my support. I enjoy this new system so much more than boring old clanscoring.


 
Mainor [75]
2011-07-23 08:02:34 🔗
[13 years, 159 days ago]

i actually think we need less icentive to attack whores. like 0.0 (or even 0.1/2) ratio bots dont even gain energy or something :)


 
DarkNinjaMaster [67]
2011-07-23 08:23:55 🔗
[13 years, 159 days ago]

Unfortunately then you'd be punishing legit int bots that are in clans to get people to fight them.


 
neps [134]
2011-07-23 08:28:26 🔗
[13 years, 159 days ago]
Unfortunately then you'd be punishing legit int bots that are in clans to get people to fight them.

Agreed. I have INT bots that are in clans for that exact reason.


 
Off [116]
2011-07-24 17:00:12 🔗
[13 years, 157 days ago]

You're complaining about whores, oh damn, how bad it is...but look around, whores exist in this game too.


 
Ideotik God [85]
2011-07-24 17:09:26 🔗
[13 years, 157 days ago]

Perhaps a compromise could be established? You can only gain 2 energy per win after depleting a bots energy only if they have a 1.0+ ratio or something else along those lines.


 
Off [116]
2011-07-24 17:11:57 🔗
[13 years, 157 days ago]

The current system forces INT (or even a bit weaker, but not inted) bots to be clanless. It shouldn't be like that. Including ratio in energy shit would fix it a bit, not sure how much.


 
Ideotik God [85]
2011-07-24 17:16:14 🔗
[13 years, 157 days ago]

Then take it even further. Bring back diplomacy and only those clans you are warred with (I'd suggest a maximum of 2) can give you 2 energy per win after you deplete their "current stock" but still require them to have a 1.0+ ratio.


 
Jans [69]
2011-07-24 17:37:33 🔗
[13 years, 157 days ago]

The current system forces INT (or even a bit weaker, but not inted) bots to be clanless.

I think the opposite is true. Many enjoy the free XP.


 
Ideotik God [85]
2011-07-24 18:07:24 🔗
[13 years, 157 days ago]

Although some might enjoy the "Free XP" I think that many, such as myself, dislike the trade off of having multiple losses added for that XP.


 
EPIC [88]
2011-07-24 19:43:31 🔗
[13 years, 157 days ago]

THIS THREAD IS FUCKING STUPID! I CANT BELIEVE I WASTED FIVE MINUTES OF MY LIFE READING THIS!!

Fucken... -1

~Hobo


 
EPIC [88]
2011-07-24 19:47:10 🔗
[13 years, 157 days ago]

also, for those who misses bots2, learn to spell.


 
gr33n [60]
2011-07-25 03:26:25 🔗
[13 years, 157 days ago]
  • 1

 
gr33n [60]
2011-07-25 03:26:35 🔗
[13 years, 157 days ago]

thats a minus.


 
Monet [109]
2011-07-25 20:41:10 🔗
[13 years, 156 days ago]

easy energy goes first, grow a pair and go after the harder to get energy. its already set up that the attacker has the advantage by taking twice as much as they lose, so if you have a bot that can win a fight for each fight lost, you still come out ahead.


 
DarkNinjaMaster [67]
2011-07-25 22:02:57 🔗
[13 years, 156 days ago]

grow a pair

+1


 
Badger [78]
2011-07-26 00:19:48 🔗
[13 years, 156 days ago]

You only need to win 1/3 of the fights if you are the attacker to come out even. Anything better than that and the fights are worthwhile.


 
DarkNinjaMaster [67]
2011-07-26 00:50:04 🔗
[13 years, 156 days ago]

ofc if you only win 1/3 then your opponent will probably rape your ass back if they are able, and if they aren't then I want REVENGE!!!


 
Off [116]
2011-07-26 15:15:00 🔗
[13 years, 155 days ago]

ofc if you only win 1/3 then your opponent will probably rape your ass back if they are able, and if they aren't then I want REVENGE!!!

If you can win 1/3 fights on that bot, even with revenge fights implemented he (lower level attacker) would go away with some energy gained :)


 
Saiyan Z [140]
2011-07-26 15:30:31 🔗
[13 years, 155 days ago]

How can the lower level get more energy?

If the lower level fights and wins 1/3 then there's no energy flow. Then the higher level does the revenge and wins 2/3 of fights. So the higher level will end up with more energy.


 
Ender [1]
Administrator
2011-07-26 18:24:37 🔗
[13 years, 155 days ago]

I'm surprised to find myself considering this idea...

