Hi everyone, as we head into the home stretch of the May clan race, I wanted to start a dedicated thread to gather your feedback on the experimental changes we trialed this month (the daily scaling energy exchange and reducing ranking member cap from 20 to 10).
Now that you've had a chance to experience most of the month with these mechanics, I'd love to hear your thoughts:
- How has the daily energy scaling felt? Has it kept the race more competitive or engaging deeper into the month? How did it affect your strategy, activity levels, or perception of early vs. late-month effort?
- What are your impressions of the ranking member cap reduction from 20 to 10? Has it noticeably impacted competition, or the ability for more clans to contest top spots? Could going even lower, at least for a time, be fun?
- Overall, what worked well, and what didn't, with this May experiment?
I've noticed this month's race is still quite lopsided at the top (with first place having more than double the energy of second place currently). This might suggest that one month isn't enough to fully gauge the impact, that different player strategies are still adapting, or that further tweaks might be needed to achieve the goal of broader, sustained competition. All constructive feedback on this is very welcome.
Looking ahead: Ideas for June and beyond
Beyond just feedback on the May changes, I'm also keen to hear your broader ideas for June and future clan race iterations. There's already some great discussion happening in other threads, like the one suggesting All Bots Gain Monthly Energy, which I'm following with interest (and have just replied to with my initial thoughts).
- What other changes could make the clan race more engaging for more people?
- Are there tweaks to the current May experiment you'd suggest?
- Do you have ideas for new energy sources, ways to spend energy, or different clan incentive structures?
Please share your suggestions here! A quick note on timing: Implementing entirely new, complex systems for the June race is likely unrealistic unless they are very simple adjustments. More significant changes will take more design and development time, but gathering your ideas now is crucial for effective future planning.
A note on "Total energy kept when leaving clans"
Separately, regarding the planned "total energy preserved when leaving clans" change: The energy inflation we've seen from May's scaling experiment has made it clear that the meaning and comparability of a single "total energy" stat across different months or eras of the game is becoming less straightforward.
To ensure we have the flexibility to continue experimenting with race mechanics that might affect monthly energy generation, I'm currently re-evaluating the best way to represent a bot's long-term clan-related achievements. The goal is still to allow players to retain a sense of their bot's history without being penalized for changing clans, but I want to do it in a way that doesn't "lock us down" by making a single, ever-inflating stat (i.e. total energy) the only measure of this, especially when its perceived value can change drastically based on changing month-to-month mechanics. We might need to explore alternative ways to track or display historical progress. This feature is still a high priority, but I want to ensure it’s implemented thoughtfully in a way that supports the game's continued evolution. More on this when I have a clearer path.
Thanks for participating in these experiments and for helping to shape the future of the clan race. I look forward to your constructive thoughts and suggestions!