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Forum > Suggestions > New buff
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hypthehyperion [35]
2024-12-16 02:21:06
[6 days ago]

Hello Ender Christmas is coming soon how about a new buff increase damage by 100% or block chance or maybe total con. Some intrigue to the game :) XO XO XO


 
Smeagol [402]
2024-12-16 02:34:51
[6 days ago]

I recall him saying a long time ago that event/buffs should be more frequent.. dunno what happend to that.


 
Smeagol [402]
2024-12-17 00:11:58
[5 days ago]

Would have been so cool if we had rotating weekend buffs, like xp, speed, kudos, energy etc, no battle limit, just make them last from Friday-Sunday.


 
Golden Retriever [29]
2024-12-17 06:21:42
[5 days ago]

Thought experiment: If, say, that first buff mentioned that would increase damage by 100% was introduced... would people really like all their "real bots" being fought by others for either leveling or energy?

What else would it be used for? You wouldn't waste it in normal fights against whored bots...

The game wouldn't be encouraging "real fights" or anything. It wouldn't be about who has a better build... it would just be a buff that lets your potentially much crappier bot beat up someone's potentially much better bot... or for your very comparable bot to completely destroy someone else's.

Is that REALLY even what anyone wants?


 
AlanTheTarnished [25]
2024-12-17 07:39:27
[5 days ago]

I think a damage type buff should be around 10-20%

Maybe some simple percent buffs on different weekends that automatically get applied and you could "opt" out of them.

-Training Exp
-Damage 
-Energy
-Fight Delay
-Kudos
-Trophy Point Increase on new achievements
-Buff reduction
-Showroom Chance

What about chests during a weekend type deal?

-Random Chance for free redis point(s)?
-Random Chests with one free Unique item
-Chest with trophy points
-Chest with Exp, etc.

 
Ender [1]
Administrator
2024-12-19 21:10:39
[2 days ago]

Teasing apart the two separate ideas in here...

  • Outcome-affecting buffs: The "increase damage by 100% or block chance or maybe total con" examples aren't something I foresee being added anytime soon. All of the existing buffs do not affect battle outcomes, just their speed or outputs. I designed it this way because buffs that affect battle outcomes open up a whole can of worms that I think would be tricky to navigate. Maybe I'll come up with some way of balancing this in the future, but it's not a priority.

  • Event/holiday buffs: I'm more open to this (and have done some of these in the past).


 
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