If implemented though, it would very likely come with something to make taking energy from "real" bots (bots with nonzero energy) much more lucrative than it already is to try to avoid turning the game back into the PvE-only bots2 days. The most obvious way to do this would be to increase the amount of energy taken from the current 16-24, but I'm open to other ideas too.


 
Allotrope [101]
2011-07-26 22:48:59 🔗
[13 years, 155 days ago]

^ Agreed, I think there needs to be something extra to help give a reason to play. Like I said I run out of people to take energy from rather quickly.

While I am against Bots4 turning into Bots2 in regards to whoring and clicking race, I think that if you were to bump up the amount of energy taken from a real bot, and have 2 energy or whatever come from a bot with zero it would still be much much faster and more efficient to fight real bots.


 
Nosferatu [63]
2011-07-27 00:06:19 🔗
[13 years, 155 days ago]

Like I stated previously. If you factor in a ratio rule for obtaining Energy after a bot has been depleted it will greatly discourage the standard "bots2 whoring days" for one obvious reason. If anyone can attack your bot for its energy, you aren't going to take the time to maintain the ratio.


 
Off [116]
2011-07-27 14:22:59 🔗
[13 years, 154 days ago]

How can the lower level get more energy? If the lower level fights and wins 1/3 then there's no energy flow. Then the higher level does the revenge and wins 2/3 of fights. So the higher level will end up with more energy.

Lower level attacks, he wins 1/3 of the fights. He gets 20-22 energy per fight, loses 9-10. So out of (for example) 30 fights he will gain 200-220 energy and lose 180-200. In total he steals 0-40. Same with revenge fights :)


 
Legen [28]
2011-07-27 16:25:51 🔗
[13 years, 154 days ago]

To be truthful with you the current system works, it encourages people to build better bots in order to gain the energy that they need, its somewhat of a survival of the fittest, if you implement anything that will give weaker bots an advantage such as still gaining energy of somewhat "whored" bots then it is slightly going back to what the game used to be. Regarding the fact that people are getting attacked and such I propose a league system. Much like in english football. 4 leagues. 10 clans in each league, with a promotion and relegation each month. Make a diplomacy ruling for each league that forces you to only be able to attack fellow league members. This way its the good against the good and the poorer bots against the poorer bots. It brings a new aspect to the game, Im not a computer man so I'm unsure how much work this will actually take to bring it in but it encourages competition more and also if people aren't in it for the competition then they can be in a lower leagued clan. Let me know your views on this idea


 
Legen [28]
2011-07-27 16:26:13 🔗
[13 years, 154 days ago]

by the way its J1gsaw :)


 
Sera [106]
2011-07-27 17:40:28 🔗
[13 years, 154 days ago]

One of the few topics where Ender posted some of his thoughts in more detail.., not quite to do with this topic, but still bordering the topic so..

http://bots4.net/forum/4/808

The term 'survival of the fittest' is in the end already a terminology that means there will be fewer players than the game has now as it will weed out players that do not build perfect builds and do not get advice from a veteran player. This is even more common in bots4 as clans do not have such a huge space therefore noobs often will not be able to join a very active, veteran clan.

However overall, I guess 2 energy from a bot that does not have energy is still overpowered, essentially as someone said (im too lazy to look up now who said it), you can get from a 200-0 rape, 400 energy off that bot. Thats like in ONE rape, the almost equal to the energy that a bot will get by itself in a clan in 24 hours, as in 24 hours every bot will get 480 energy. Essentially if you did say, 20 1 shot whores, its possible for a single person in one day to get 8000 energy. 8000 Energy is equal to the energy of 2 1/2 weeks of idle energy, that weak bots generate on their own. Thats not a solution. Thats a pathway of exploitation towards full whore clans.


 
Sera [106]
2011-07-27 17:43:48 🔗
[13 years, 154 days ago]

Dont mistake my criticism of being a energy fan or being a clan score fan. Honestly I am neither, I am more into making the game accessible rather than what I personally want. Me playing games has always been leading, managing a clan rather than the game itself.

However that being said, I do not see the point of constantly suggesting to bring back CLAN SCORE when Ender said so strongly that he will not do so. Theres nothing in Ender's any posting any indication of him reverting back to the old days. Whilst its not close to suggesting bringing the old system back, I also do not see Ender remotely implementing something thats remotely like clan score in bots2 or that will essentially upset real wars, so we should look into other ways to improve it.


 
Mainor [76]
2011-07-27 19:22:18 🔗
[13 years, 154 days ago]

I actually think i may have found a good way modifiying the Energy problem: Use the amount of energy gained or lost by a bot as a measure.

Although changing the XP formula for ratio's might also work (i'll slightly elaborate on this in this post), this could potentially lead to problems especially for int bots. Other options would be to change energy gain or change gain/losses of energy according to Ratio. There are a few more potential solutions but these all have quite serious drawbacks, so i do not want to elaborate on them right now.

The idea:
One potential solution, in my mind the best, would be to change te gain or loss of energy depending on how much monthly energy (the plus or minus) the defending bot has. I think this is basically the best way to seperate the energy 'whores' (with a minus) from the energy gaining bots (with a plus), with the possible exception of bots who just redissed from int to fighter. Simply put, you raise or lower the energy stakes. This idea simply entails getting (and losing) more energy from bots who are attacked which have a plus in energy gain, i.e. that have a positive energy balance this month. The energy 'whores' on the other hand have low or no energy at all, and thus have a (big) minus in monthly energy. Different ratio's could be used, for instance 40 or even 60 energy gian (or half the loss) attacking me for instance. In contrary, one would gain only 10 or even 5 energy winning to a bot that has -5000 energy. This ratio can be tinkered with ofc, but i just use it to give an example.* Hopefully i have explained this idea clearly.

Pro's:
The result of this change would be that is it much more fruitfull to attack good build bots with lots of energy, thereby promoting real wars. If i now attack Quorthorn (#2 in energy) for instance, i would win 50/50, gaining approx 500 energy on a total of ~130k atm, which is peanuts. The change would make it a lot more interesting to attack the bots with a more energy. Also it would alleviate the XP difference quite a bit. I just ran a small experiment, to see how much XP i got from whores and good build bots. I got anywhere between 1-10K XP for whores and around 40-50K xp for good build bots. The difference in XP being 4-50 times bigger for attacking good ratio bots. Since the energy can only flow down, most people want to level as slow a possible. This change in energy gain makes it way more interesting to target good build/high energy bots as the moves the energy/xp ratio much closer to attacking energy whores. Third, this would also increase attacks against the bots who are high on energy that particular month, and thus increasing competition between bots/clans.

Potential problems:
In can find two potention problems to this idea. However, i think they are but minor and can probably be easily fixed. Firstly, energy whores can easily leave and join clans again to 'reset' their energy gain/loss that month for easier energy gain for attackers. However, this would be shortlived as they would go minus directly afterwards and also all attackers profit, not just one (since the bot doesnt have energy after leaving this strategy can not be used to quickly gain energy from one bot). Secondly, how much energy is gained or lost greatly depends on the day of the month, an energy gain of 5.000 would be considered small at present, whereas it would be considered huge at the first day of the month. A solution to this problem would be to change the benchmarks for making the stakes smaller/bigger should depending on the day of the month. This would be a lot of work and would need continuous revising i guess. I would opt for static benchmarks where defending bots with for example -1000 monthly energy (after 2 days for energy whores) would lose/gain 75% of normal gain/lose, 50% for -2000 energy etc, etc... Higher staked could be introduced for bots with positive monthly energy.

I have tried to be objective in this post, trying to think of all problems and solutions but it is very likely that i have missed something. Does anyone has feedback, suggestions, problems or complaints?

/mainor


 
The Pirate [79]
2011-07-27 20:14:04 🔗
[13 years, 154 days ago]

Here's an idea for ya...

Just add another server. Have server A (this one) be real wars.

Have server B be based upon whore wars and bots 2 rules.

Something for everyone.

I'm wondering which one would be the most popular... Something to think about isn't it? :)


 
Jules [69]
2011-07-27 22:28:42 🔗
[13 years, 154 days ago]

hmmm + 1 to Manior's idea..

But that will prevent anyone from esing the first 3 weeks =P


 
Mainor [76]
2011-07-28 05:22:04 🔗
[13 years, 154 days ago]

not really, since the normal energy gains would then be in place, and would gradually move to become higher or lower depending on the bot...


 
Mainor II [114]
2011-07-29 06:42:20 🔗
[13 years, 153 days ago]

i feel like bumping this cause i would like some more comments on the piece above :)


 
Jans [80]
2011-07-29 06:49:10 🔗
[13 years, 153 days ago]

I think the idea itself is interesting.

But would it be fair to someone who spent a lot of time collecting energy by attacking many low-energy opponents, and then large chunks of his high-energy can be taken with just a few fights?


 
Mainor [76]
2011-07-29 13:43:59 🔗
[13 years, 152 days ago]

not neccesarily, ofcourse how the increase in energy gain/loss is up for debate but in general it would encourage real wars. If you do not have a lot of energy you will not lose a lot, so i dont think that will be the case jans.


 
Berserk [32]
2011-07-30 15:06:13 🔗
[13 years, 151 days ago]

argh! I got logged out while typing and lost my super long post so anyways here is much shorter version

make it ratio based 1.0 ratio and lower gets 1 point 1.5 ratio gets 2 points 2.0 ratio gets 3 points 2.5 ratio gets 4 points 3.0 ratio gets 5 points 3.5 ratio gets 6 points 4.0 ratio gets 7 points 4.5 ratio gets 8 points 5.0 ratio gets 10 points 5.5 ratio gets 12 points 6.0 ratio gets 14 points 6.5 ratio gets 16 points 7.0 ratio gets 18 points 7.5 ratio gets 20 points 8.0 ratio gets 22 points 8.5 ratio gets 24 points 9.0 ratio gets 26 points 9.5 ratio gets 28 points 10.0 ratio gets 30 points

every victory under 20-30 sec gets 1 point no matter the victims ratio

one win against bot wit 10.0 gets 30 points = 30 wins against 1.0 ratio(or lower)

those that like real wars could play it that way and those that don't like real wars could play it their way also on one big happy server


 
small neps [66]
2011-07-31 12:37:38 🔗
[13 years, 150 days ago]
every victory under 20-30 sec gets 1 point no matter the victims ratio

You have got to be kidding. You either have no experience fighting anything in the levels past 40, or have never played a bot that isn't dex. Twenty seconds is a VERY LONG fight.


 
Sphinx [79]
2011-07-31 13:08:30 🔗
[13 years, 150 days ago]

I have a completely different idea, although this would seem like a dipshit suggestion to a lot of you I'm sure. Hear me out though :

I've come to realize that Kudos in this game are pretty much rendered useless past a certain point. Once your build is complete, and your clan treasure and stash are full, what do you do with it all besides lose it occasionally to some terrible bot that you should be beating every time?

So to remedy both issues here, what about a second group of training bots, (I'll refer to them as Wager bots) that have their own energy, but require you to pay a fixed amount of Kudos to have for example 20 fights with them ? Instead of being able to attack just any train bot, you could be allocated one for every group of your bots levels to avoid abusing the system by fighting underpowered ones.

In my opinion it has a large amount of Pros, in comparison to its Cons.

i.e : A player of a certain level has to spend 150,000 kudos, for 25 fights with its current 'wager' bot. Every win would gain 5 energy, but every loss would lose you 10.

As a players level goes up, obviously so does the level and difficulty of the 'wager' bot. With this increase, comes an increase in cost to battle, a slow increase in energy gained through a victory, but also to energy lost through losing.

Furthermore, to avoid the abusing of this system, you could put a rape limit similar to players bots, for example only 200 fights per day or whatever seems appropriate.

I know it's my own idea, so I seem quite biased, but I think it could solve the problem of whoring, it could solve the problem of INT bots being anally abused in clans, there isn't really an abuse to the system to exploit if the cost of losing, Kudos, and rape limit were to be included, and a main feature I think is that it could add an element of gambling / luck into the game that some players relish. Not only are you risking a double sized loss of energy for losing, but you can only do it a certain number of times due to the fight limit, and obviously the amount of Kudos you currently have. (I'd even go as far to say it would encourage people to fight 'harder' targets knowing they'd have the most Kudos, rather than picking on the little ones.)

Too far, or does it seem interesting to any of you ?


 
ActiveX [106]
Head Moderator
2011-08-02 07:30:27 🔗
[13 years, 149 days ago]

I quite like this idea Sphinx.

It will help out those of us with very limited targets. The wins could also yield zero xp & partly address the leveling too quickly problem.

Thumbs up


 
Off [116]
2011-08-02 07:33:55 🔗
[13 years, 149 days ago]

Sounds interesting for me :)


 
Myriad [152]
2011-08-02 07:49:25 🔗
[13 years, 149 days ago]

I think the biggest drawback to the suggestion is coming up with the appropriate wager bots for each level range.

What if instead of getting energy from the wager bots, you got them from the current trainbots? There could still be limits to how much you can harvest in an hour, maybe 20 to mirror the 20 automagically obtained each hour. Each trainbot could have 5 energy to steal, and you wouldn't get any from a trainbot whose level is <2x your level (eg. if level 70, the lowest trainbot you could get energy from would be TX-666).

Each win = 1 energy, each loss = 0. This might prove useful in allowing training bots to also gain energy for their clan, albeit to a lesser extent than fighting bots.

I came up with this idea kinda quickly, so I imagine the details could be tweaked a bit, but how does it sound so far?


 
ActiveX [106]
Head Moderator
2011-08-02 07:52:47 🔗
[13 years, 149 days ago]

tbh Pat any suggestion that increases the energy flow sounds super good to me.

your suggestion is definitely much easier to implement. But I still like the idea of wagers, it adds a whole new dynamic to the game & maybe even a little excitement ;)


 
Off [116]
2011-08-02 07:53:53 🔗
[13 years, 149 days ago]

Haven't thought about that, but yeah, that makes sense. Trainbots would no more be pain for clans (using member slots worthless). Of course this needs to be tested and tweaked (I'm thinking about only-trainers clan chances to compete with scorers clans), but thumbs up for the main idea :)


 
ActiveX [107]
Head Moderator
2011-08-02 09:49:50 🔗
[13 years, 148 days ago]

Actually thinking about your proposal a little more Pat, it's got potential.

We could completely remove energy generation from all clan bots & only harvest from training bots (who could potentially have unlimited energy). The higher the lvl of the training bot you attack, the more energy you harvest. This would reward the stronger fighting bots, but still allow int bots to contribute. This also removes the advantage that larger clans have atm who generate more energy than a smaller clan per hour.

For those that wish to pit their bot against others, there is the tourney or variations of it. Plus you could bring in PvP elements where you could challenge others.


 
Vector [106]
2011-08-02 10:19:31 🔗
[13 years, 148 days ago]

We could completely remove energy generation from all clan bots & only harvest from training bots (who could potentially have unlimited energy).

No offense, but that's an ignorant comment. Fighting one another is an essential part of this game.

I like this idea as well though. It would add a whole new dynamic allowing quite a different approach to building a bot for you would no longer be required to build a perfect bot to compete, thus giving an opportunity to the less experienced player.


 
ActiveX [107]
Head Moderator
2011-08-02 10:21:35 🔗
[13 years, 148 days ago]

For those that wish to pit their bot against others, there is the tourney or >variations of it. Plus you could bring in PvP elements where you could >challenge others.

No offense, but try reading a whole post before you call people ignorant.


 
Vector [106]
2011-08-02 10:23:29 🔗
[13 years, 148 days ago]

That alone does not warrant you removing energy gain from clan members.


 
ActiveX [107]
Head Moderator
2011-08-02 10:27:58 🔗
[13 years, 148 days ago]

Really. I see this as a solution to the energy glut & a permanent end to whoring.

Plus the PvP aspect opens up a huge array of things. You could have an arena area where you can challenge others, select on-line players to go 1 on 1 with, have a clan arena teams for a whole new type of tourney.

The potential is endless if you separate the clan race from the PvP aspect. It also sits nicely in with wiggin's proposed fractional clans.


 
Vector [106]
2011-08-02 10:30:19 🔗
[13 years, 148 days ago]

I dislike the idea of removing the PvP aspect for clan race. Also, only training to gain Energy is a very absurd idea to me.


 
Sphinx [79]
2011-08-02 12:16:01 🔗
[13 years, 148 days ago]

Quite a relief to see a few of you agreeing with my suggestion :)

I'll just point out though that this isn't meant to deter anybody from the PVP aspect of the game. Obviously the players that are scoring heavily can keep doing just that. This is more aimed towards the players with limited beatable targets, like myself and a lot of players around the 70+ level mark. It would obviously be a strictly optional feature, but I'm sure everyone would make use of it as (quite simply) it would give you more energy.

Even for the heavy scorers, once they've run out of targets for a particular day (it happens) then they have a new means of keeping their energy flow going, and ultimately the amount of activity in the game.

As mentioned above, it would be greatly beneficial to the INT bots, new players, anyone without perfect builds etc.. Because they can contribute as well, without having to search in and out for a target they can actually beat. Let's face it, at the moment, almost every group level has its unbeatable bots, and at the moment, they run the show.

On a new note to add to my initial suggestion ; since someone above said the problem would be sorting out how to balance the right training bot for your levels or skill etc..

To make matters easier, and add more 'excitement', it could be a sort of 'lucky dip' as to what training bots you get allocated for your 20 fights. My ideas are often hard to explain in words hahah so I apologize in advance if no one understands me, but here's an example of how it could go down:

''Good evening, and welcome to the Wager arena. How many chances do you want?''

20 fights - 150,000 Kudos 50 fights - 250,000 Kudos 100 fights - 400,000 Kudos

[ Once you pick an amount, your money is removed, and you then get given 20 random train bots to fight. I was thinking to make it easier, we could just use the stats of the train bots we currently have. You then have as long as you want until your purchased amount of battles are used up. ]

This basically means, that no one can choose which bots he/she can battle, and instead they are randomly selected by some sort of code. This eliminates cheating, advantages, loopholes etc .. So you could essentially have 20 tx- guards, or unluckily, 20 infants, or even more unluckily, 10 infants, 5 x-telligence and 5 X-GF .. You get my drift ? (Obviously there would still need to be a certain group of train bots that are available for random selection to you, otherwise players at 120 would have a considerable advantage over players at lv 20.. Then again, you can decide whether it's a deserved advantage, after all, you got to that level by yourself.)

If this system were to be implemented though, I propose that no energy is lost for a battle, regardless of which wager bot you face. Simply because, as it is pure luck, you could get an entire batch of bots that you can't even beat. But again, the amount gained should vary accordingly. 1 for infant, 2 for t202, 3 for terminatrix and so on..

Can't get more exciting than having to pay someone for a batch of bots, that could either prove to be a waste of money, or turn out to be an absolute bargain :)

Does any of this make sense ?


 
Ideotik God [109]
2011-08-02 12:28:00 🔗
[13 years, 148 days ago]

That makes sense, but I don't think that is what we were discussing. We had completely removed your wager suggestion and was arguing based on the idea of train bots giving you energy. (I think)


 
ActiveX [107]
Head Moderator
2011-08-02 12:36:51 🔗
[13 years, 148 days ago]

nono, Sphinx's idea was still valid & good.

I'd just wandered off down a completely different winding path :P


 
Jans [80]
2011-08-02 12:42:30 🔗
[13 years, 148 days ago]

I really like the wager bots suggestion. Even though i keep imagining them as a row of Las Vegas slot machines...


 
Sera [107]
2011-08-02 12:43:40 🔗
[13 years, 148 days ago]

I support the wager idea too =) but i strongly recommend a different name..


 
Esquire1 [97]
2011-08-02 12:46:14 🔗
[13 years, 148 days ago]

Why not just add in slot machines where you can gamble your kudos for energy?

As much as that is a joke, I'm somewhat serious, as it would give some viability to int bots.


 
Sera [107]
2011-08-02 12:48:45 🔗
[13 years, 148 days ago]

Something like that would have to be limited to like 5 times a day, since kudos is unlimited and nothing to an int bot esp over lvl 80. I would add it as a 'fun' factor and you could get like 1-50 energy =) Thats like 250 energy max per day, which should never happen..


 
Alan [119]
2011-08-02 17:08:02 🔗
[13 years, 148 days ago]

Forget int bots. If you want int, be a trainer. Not in a clan. Clans are for Player Vs Player. If you can't handle it, get out. Stop trying to make it easier for people to gain energy so the people who have 40 int can get energy. Go train.


 
Sphinx [79]
2011-08-02 17:19:59 🔗
[13 years, 148 days ago]

This isn't about making it easier. It's creating options.

There simply isn't enough bots at every level group to win energy from. And once you've hit your rape limit, what then?

Without changing anything, or implementing something new, this game will become repetitive month after month, either through whoring, or simply the same couple of clans belting it out at the top because all of their bots are perfect builds etc..

Why would you want the game almost identical to bots2 anyway? Thanks to Ender, there is huge potential here to bolster the features of this game, attract new players while keeping the rest of us entertained. To put it simply, a game is for enjoyment, and anything too repetitive can not be enjoyable for the majority. More players, more targets, more donations, more features ..


 
Alan [119]
2011-08-02 17:22:34 🔗
[13 years, 148 days ago]

Blah blah blah. More people etc. This is the second month of the final release. People haven't gotten a bot at every single level.

There were threads about this when closed beta and clans started. Try having 160 total bots and about 40 of them being in clans. Try that. The Regen about overruled the +positive amount.

This is an attempt at being real wars. If you can't get energy very fast, get a better bot.


 
J1gsaw [68]
2011-08-02 17:23:01 🔗
[13 years, 148 days ago]

also to add to what Sera has said, I think people seem to forget that bots4 has only been live for a month. Despite several of us playing the closed and open beta, this past month has been the first live one. With the game being so young its not going to be perfect, like the bots you create the game will evolve over time, it will get more features and become more suitable to the majority of players.


 
Sphinx [79]
2011-08-02 17:38:42 🔗
[13 years, 148 days ago]

You're such an ignorant guy you know Alan. Thought I'd tell you.

The whole ''get a better bot'' thing is pissing me off the more I hear it. Do you expect new players, or not even that; just ANYONE but people who already know the good builds, to stick around for long if for whatever reason they can never beat anybody ? .. Logging on every day to find out you've been attacked and beaten 200 times. Making new bots just to go through the same. I wouldn't play a game that only benefited people already at the top. Fuck's the point ?

And as for moaning about people wanting new players, and then stating that 'people don't have a bot at every level' , can you not understand why that is ?

It's because normal players aren't going to fucking make them, because they can't beat people to level up. And the players that DO make them, are players such as yourself who probably knows the inside out of every build. Now correct me if I'm wrong, this will end up in whoring, and on the other end of the spectrum, people will have the maximum allowed amount of bots each, to gain as much energy from every level group as they can. Again, in a sense that's practically whoring. Is there a point in this ?

I personally want to see targets, at every level, consistently. What I don't want to see for the whole duration of this game, are scores of 'Alan's at every level group. Bots2 was awful for it, and it was through lack of new players, and lazy programming. In the end it was the same bunch of players, thousands of bots, and they probably owned them at a 100/1 ratio. I'll ask again, what is the point ?


 
Alan [119]
2011-08-02 17:43:00 🔗
[13 years, 148 days ago]

You are practically asking a newborn infant to run a marathon. Shit ain't gonna happen.


 
Sphinx [79]
2011-08-02 17:50:42 🔗
[13 years, 148 days ago]

Not even remotely close.

You are suggesting the same small community of veteran bots2 players pretty much create hundreds of bots between them rather than have REAL targets; thus replicating the way bots2 ended

Possibly the worst suggestion in this forum.

Do you play rock, paper, scissors with yourself by any chance?


 
Alan [119]
2011-08-02 17:52:29 🔗
[13 years, 148 days ago]

Always win.


 
Sphinx [79]
2011-08-02 17:55:15 🔗
[13 years, 148 days ago]

Think logically about your reply, relative to this debate, and you just discovered my point exactly.

I rest my case.


 
J1gsaw [68]
2011-08-02 17:56:00 🔗
[13 years, 148 days ago]

its all a matter of time, the game needs to be promoted more which in turns brings in the new players, without them as has been said, its the same selection of players playing which if anything will kill the game. Stop whining about not having bots at every level because at the moment its just not possible, give time to let the game grow and eventually this will be the case.
And please stop comparing the game to bots2, its a completely different game.


 
Alan [119]
2011-08-02 17:57:24 🔗
[13 years, 148 days ago]

^ +1


 
Ideotik God [110]
2011-08-02 23:14:06 🔗
[13 years, 148 days ago]

We're not comparing this game to bots2. This is bots2, redesigned in Ender's eyes. We're trying to deviate away from what was considered among everyone who played bots2 the norm.


 
Sphinx [79]
2011-08-03 05:36:57 🔗
[13 years, 148 days ago]

^ +1


 
Off [116]
2011-08-03 05:53:31 🔗
[13 years, 148 days ago]

And please stop comparing the game to bots2, its a completely different game.

Actually, it's only a bit different ^^


 
small neps [68]
2011-08-03 06:10:34 🔗
[13 years, 148 days ago]

I'm surprised that no one has suggested this yet.

How about a "tutorial" of sorts, where a newbie could learn about the basics of bot building? Make it in-depth, and make it actually useful, not something that shows them where the "fight" button is and tells them to get on with it. Comprehensive guides. A glossary of terms. Tell them what "freaked" and "perfect" mean. List popular builds.

You can't make it easier for the newbies. You just have to make it easier for them to learn. As of now, there is in fact NO WHERE on the game where you see what the four stats do. Documentation used to have that, back in B.O.T.S.][. There is no list of equipment. There isn't even a rulebook yet.

Give them a better chance at learning, and you'll have a better chance of new blood.


 
Alan [120]
2011-08-03 07:59:34 🔗
[13 years, 148 days ago]

Actually, when you build a new bot, a special box pops up on the homepage until level 20 i think telling you where stuff goes.


 
Agile Azrael [137]
2011-08-03 08:01:16 🔗
[13 years, 148 days ago]

But who reallllly reads the home page other than the announcements?


 
Alan [120]
2011-08-03 08:02:38 🔗
[13 years, 148 days ago]

But who really needs the hall of fame to see who is the top players?

But who really needs the online page just to see who is online?

:) Everything has a use.


 
neps [146]
2011-08-03 08:08:17 🔗
[13 years, 148 days ago]
Actually, when you build a new bot, a special box pops up on the homepage until level 20 i think telling you where stuff goes.

Hardly adequate. Did you read what I wrote?


 
Alan [120]
2011-08-03 08:10:38 🔗
[13 years, 148 days ago]
NO WHERE on the game where you see what the four stats do.

Welcome to bots4!

Hello there and welcome to bots4! It looks like you are new, so here are some tips:

* Train against Infant and collect some kudos.
* Use the kudos in the showroom to buy weapons.
* Train against Trainmate until you gain enough experience points to reach level 2.
* Add stat points in the workshop when you levelup. This is (roughly) what they do:
      o Strength - More damage.
      o Dexterity - More accuracy.
      o Constitution - More HP.
      o Intelligence - More experience/kudos.
* Have fun! There's no "right" way to play, so play however you want. :)

(this box will go away when you reach level 20)


 
small neps [68]
2011-08-03 08:13:00 🔗
[13 years, 148 days ago]

I was referring to the "in-depth" part. But yeah, I understand your post. It's good to know they'll have access to that information at least.


 
small neps [68]
2011-08-03 08:14:31 🔗
[13 years, 148 days ago]
Have fun! There's no "right" way to play, so play however you want. :)

I'm sure a lot of people will see the irony in this sentence.


 
Alan [120]
2011-08-03 08:16:20 🔗
[13 years, 148 days ago]

Excuses Ender from being liable for crappy bots I'd say.

"My bot has lots of strength! But I can't ever win!!"
"All this dex and I don't hit hardly anything :'( !!!"


 
dragonrose [85]
Head Moderator
2011-08-03 12:42:05 🔗
[13 years, 147 days ago]

wow I was only saying on chat yesterday that Alan had been less of an arrogant prick lately ... how wrong was I.


 
Alan [120]
2011-08-03 13:57:24 🔗
[13 years, 147 days ago]

Don't worry rose, I don't like you either.


 
Tintin [60]
2011-08-03 14:19:09 🔗
[13 years, 147 days ago]

bloooood goooooore!


 
Sphinx [79]
2011-08-03 15:14:53 🔗
[13 years, 147 days ago]

Understatement, rose.

To be blunt Alan, it seems to be only you so far that has some enormous problem with potentially adding new features. You want the game to be a replica of bots2, and at the moment it's pretty clear why. That's because right now it's giving you an enormous advantage (along with a few others), allowing you to make loads of bots up to winning specifications, rendering the majority of other players bots useless against yours.

Before you whine about having more experience, thus giving you the right to be better than other people etc.. That's not my point in the slightest. My point is, that a few of the other older players are warming up to the idea of new features. This is because they understand what it means to have new players, and a new host of entertainment once in a while, and that it's important not to kill the game.

Your views are completely selfish and pointless, and you burn down suggestions before considering the benefit of everyone else, and the game itself.

''Bots4 : Alans little world''


 
Draoi [126]
2011-08-03 15:17:08 🔗
[13 years, 147 days ago]

+1


 
neps [146]
2011-08-03 17:12:50 🔗
[13 years, 147 days ago]
  1. set up private BOTS server for Alan
  2. no more new features
  3. ????
  4. PROFIT!!!!

 
Sphinx [79]
2011-08-03 17:33:46 🔗
[13 years, 147 days ago]

^ AND .. no new players, just many 'Alan's


 
Glorfindel [98]
2011-08-03 20:09:46 🔗
[13 years, 147 days ago]

Before you whine about having more experience, thus giving you the right to be better than other people etc..

I literally laughed out loud and had my wife going "what the fuck is so funny?"

Alan, though he may have learned a little while playing bots2, is not better than anyone. He's a dipshit and assumes just because he can build bots better than the average noob that gives him "respect" and allows him to be disrespectful. I've stated it before, Ender has even went off on him and if anyone here knows Ed in the slightest they know he usually gives the benefit of the doubt to ignorance and makes his best effort to be patient.

Alan, this game it not an exact bots2 clone. I am one of the oldest players still playing and though I don't agree 100% with these new systems, I did not like the old system either.

The world changes, and either you changes and adapt with it or you get left behind. Quit bashing everyone who comes up with an idea, whether it be a good one or not, simply because you fear change and don't like being left behind and having to start learning all over again. I think that is what scares you the most.


 
Pyramid [36]
2011-08-03 20:16:15 🔗
[13 years, 147 days ago]

^ +1

Glorfindel the wise.


 
Draoi [126]
2011-08-03 21:24:54 🔗
[13 years, 147 days ago]

He does indeed win. When did you start playing, I am curious. My bot was on bots2 was easy and I don't know many older players.


 
Ideotik God [110]
2011-08-03 22:06:44 🔗
[13 years, 147 days ago]

I officially started in April of 2004, but I didn't really get into it until June.

This is Nosferatu. Glorfindel, Ideotik God, ziaodix, klassick, Vector, Megamind, Azeryk, Azurik, & Malachi are all mine on this new game btw. :)


 
Alan [120]
2011-08-03 23:13:11 🔗
[13 years, 147 days ago]

Alright. I'm done. There ya go guys. I wrote a huge post, but deleted it. It doesn't matter.


 
Vector [110]
2011-08-04 00:01:47 🔗
[13 years, 147 days ago]

\o/


 
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